Post by albatross on Feb 11, 2012 7:24:24 GMT -5
Bunny Girls (Pygmy Gigantes)
Fakir’s minions are undoubtedly mutants with an unstable genetic structure. Distant, much smaller cousins of the feared Gigante giants. They are bubbly, gregarious, fun-loving creatures with upbeat personalities, often a sunny, happy-go-lucky disposition. Very loyal to Fakir, most of them have a crush on him, though they aren’t prone to jealously.
Fakir’s “Bunny Girls” operate as tight knit three-person teams. Typically operate in three-person teams, with a “Single” as the point person – typically a Saloon Girl or Thief Free Agent. The “Wing” keeps the area and the Single under surveillance and provides support & assistance – often a Worldly Martial Artist. The “Tail” is usually a Temporal Wizardess in reserve passing reports back to base and ready in case things really go wrong.
They are typically raised on a separate timeline, so it seems like they grow up in a couple weeks, but really they age normally. They do breed like rabbits, with litters of 1D4 and are fertile with a wide variety of races and creatures (20% chance their offspring will be the father’s race, 80% chance Bunny Girl – roll for each member of the litter individually).
Alignment: Typical Unprincipled, though often Principled or Scrupulous. Some are Anarchist or Evil alignments, but none of Fakir’s Bunny Girls are.
Attributes:
IQ – 2D6+4, ME – 1D6, MA – 2D6+10, PS – 2D6+8(supernatural), PP – 3D6+6, PE – 3D6+2, PB – 4D6, Spd – 4D6.
Hit Points : PE +1D6 per level. S.D.C.: 1D6x10 plus mutations, physical skills, etc.
P.P.E.: 2D4x10
O.C.C.s available to Bunny Girls: (Palladium) Any men of arms, clergy. Only with the highest ME and Aikido training or some other ME boost are they considered patient enough to practice magic. They are often given items to boost their IQ and ME during training. Fakir’s Bunny Girls are often Temporal Wizardesses, and sometimes Temporal Warriors. (Rifts) Any O.C.C., except Coalition military. +10% to domestic skills.
Skills of Note: Speak Gobblely at 98% and one domestic skill of choice at a professional level – 98%.
Awe: 10 or higher depending on their experience. No Horror Factor unless otherwise noted..
Physical Appearance: Varies dramatically.
Height: 4ft 1in to 5ft tall: 4ft+1D12 inches.
Weight: 80 to 120 pounds. (36 to 54 kg)
Natural Abilities: Charming and Beautiful, with Supernatural Strength. Nightvison 40ft and good overall vision. Instinctive swimmers 60%. Roll on the mutation table that follows.
Psionics: standard, about the same as humans. 01-60 no appreciable psionic abilities, 61-79 minor psionic (lvl one, 60% chance of having each power, ISP is ME plus 1D6 per lvl), 80-89 major psionic (lvls 1-3, 60% chance of having each power, ISP is ME plus 1D8 per lvl), 90-00 master psionic (lvls 1-10, 60% chance of having each power, ISP is ME plus 1D6 per lvl).
Average life span: 150 years, rarely live beyond 200.
Enemies: Often targeted by righteous and religious types as witches and demons. The King of the Palladin’s Scroll and his Nuns know most Bunny Girls serve Fakir and treat them as mortal enemies.
Allies: Often associate with pirates and raiders, especially those taking from people who clearly have too much. Anyone with a good sense of humor and an open minded view of carousing, drinking and scantily clad women can be an ally.
Bunny Girl Mutations & Abilities Table:
Roll four times to determine random abilities and features
01-05 Roll first for location and then again for color. Roll 1D4: 1.) Eyes 2.) Hair 3.) Skin 4.) Mouth & Lips. Are color: Roll 1D6 1.) metallic silver 2.) metallic gold 3.) metallic bronze 4.) black like the night sky with a pattern of glowing stars 5.) change color with the sky 6.) chameleon – match surroundings.
06-10 See the invisible.
11-15 Turn invisible at will.
16-20 Impervious to fire, including magic; add 20 to S.D.C.
21-22 Unbreakable hair. While the hair can be plucked out, the hair itself is indestructible and highly prized for bowstrings, rope material, etc. Quilted armor made from this hair normally isn’t damaged by attacks, but provides limited armor rating.
23-24 Additional pair of arms, adds one melee attack.
25-26 Sharp fangs, bite does 2D6
27-32 Bunny Ears and Tail.
