|
Post by doc on Apr 1, 2012 10:13:45 GMT -5
The Emerald Archer's shot hits the main console, shorting it out, as Flash takes out a dozen Thanagarians in a whirlwind of force.
"Guess we can kiss subtlety goodbye." Dr. Light quips as her invisibility field fades.
"The Controls!" Hro shouts as the outer perimeter of Thanagarians close in. He looks at the Leaguers, and then sneers, finally recognizing Shayera.
"Take them down. No prisoners."
(Initiative)
|
|
Nexus
Junior Member
Posts: 70
|
Post by Nexus on Apr 2, 2012 19:40:15 GMT -5
*Batman's Initiative check* [dice=20+4][rand=5338237058428553382341225481768454131750042292542524234486981698]
|
|
Nexus
Junior Member
Posts: 70
|
Post by Nexus on Apr 2, 2012 20:02:14 GMT -5
You damage DC is static you don't roll it - it is always 15+power rank. They must roll on Toughness to over come YOUR damage DC - defender always rolls. Attacker never rolls for damage.
|
|
|
Post by dakota on Apr 3, 2012 5:48:50 GMT -5
initiative [dice=20+5][rand=94487852576354010034285249334611379694473002935945792775950674893]
|
|
|
Post by Mierin on Apr 3, 2012 9:59:35 GMT -5
[dice=20+9] Initative[rand=574375838777412644642085769776607455759229058683833597415924215673]
|
|
|
Post by yendor on Apr 7, 2012 22:04:36 GMT -5
[dice=20+44] Initiative Yeah, yeah, still getting used to it Nexus [rand=0023145404835829275347503139114355745905733564189737561625702689644]
|
|
|
Post by doc on Apr 8, 2012 9:44:32 GMT -5
[dice=20+3]
Alright, so all the PCs will go before the Thangarians.
Carter immediately lunges towards Hro Talek. "Allow me to introduce myself - Katar Hol." Hawkman's mace collides with Talek's, sending sparks across the field.
Adam Strange draws his pistol. "So, I take it there's some history here?"[rand=0447092145274329318684668987068076755005118946708723852124503601357]
|
|
|
Post by dakota on Apr 9, 2012 6:50:18 GMT -5
"Other than they tried this back home not that long ago? Yeah, not to mention Carter and Shayera aren't exactly being welcomed home." Oliver replied, lining up a Thangarian guard with one of his boxing glove arrows, hoping to knock him cold
str [dice=20+12] dmg [dice=20+4][rand=7128415482550372242339017655237280292448321661672434889142178321]
|
|
|
Post by yendor on Apr 9, 2012 19:52:50 GMT -5
"Yeah, we put a stop to it, but with some serious fallout," says Flash before becoming another blur.
AP: "Takeaway" Disarm All in 75 feet Simultaneously (+10) [dice=20+14][rand=3371500381811483232341671703663684514879851941748530932314805263]
|
|
|
Post by Mierin on Apr 12, 2012 11:28:21 GMT -5
"It's a long story." Shayera barks as she advances, mace in hand.
|
|
Nexus
Junior Member
Posts: 70
|
Post by Nexus on Apr 13, 2012 16:55:09 GMT -5
*Batman takes out electric-charged knuckle-dusters, his fists spark with energy as he advances on H'ro, his eyes narrow as he stares down the alien invader.* *Intimidate +9*
[dice=20+9]
*Attack +10*
[dice=20+10]
(Gadget Knuckle Dusters Electric x2, damaging 5.)
(Damage 15 + 5 Knuckle Dusters + 3 STR bonus.)
(DC to over come damage with Toughness = 23.) [rand=7034308970444411359553012337592260064796832348747731656788697729]
|
|
|
Post by doc on Apr 13, 2012 17:59:35 GMT -5
[dice=20+4] (Thanagarian dodge Flash)
All the Thanagarians save Hro are disarmed by Flash's high-speed motion.
[dice=20+5] (toughness save)
[dice=20+4] (dodge)
[dice=20+5] (toughness save)
Green Arrow's target takes the shot in the head, but his helmet protects him enough to keep him from blacking out. The remaining Hawkpeople take to the air to avoid the Flash, but one is caught by a flying uppercut by Adam Strange on his jetpack. Dr. Light slams another with a laser blast.
Hawkgirl and Batman close with Hro and Hawkman. Batman tries to get in, but the Thanagarian commander deftly knocks his blow aside.
"Betrayal! Betrayal and madness! Is this what you brought me Shayera!" He bellows. "I. HAVE HAD ENOUGH!" He swings his own mace to clear all of his attackers
[dice=20+15] (All Out attack with Mace against Hawkman, Hawkgirl, and Batman, attempting knockout)[rand=41662269595234835857641618235448964052347112924069349919629031754]
|
|
Nexus
Junior Member
Posts: 70
|
Post by Nexus on Apr 17, 2012 10:19:46 GMT -5
Batman's Defense is +10 (base 10 + 10 = 20)
H'ro's attack was 20, the attack meets or exceeds the Defense of the Caped Crusader, attack will hit!
