Post by Mierin on Feb 20, 2008 14:25:20 GMT -5
Char Name: Shayla Doireann
Alias: N/A
Race: Human
P.C.C.: Mind Mage
Alignment: Unprincipled
Level: 4
XP: 9,131
XP to next level:
Sex: Female
Age: 21
h.t.: 5'7"
w.t.: 115 lbs.
hair colour: blonde
eye colour: light grey
I.Q.: 14
M.E.: 25 (+5 save vs. Psionics / +8 to save vs. insanity)
M.A.: 22 (70% to trust/intimidate)
P.S.: 16 (+1 damage)
P.P.: 24 (+5 to parry & dodge / +5 to strike)
P.E.: 14
P.B.: 23 (65% to charm and impress)
Spd.: 29
H.P.: 22
S.D.C.: 15
P.P.E.: 4
I.S.P.: 163
Hand To Hand: Basic
Total Combat Bonuses:
# Attacks: 5
Init Bonus: 0
Strike: +7
Parry: +7
Dodge: +7
HTH Damage: +1
Bonus to Roll w/Punch/Fall/Impact: +2
Bonus to Pull a Punch: +3
Disarm Bonus:
Other Attacks: kick attacks
Special P.C.C Abilities - Enhanced ISP Recovery: The Mind Mage recovers ISP at a rate of 2 per hour even when active and 12 per hour of meditation or sleep
Armor
fl-Studded Leather A.R.: 15 S.D.C.:60
(Leather of Iron)
Weapons S P T Rng RoF Damage
Silver coated dagger 1D6
Quarterstaff 2D6
Short sword 2D4
Master Psionic Abilities:
Healing
Bio-Regeneration (self) (6)
Psychic Diagnosis (4)
Psychic Surgery (14)
Detect Psionics (6)
Deaden Pain (4)
Physical
Mind Block (4)
Alter Aura (self) (2)
Meditation (0)
Night vision (4)
Summon Inner Strength (4)
Sensitive
See Aura (6)
Sixth Sense (2)
See the invisible (4)
Telepathy (4)
Presence Sense (4)
Object Read (6)
Sense Evil (2)
Sense Magic (3)
Clairvoyance (4)
Super
Invisible Haze (30)
Telekinetic Force Field (30)
Hydrokinesis (varies)
PSI Sword (30)
PSI Shield (30)
Hypnotic Suggestion (6)
Mind Bond (10)
Bio Manipulation (Evil Eye) (10)
Mind Wipe (special)
Mind Bolt (varies)
Pyrokinesis (varies)
Group Mind Block (22)
Telekinesis (Super) (10)
Saving Throws:
Coma/Death:
Harmful Drugs/Toxins: 15+
Magic: Basic Spell: 12 minimum
Magic Circles: 13, (Protection 16-20)
Magic Faeries’ Spells: 16+
Magic Fumes: 14+
Magic Ritual: 16+
Magic Wards: 13+
Poison: Lethal: 14+
Poison: Non-Lethal: 16+
Insanity: 12+ (+8 )
Psionics: 10+ (+5)
Horror Factor: +3
+6 save vs. mind controlling drugs, potions, and magic charms, +5 vs possession
O.C.C. Skills:
Language: Eastern Human- 98%
(3)Language: Elven- 75%+5%/L
(3)Language: Gobblely- 75%+5%/L
(3)Math: Basic- 85%+5%/L
(3)WP Knife (+2s, +2p,+3 s when thrown)
(3)WP Sword (+2s,+2p, +1 s when thrown)
(3)Hand to Hand: Basic
O.C.C. Related Skills:
(3)Literacy: Eastern- 60%+5%/L
(3)Fishing- 55%+5%/L
(3)Lore: Faerie Folk- 55%+5%/L
(3)Land Navigation- 46%+4%/L
(3)Wilderness Survival- 50%+5%/L
(3)Prowl- 45%+5%/L
Secondary Skills:
(3)Cook- 50%+5%/L
(3)Identify Plants & Fruits- 45%+5%/L
(3)Athletics, General
(3)Running
Equipment:
Two sets of clothing
an expensive cloak
expensive leather boots
belt
blanket
backpack
1 large sack
4 medium sized sacks
9 small sacks
2 water skins
food rations for 4 weeks
a pocket mirror
tin of snuff
tinder box
tent (one man)
Disposition: wary and distrustful of people due to how they react to her powers, but once she gets to know someone, can be sweet and funny and is caring and loyal to her friends.