33-40 Leather wings, 50% chance can fly at speed of 2D6x10
41-45 Add 2D10 to M.A., +3 to Awe
46-50 Claws, add 1D6 to hand strikes.
51-54 Feline ears and tail. +10% to physical skills requiring dexterity and prowess, such as prowl, gymnastics, acrobatics, climb, etc.
55-59 Feather wings, 50% chance can fly at speed of 3D6x10
60-64 Nightstalking minor super power. Hide in shadows/darkness 73%+3/lvl, sense sunrise/sunset, recognizes vampires and Shadow Beasts even in shadow, can see those cloaked in magic darkness, cannot be turned into undead, +10% to tracking, land navigation, prowl, nightvision 1000ft, +1 init., +1D6 damage at night, +50 sdc at night.
65-69 Canine Ears & Tail. Heightened Sense of Hearing minor power. 360ft, 60%+5/lvl estimate sound distance, 50%+5/lvl estimate speed and direction, recognize 40%+5%/lvl, imitate 30%+5/lvl. +1 to parry, +2 to dodge, +6 init.
70-75 Bio-regeneration: heals at a rate of 7D8 per melee.
76-80 Add 2D10 to P.B., +3 to Awe
81-84 Healing Kiss. Heals others by touch (kiss). Restores 1D4 per melee.
85-90 Intoxicating scent. Standing nearby is the equivalent of taking a drink of alcohol every ten minutes. To those with keen senses of smell it is doubly intoxicating. At close range – if someone’s nose brushes against her, it’s the equivalent of a shot of alcohol.
91-95 Cheery voice: add +1 to any ability or +3% to any skill by cheering. Cumulative with multiple Bunny Girls.
96-00 Each eye is a different color, for example blue and green, etc.
Typical skills: dance, sing, play musical instrument, cook, sew, navigation, read sensory equipment, radio: basic, weapon systems, pilot airship, pilot power armor, robot combat, W.P. shield, W.P. neural mace, drinking, pick pockets and seduction.
Typical equipment: Shield Belt: deflects lasers, projectiles fall harmless, 1/4 damage from explosions, 1/2 damage from falls, -10 to strike with hand to hand and melee weapons, reduce this penalty by one for each year of shield combat. Skimpy outfits, sometimes fancy. 1D6x1000 worth of jewelry. 1D6x10,000 in local currency. Small designer purse with personal items worth 1D4x100.
If expecting combat she’ll have a neural mace and some stun/flash grenades. Can wear a Jump-suit with hood (AR19/20, 12mdc, 12lbs,-2% prowl) or a Standard Vest Plain Clothes armor (AR10, 10mdc, 10lbs, no penalties).
TW-Sapper Flintlock Pistol for Temporal Wizards & Psychics.
Outfits:
Frequently incorporate body paint.
Playboy Bunny, variety of colors – 100% silk
Plain Clothes Armor Vest, often pink, often worn over Playboy Bunny oufit.
Black vinyl jumpsuit with hood (Plain Clothes Armor)
Long Leather Jacket (armored), to wear over other outfits when being discreet.
Millenium Leaf Body Armor (only)
Metal Bikini, Princess Leia
Chain Mail Bikini
Genie Belly Dancer
French Maid
Pittsburgh Steelers Cheerleader
Low Cut Beer Hall Outfit
Little Black Dress, for formal occasions
Tailored Tight Silk Dress (green, red, blue common colors)
All swim suits are ‘one piece’ he, he. Not traditional.
Men’s shirt for sleepwear, best if borrowed.
Note: also jewelry, perfume, variety of hats (some hide ears), have access to nearly any outfit.
Fakir’s minions are undoubtedly mutants with an unstable genetic structure. Distant, much smaller cousins of the feared Gigante giants. They are bubbly, gregarious, fun-loving creatures with upbeat personalities, often a sunny, happy-go-lucky disposition. Very loyal to Fakir, most of them have a crush on him, though they aren’t prone to jealously.
Fakir’s “Bunny Girls” operate as tight knit three-person teams. Typically operate in three-person teams, with a “Single” as the point person – typically a Saloon Girl or Thief Free Agent. The “Wing” keeps the area and the Single under surveillance and provides support & assistance – often a Worldly Martial Artist. The “Tail” is usually a Temporal Wizardess in reserve passing reports back to base and ready in case things really go wrong.
