Post by Renekin Skywalker on Mar 6, 2012 12:04:08 GMT -5
Golthreia is about to begin anew. This will be no journey down Nostalgia Lane, but a new start to the old game.
Having completed Volumes 1 and 2, I have a much better handle on some of the major things that went right or wrong. And, with luck, have compensated for them to make the setting generally better.
However, with a new game, I need a new batch of players.
Note:
The PCs don't have to be magic users to play!
They could be muggles!
They could be non-combatant muggles!
They could be muggle... accountants!
...
Actually, no. No accountants.
I'm looking for a core group of players, with PCs aged 18+, in college, and able to work in a group.
The game isn't really meant to be Epic in scope, but more like Scooby Gang/Buffy the Vampire Slayer stuff, where it's on a human scale, on human streets, with human beings. The game is not a power-game, not intended for hack-and-slash, or any of that trype.
All of this was set out becuase the players are, after all, working within a city of normal law-abiding folk. This isn't like Rifts where they go off adventuring and can use WMDs a hundred times before breakfast and come home for bacon and eggs. Nor is it something like HU where high collateral damage would be normal for the day.
Instead, the world really is closer to Beyond the Supernatural where, sure, magic might exist, and sure, there might be demons (I mean, there's a Minotaur embassy, for goodness sake), but that's not what the good wholesome honest folk do. No sirree. And the less they hear about it, the happier they'll be.
Now imagine there was a troop of head hunters, and their highly illegal bionics, with their even more illegal weapons, and their "how the hck did they get that?!" illegal robot tumping around town with a Rune Warrior and a Battle Magus Controlller? In a world like Golthreia, the authorities would do them in before they had the chance.
So, instead of being soldiers, you're really more like do-gooders, or investigators. Hence the less powerful, more urban PCs.
Available OCCs include:
Non-Magic
Rifts:
City rat and variants (NO cybernetics. NONE! Don't ask. If they're there, I take'em off the sheet and your PC's a cripple).
Operator (non-psychic)
(Australia)
Sports Man
Technologist
City trader
And so on, for urban-based PCs. Remember, no headhunters, or military.
No Juicers, Crazies, psychics or borgs.
Chaos Earth:
Para-Arcane
Demon and Witch Hunter (Maybe)
Beyond the Supernatural:
Special: Most Skill groupings are allowed, with the always-mentioned exception of NO MILITARY! These skills can be used with a BTS2 PCC, or can override the skill-set of a magic-using OCC.
PCCs
Genius or Natural
Ordinary People
Non-psychic Parapsychologist
Nightbane:
Some Nightbane OCCs may be allowed, but not the Nightbane RRC itself.
Heroes Unlimited
For skills lists, only. No power categories.
Ninjas and Superspies/Mystic China
I’m going to say no, since, while cool (and may show up as NPCs), they do not fit the setting.
Splicers, After the Bomb, System Failure, Dead Reign, etc.
Y - No. Not gonna happen.
Magical OCCs can be from any game, provided:
1. They are not completely unique to a setting, like, say, Blue Line Wizards and other Chaos Earth magic types which only function in the magic hyper-rich setting
2. They can be learned by humans, elves or dwarves (the three races of Golthreia).
3. They are not overly powerful (like anything from SA2, for example).
4. They have to be urban types, so Biomancy or Elemental Fusionists would not be suitable.
5. They are not pact-oriented, such as Shifters/Summoners, Warlocks and Witches
If you want choose an OCC, keep in mind that (as experiernce has shown) PCs intended for support roles, or non-active roles (like researchers, mechanics, etc.) may not be the most fun, since they’re geared to working in one place, and not necessarily being out on the town.
Lots of rules, but there's still tons of options.
PM me if you have an idea of what you would like to play.
Work progresses on the site: Golthreia
Having completed Volumes 1 and 2, I have a much better handle on some of the major things that went right or wrong. And, with luck, have compensated for them to make the setting generally better.
However, with a new game, I need a new batch of players.
Note:
The PCs don't have to be magic users to play!
They could be muggles!
They could be non-combatant muggles!
They could be muggle... accountants!
...
Actually, no. No accountants.
I'm looking for a core group of players, with PCs aged 18+, in college, and able to work in a group.
The game isn't really meant to be Epic in scope, but more like Scooby Gang/Buffy the Vampire Slayer stuff, where it's on a human scale, on human streets, with human beings. The game is not a power-game, not intended for hack-and-slash, or any of that trype.
All of this was set out becuase the players are, after all, working within a city of normal law-abiding folk. This isn't like Rifts where they go off adventuring and can use WMDs a hundred times before breakfast and come home for bacon and eggs. Nor is it something like HU where high collateral damage would be normal for the day.
Instead, the world really is closer to Beyond the Supernatural where, sure, magic might exist, and sure, there might be demons (I mean, there's a Minotaur embassy, for goodness sake), but that's not what the good wholesome honest folk do. No sirree. And the less they hear about it, the happier they'll be.
Now imagine there was a troop of head hunters, and their highly illegal bionics, with their even more illegal weapons, and their "how the hck did they get that?!" illegal robot tumping around town with a Rune Warrior and a Battle Magus Controlller? In a world like Golthreia, the authorities would do them in before they had the chance.
So, instead of being soldiers, you're really more like do-gooders, or investigators. Hence the less powerful, more urban PCs.
Available OCCs include:
Non-Magic
Rifts:
City rat and variants (NO cybernetics. NONE! Don't ask. If they're there, I take'em off the sheet and your PC's a cripple).
Operator (non-psychic)
(Australia)
Sports Man
Technologist
City trader
And so on, for urban-based PCs. Remember, no headhunters, or military.
No Juicers, Crazies, psychics or borgs.
Chaos Earth:
Para-Arcane
Demon and Witch Hunter (Maybe)
Beyond the Supernatural:
Special: Most Skill groupings are allowed, with the always-mentioned exception of NO MILITARY! These skills can be used with a BTS2 PCC, or can override the skill-set of a magic-using OCC.
PCCs
Genius or Natural
Ordinary People
Non-psychic Parapsychologist
Nightbane:
Some Nightbane OCCs may be allowed, but not the Nightbane RRC itself.
Heroes Unlimited
For skills lists, only. No power categories.
Ninjas and Superspies/Mystic China
I’m going to say no, since, while cool (and may show up as NPCs), they do not fit the setting.
Splicers, After the Bomb, System Failure, Dead Reign, etc.
Y - No. Not gonna happen.
Magical OCCs can be from any game, provided:
1. They are not completely unique to a setting, like, say, Blue Line Wizards and other Chaos Earth magic types which only function in the magic hyper-rich setting
2. They can be learned by humans, elves or dwarves (the three races of Golthreia).
3. They are not overly powerful (like anything from SA2, for example).
4. They have to be urban types, so Biomancy or Elemental Fusionists would not be suitable.
5. They are not pact-oriented, such as Shifters/Summoners, Warlocks and Witches
If you want choose an OCC, keep in mind that (as experiernce has shown) PCs intended for support roles, or non-active roles (like researchers, mechanics, etc.) may not be the most fun, since they’re geared to working in one place, and not necessarily being out on the town.
Lots of rules, but there's still tons of options.
PM me if you have an idea of what you would like to play.
Work progresses on the site: Golthreia