Batman is now given a chance at a save vs. the Effect. If it is a damage affect he resists with his Toughness, if it is a power of some sort the save he must make is in the power's description for the item. I assume it is Damage = DC 15 + H'ro's STR modifier bonus + weapon damage + miscellaneous modifiers vs. Batman's Toughness save. I will make a Toughness save for Batman vs. the DC of the attack although I'm not aware of what that is at the moment. (See page 163 for combat and attempts to knock opponents unconscious.)
[dice=20+10][rand=5877435524832934494537489771765376450174913820486913852208944323]
|
|
Nexus
Junior Member
Posts: 70
|
Post by Nexus on Apr 18, 2012 17:37:00 GMT -5
Posted by doc on Apr 13, 2012, 7:59pm (Thanagarian dodge Flash) There is NO dodge. It is all apart of your Defense. Your Defense is base 10 + DEX Modifier + any other Defense modifier the character may have.
All the Thanagarians save Hro are disarmed by Flash's high-speed motion.
(toughness save)
(dodge) Again their is no dodge, its factored in to your defense already. You can even have feats that give you a 'dodge bonus' to Defense. You defense can lose your DEX bonus and DEX related feats if you are caught flat-footed - meaning unware of the attacker.
(toughness save)
Green Arrow's target takes the shot in the head, but his helmet protects him enough to keep him from blacking out. The remaining Hawkpeople take to the air to avoid the Flash, but one is caught by a flying uppercut by Adam Strange on his jetpack. Dr. Light slams another with a laser blast.
Hawkgirl and Batman close with Hro and Hawkman. Batman tries to get in, but the Thanagarian commander deftly knocks his blow aside.
"Betrayal! Betrayal and madness! Is this what you brought me Shayera!" He bellows. "I. HAVE HAD ENOUGH!" He swings his own mace to clear all of his attackers
(All Out attack with Mace against Hawkman, Hawkgirl, and Batman, attempting knockout)
Swinging his mace to clear all attackers I can only assume is a power stunt used with his mace (device) to give it the extra of 'area' meaning after that action he needs to make a Fortitude save vs. Fatigue as it will be a tiring act unless it is a normal feature built into his weapon/device. Normally a weapon has a single target area, this can be changed if it is built as a power such as a high tech device or a magical weapon - so this is in the realm of possibility here. With normal weapons? No, you can't do that unless you have a power like Flash does that allows you to attack an entire area because you are moving so fast - or something like that. Note on what All-Out Attack actually IS - a feat. Located on page 56 of the Main book.
(((ALL-OUT ATTACK COMBAT When you make an attack you can take a penalty of up to –5 on your defense bonus and add the same number (up to +5) to your attack bonus. Your defense bonus cannot be reduced below +0 and your attack bonus cannot more than double. The changes to attack and defense bonus are declared before you make the attack roll and last until your next round.)))
Just real quick though everyone needs to get the dodge and parry mentality of Palladium out of their head while posting here, its not a bad idea to brush up on the combat system. Your attempt to defend is included into your Defense. And Armor just adds to your toughness in this system.
Quick and simple combat break down: Initiative (Same as Palladium - except if you tie, the person with the highest Dex Score goes first). Then Roll to strike vs. Defense. You must meet or exceed their defense, in this system the defender doesn't win you have to repel the attack which means having a higher Defense. You can take Defensive actions - such as taking cover or fighting Defensively to improve your Defense. Then once you hit you determine how affect you are by the hit by either saving vs the damage DC with Toughness or resisting the affect of the power with the appropriate saving throw (Fortitude, Reflex, or Will) Then you can also take a movement, up to your movement as well as attack. (generally 30 feet for humans - or more if you have super-movement of some kind like flight or super-speed.) Note you can double move by giving up your attack. Moving 60 feet for normal characters and whatever is standard movement (again) for super-movement characters. So ... initiative, attack, (opponent attempt to save), and move...then rinse and repeat for each combatant in the initiative order. Also you can 'hold action' meaning wait to go at a later point in the melee round. Once you hold however when you go becomes your highest started initiative on the next go around the initiative order. In affect your initiative becomes the number you acted on. I am here to answer combat questions and help anyone who want me to apply my knowledge of the system here.
[rand=575885832215727546066132450708663197234003408454321126738692353827]
|
|
|
Post by dakota on Apr 25, 2012 16:59:50 GMT -5
"Shut up, Hro." Oliver replied, changing targets to the Thangarian leader. He drew another of his knockout arrows and let fly at Talek
strike [dice=20+11] dmg if hit [dice=20+7][rand=4644908128733382993067420527100495793914111920868928620221012677]
|
|