Land of Origin: Eastern Territories (Phi Island)
Social Background: Very Religious Family
Type of Environment: small to medium city
Racial Hostilities: Ogres, Goblins and hobgoblins
Gold: 150
Alias: N/A
Race: Human
P.C.C.: Mind Mage
Alignment: Unprincipled
Level: 4
XP: 9,131
XP to next level:
Sex: Female
Age: 21
h.t.: 5'7"
w.t.: 115 lbs.
hair colour: blonde
eye colour: light grey
I.Q.: 14
M.E.: 25 (+5 save vs. Psionics / +8 to save vs. insanity)
M.A.: 22 (70% to trust/intimidate)
P.S.: 16 (+1 damage)
P.P.: 24 (+5 to parry & dodge / +5 to strike)
P.E.: 14
P.B.: 23 (65% to charm and impress)
Spd.: 29
H.P.: 22
S.D.C.: 15
P.P.E.: 4
I.S.P.: 163
Hand To Hand: Basic
Total Combat Bonuses:
# Attacks: 5
Init Bonus: 0
Strike: +7
Parry: +7
Dodge: +7
HTH Damage: +1
Bonus to Roll w/Punch/Fall/Impact: +2
Bonus to Pull a Punch: +3
Disarm Bonus:
Other Attacks: kick attacks
Special P.C.C Abilities - Enhanced ISP Recovery: The Mind Mage recovers ISP at a rate of 2 per hour even when active and 12 per hour of meditation or sleep
Armor
fl-Studded Leather A.R.: 15 S.D.C.:60
(Leather of Iron)
Weapons S P T Rng RoF Damage
Silver coated dagger 1D6
Quarterstaff 2D6
Short sword 2D4
Master Psionic Abilities:
Healing
Bio-Regeneration (self) (6)
Psychic Diagnosis (4)
Psychic Surgery (14)
Detect Psionics (6)
Deaden Pain (4)
Physical
Mind Block (4)
Alter Aura (self) (2)
Meditation (0)
Night vision (4)
Summon Inner Strength (4)
Sensitive
See Aura (6)
Sixth Sense (2)
See the invisible (4)
Telepathy (4)
Presence Sense (4)
Object Read (6)
Sense Evil (2)
Sense Magic (3)
Clairvoyance (4)
Super
Invisible Haze (30)
Telekinetic Force Field (30)
Hydrokinesis (varies)
PSI Sword (30)
PSI Shield (30)
Hypnotic Suggestion (6)
Mind Bond (10)
Bio Manipulation (Evil Eye) (10)
Mind Wipe (special)
Mind Bolt (varies)
Pyrokinesis (varies)
Group Mind Block (22)
Telekinesis (Super) (10)
Saving Throws:
Coma/Death:
Harmful Drugs/Toxins: 15+
Magic: Basic Spell: 12 minimum
Magic Circles: 13, (Protection 16-20)
Magic Faeries’ Spells: 16+
Magic Fumes: 14+
Magic Ritual: 16+
Magic Wards: 13+
Poison: Lethal: 14+
Poison: Non-Lethal: 16+
Insanity: 12+ (+8 )
Psionics: 10+ (+5)
Horror Factor: +3
+6 save vs. mind controlling drugs, potions, and magic charms, +5 vs possession
O.C.C. Skills:
Language: Eastern Human- 98%
(3)Language: Elven- 75%+5%/L
(3)Language: Gobblely- 75%+5%/L
(3)Math: Basic- 85%+5%/L
(3)WP Knife (+2s, +2p,+3 s when thrown)
(3)WP Sword (+2s,+2p, +1 s when thrown)
(3)Hand to Hand: Basic
O.C.C. Related Skills:
(3)Literacy: Eastern- 60%+5%/L
(3)Fishing- 55%+5%/L
(3)Lore: Faerie Folk- 55%+5%/L
(3)Land Navigation- 46%+4%/L
(3)Wilderness Survival- 50%+5%/L
(3)Prowl- 45%+5%/L
Secondary Skills:
(3)Cook- 50%+5%/L
(3)Identify Plants & Fruits- 45%+5%/L
(3)Athletics, General
(3)Running
Equipment:
Two sets of clothing
an expensive cloak
expensive leather boots
belt
blanket
backpack
1 large sack
4 medium sized sacks
9 small sacks
2 water skins
food rations for 4 weeks
a pocket mirror
tin of snuff
tinder box
tent (one man)
Disposition: wary and distrustful of people due to how they react to her powers, but once she gets to know someone, can be sweet and funny and is caring and loyal to her friends.
Land of Origin: Eastern Territories (Phi Island)
Social Background: Very Religious Family
Type of Environment: small to medium city
Racial Hostilities: Ogres, Goblins and hobgoblins
Gold: 150