kurff
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Post by kurff on Mar 2, 2008 5:04:23 GMT -5
I have a few games I'd like to try.
All would be around robin GMing if I can post basic world settings, to keep things a bit more fresh. But that would need to be decided...
Ideas Include: The Age of Paragon An HU world where Pargon (A.K.A. Col. Chaos) commands most of North America. I've had a Hankering for some Age of Apocalypse style action lately.
Mexico and Canada are both in ruins with major cities in ruins and ther peoples scattered and evading Paragons hunters.
The Heckler like Sabertooth is on of the good guys. He with the Workshop and a few others is operating a resistance against Paragon.
Many hereos and Villians are also fighting Pargaon. Some for the right reasons, some for the wrong. In this world a great hero died..
Apex died destroying an artifact that would have allowed Paragon to conquor the world. Now it falls to others to save the day... (Have worked on team settings. Will have hereos and villians get down and dirty.)
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kurff
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Post by kurff on Mar 2, 2008 8:57:21 GMT -5
Elements of War: Chaotic Nature
The Basics: The elements of earth are at war with the forces of darkness.
Setting: A Future Earth where humans have genetically modified themselves to better deal with the elements of the coming of the Rifts.
Technology: SDC with MDC items (MDC Items are Military/advanced civilian materials).
Weapons: As Chaos earth, but more Industrial based weapons.
The Source material: Chaos Earth system was intended at creation. But any pallidium setting makes for an ideal system.
Dezians of the World: Terran (Generic human):
“Terrafirma is where man started, it where we have lived, it is here we will die.” -unamed Terran soldier Facing an elemental lord
The Terran Empire is a military-minded nation possessing a capable military and tremendous industrial base. These traits have given them a strong place on the planet. Most Terran Empire forces are well equipped, well-armed and mobile making them dangerous adversaries.
Despite these traits they are a good people who strive to make there world one. Other than higher tolerances to Radiation and extreme temperatures they have no special properties.
Zethers (Avian-Human Hybrid):
"A young soldier so ill, looks at the Sky Pilot Remembers the words 'Thou shalt not kill'." -Sky Pilot, The Animals
The quest to get into space started this race. Man turned to making great cities in the sky to reduce the need for rockets and to better help control pollution. Over time the cities became independent and now like the Possidonites stay to themselves, only appearing to the yearly Summit and when the skies are threatened.
they are a non-violent people with a great reverance for life. Even soldiers of this empire will only kill when required. This Pacifism is mocked s weakness by the people of the Fire clans.
The Terrans know better and leave the Zether to there own devices, a non agression pact exist between them.
Possidonites (Water-based Human):
"And when that fog horn blows I will be coming home And when the fog horn blows I want to hear it I don't have to fear it" -Van Morrison, "into the Mystic"
The oceans were once considered the last great unknown. A group of Marine Bio-Geneticists built humans able to withstand the cold and pressure of the depths. Now they live in them. Appearing at the yearly Summit of the humanities is the only real consistent human connection. Thus far they have only acted to defend there ocean homes, leaving the allies on the surface to there fates. Hephestian (Fire-base human):
"Every Fire starts from but an ember." -Hephestian saying
Immune to heat and able to recover from burns and radiation easily this group lives in the wastes and desserts of the world. They rule in a fashion similar to the Sheik’s of Arabia.
Elemental Fauna: Elemental creatures found can often be hostile and random. All have an element and will have powers similarly. Some elementals are good, some evil. But most are neutral and attack as an animal would hunt prey.
Elemental Flora: Plants like all living things changed as the environment did. The plants soon took on qualities of there environment. Many became better able to defend by developing projectile spines and similar natural weaponry.
Animals: The animals have no powers but over time have adapted to the elemental fields. This means they will not enter certain areas.
Elemental Possesion: Elementals can possess a host. This host will serve as a vessel to contain the elemental creature. as time goes by the host will transform into the element of there possessor.
Greater Elementals and Elemental Lords need Hosts. some Lesser elementals can only possess Animals.
Elemental Storms: These events cause elements to spew about and upset the area. Often they cause minor quakes, volcanoes and such. Most animal in the area can sense them and hide from the effects.
Elemental storms typical do not harm terrain only those on the terrain. This includes plant and animal life, as well as humans. To avoid this most animals have dens or lairs. If away from them they use caves or dive underwater if they can.
Unique Elemental monsters: Elemental Dragons- Earth: Tectonic Dragon Earth's lord and master
Residing deep in the earth its stiring can be felt. For when this creature moves it shakes the very earth it rests in.
Wind: Strato Dragon the Sky's Lord and master
Dragon of the sky....
Fire: Ember Dragon
The element of fire is about destruction to recreate. Fires burn down deadwood so new trees can grow, and ne forest can rise.
But lord of fire is arrogant and proud, Her name and contributions forgotten or unacknowledged. She seeks to remedy this....
Water:
"Beware the Jabberwock, my son! The jaws that bite, the claws that catch" -Jabberwocky
Dubbed the 'Jabberwock', this beast strikes at the forces on the coast and in the oceans. The Posidentites presently seek the is beast. But there prey is powerful, and its minions many.
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Post by Renekin Skywalker on Mar 2, 2008 17:40:58 GMT -5
You know, your Paragon game looks a lot like a Nightbane game... I bet doing that could raise interest. :-P
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Post by dakota on Mar 2, 2008 23:47:08 GMT -5
You know, your Paragon game looks a lot like a Nightbane game... I bet doing that could raise interest. :-P You just wanna play Bearclaw I'd be interested in the AoP idea
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Dome
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Post by Dome on Mar 3, 2008 7:40:06 GMT -5
I'd also be interested in AoP
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kurff
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Post by kurff on Mar 3, 2008 20:42:26 GMT -5
Okay. I have some heroes already sorted for roles and Few that died and have been replaced.
I have a PC I can play. I'll GM the first round and see how it works out.
Would anyone have a problem with a bit round Robin GMing on occasion so I can be a PC?
kurff
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kurff
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Post by kurff on Mar 3, 2008 20:48:22 GMT -5
Just so you have an idea of the set up...I do plan on getting PU1 and 2 if a game starts. so more NPC will be added to the mix.
Some charcter and NPC deaths can occour. but as long as you play smart, don't act stupid and don't start killing your own you'll be fine. Many villians and NPC's will likely fall as story needs them to.
I will not go out of my way to kill PC or NPC's, nor will I let PC's go on killing sprees just becuse there killing villians. be fore warned. ****************************************
Tales of Paragon City: Book of Heroes This is an alternate earth of HU.
The Resistance: Heckler (He has all the talents as normal stats. He just uses them to fight the good fight. Aberrant) Archimedes (Second in command) Overdrive Hair Trigger Galahad Harrier Solar Scarab I (Clarissa Clearview, Anthony’s Daughter.)
Others seeking to kill Paragon: Death Squad: -Double Tap -Six gun -Hong Kong Kid -Sabot -Flechette -Pointman
Regulators -Gearz -Roger Blaster -Liberator -Relentless -Bravo Body Shots: (No change in Roster)
Dynosours: (No change in roster)
Mid-West Defenders (They aren’t great with Team names…) -Chambara -Cormant -Conspirator -Crashpad -Baron Zanzibar (Aberrant, His family was killed by Paragon's troops as Zanzibar was heading north.)
Others Wanted in Paragon's America: Abatwa (Currently in Africa) Britaina (British Government operative) Eye-Spy (works for the Black Market) Octagon Raptor Red Savage Fury Twilight (works for himself, and occasionally helps the Heckler)
Inmates at Gramercy: Crazy Face Sigmund ‘Roid Dr Bones Twinkle Toes Cane Able Punch Judy Jojo Fahrenheit Caligula Diva Siphon (Captured for study)
Tales of Paragon City: Book of Paragon
Paragon’s Elite Guard: Psychotrope (second in command) Serpentia Double Speak Afterburner Coppertop Demolitia Flamebait Zeerod-Quad
Others not presently wanted or known to Paragon: Fat Cat (Runs a network of pawnshops) Carter Downright (The Billionaire’s Partner) The Billionaire (Owns a Night club) Motherboard and Cryptolo Curmudgeon (Government Operative Running Gramercy Island) Epoch (Hidden and seeking an artifact of power) Middleman (Smuggler occasionally works with Fat cat and supplies The Billionaire)
Tales of Paragon City: The Book of the Dead Heroes:
Anthony Clearview The original Solar Scarab was killed by Coppertop while buying for a band Refugees go north to Canada. In that fight Clearview took out Shatter Hands and Stratosphere before Coppertop got to him.
The Current Solar Scarab wants to see Coppertop dead and her father avenged. His wife she died as Clarissa was born due to injuries caused when Coppertop who was attacking Century City hospital on Paragons orders for aiding resistance forces.
Paragon’s End: Fault Line (Neck broken by Serpentina) Runaway (Decapitated by Double speak) Seamount (Electrocuted by Coppertop) Mire (Electrocuted by Psychotrope, just to prove it could be done) Siphon (Captured for study by Paragon)
This group was killed in action when they raided Gramercary to free the prisoners en route to Gramercy.
Stalwart: He died fighting Shatter hands. His team the Altranauts died along side him when Shatterhands Allies joined the fight.
Individuals: Hazamat: He was taken out by on of Paragon’s Heavy assault teams using anti-radiation/Anti-Plasma weapons.
Red Line: He was never made in this reality.
Scalibrus: He never made it to this earth.
Undine, xenomancer, Headsman: All died at the hands of Triskellion in her stalking of mages and magical types.
Megasaur: Megasour died fighting Paragon in the first battles to claim Century City.
Paragon’s Elite: Antarctica Was killed in combat with the Death Squad, Double Tap took her out with a paired shot to the head. When she was gloating over him. Shatter Hands Died in combat with the original Solar Scarab. He killed by a thrown car from a Super blast.
Stratosphere He died as a result of his mist form being frozen by a chemical and subsequently shattered.
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Post by Renekin Skywalker on Mar 4, 2008 10:13:43 GMT -5
A lot of information there. How do the player characters fit into all of this, again?
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kurff
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BorderFleet Chronicles GM
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Post by kurff on Mar 4, 2008 13:23:27 GMT -5
Depends, on how you want to fit in.
If your resistance You'd be with Heckler, If Paragon, one of his elite, if black market with Eye-spy...all depends on which side.
Alot of it depends on the players or GM. I was only making sure all the big known players were known to PC's. in case it goes round robin or PC's ask.
Personelly I'll not allow Paragon elite to be PC's. Maybe an Ex-Pargon Elite. But for now only good guys.
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kurff
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Post by kurff on Mar 5, 2008 20:46:22 GMT -5
Just PM ideas if interested. It'll be fairly open to most ideas. Best option is that PC's are a group of resistance or others fighting Paragon's reign.
I'll tailor the story to the team so I can best give PC's a chance to shine.
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Post by dakota on Mar 6, 2008 17:47:54 GMT -5
I'll tailor the story to the team so I can best give PC's a chance to shine. Ack! Don't do that, Renegade's head swells so bad when he's given a chance to shine ;D
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kurff
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Post by kurff on Mar 6, 2008 17:50:35 GMT -5
But thats how GM's manipulate players..make them feel good and then deflate painfully.
He'll never figure my plan out....
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Post by Renekin Skywalker on Mar 6, 2008 21:54:52 GMT -5
I'ld rather not have a built ego if all you intend to do is pull the rug out. Kinda makes me hate games when that happens.
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kurff
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Post by kurff on Mar 7, 2008 16:56:12 GMT -5
That's not how I work, Thats just bad GMing to mess with players. Besides your nice a guy, Renegade. and a little ego is good to have.
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kurff
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Post by kurff on Mar 19, 2008 19:09:43 GMT -5
I'ld rather not have a built ego if all you intend to do is pull the rug out. Kinda makes me hate games when that happens. Ohh alright I won't inflate his ego...It's already pretty big as it is.
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