They are typically raised on a separate timeline, so it seems like they grow up in a couple weeks, but really they age normally. They do breed like rabbits, with litters of 1D4 and are fertile with a wide variety of races and creatures (20% chance their offspring will be the father’s race, 80% chance Bunny Girl – roll for each member of the litter individually).
Alignment: Typical Unprincipled, though often Principled or Scrupulous. Some are Anarchist or Evil alignments, but none of Fakir’s Bunny Girls are.
Attributes:
IQ – 2D6+4, ME – 1D6, MA – 2D6+10, PS – 2D6+8(supernatural), PP – 3D6+6, PE – 3D6+2, PB – 4D6, Spd – 4D6.
Hit Points : PE +1D6 per level. S.D.C.: 1D6x10 plus mutations, physical skills, etc.
P.P.E.: 2D4x10
O.C.C.s available to Bunny Girls: (Palladium) Any men of arms, clergy. Only with the highest ME and Aikido training or some other ME boost are they considered patient enough to practice magic. They are often given items to boost their IQ and ME during training. Fakir’s Bunny Girls are often Temporal Wizardesses, and sometimes Temporal Warriors. (Rifts) Any O.C.C., except Coalition military. +10% to domestic skills.
Skills of Note: Speak Gobblely at 98% and one domestic skill of choice at a professional level – 98%.
Awe: 10 or higher depending on their experience. No Horror Factor unless otherwise noted..
Physical Appearance: Varies dramatically.
Height: 4ft 1in to 5ft tall: 4ft+1D12 inches.
Weight: 80 to 120 pounds. (36 to 54 kg)
Natural Abilities: Charming and Beautiful, with Supernatural Strength. Nightvison 40ft and good overall vision. Instinctive swimmers 60%. Roll on the mutation table that follows.
Psionics: standard, about the same as humans. 01-60 no appreciable psionic abilities, 61-79 minor psionic (lvl one, 60% chance of having each power, ISP is ME plus 1D6 per lvl), 80-89 major psionic (lvls 1-3, 60% chance of having each power, ISP is ME plus 1D8 per lvl), 90-00 master psionic (lvls 1-10, 60% chance of having each power, ISP is ME plus 1D6 per lvl).
Average life span: 150 years, rarely live beyond 200.
Enemies: Often targeted by righteous and religious types as witches and demons. The King of the Palladin’s Scroll and his Nuns know most Bunny Girls serve Fakir and treat them as mortal enemies.
Allies: Often associate with pirates and raiders, especially those taking from people who clearly have too much. Anyone with a good sense of humor and an open minded view of carousing, drinking and scantily clad women can be an ally.
Bunny Girl Mutations & Abilities Table:
Roll four times to determine random abilities and features
01-05 Roll first for location and then again for color. Roll 1D4: 1.) Eyes 2.) Hair 3.) Skin 4.) Mouth & Lips. Are color: Roll 1D6 1.) metallic silver 2.) metallic gold 3.) metallic bronze 4.) black like the night sky with a pattern of glowing stars 5.) change color with the sky 6.) chameleon – match surroundings.
06-10 See the invisible.
11-15 Turn invisible at will.
16-20 Impervious to fire, including magic; add 20 to S.D.C.
21-22 Unbreakable hair. While the hair can be plucked out, the hair itself is indestructible and highly prized for bowstrings, rope material, etc. Quilted armor made from this hair normally isn’t damaged by attacks, but provides limited armor rating.
23-24 Additional pair of arms, adds one melee attack.
25-26 Sharp fangs, bite does 2D6
27-32 Bunny Ears and Tail.
33-40 Leather wings, 50% chance can fly at speed of 2D6x10
41-45 Add 2D10 to M.A., +3 to Awe
46-50 Claws, add 1D6 to hand strikes.
51-54 Feline ears and tail. +10% to physical skills requiring dexterity and prowess, such as prowl, gymnastics, acrobatics, climb, etc.
55-59 Feather wings, 50% chance can fly at speed of 3D6x10
60-64 Nightstalking minor super power. Hide in shadows/darkness 73%+3/lvl, sense sunrise/sunset, recognizes vampires and Shadow Beasts even in shadow, can see those cloaked in magic darkness, cannot be turned into undead, +10% to tracking, land navigation, prowl, nightvision 1000ft, +1 init., +1D6 damage at night, +50 sdc at night.
65-69 Canine Ears & Tail. Heightened Sense of Hearing minor power. 360ft, 60%+5/lvl estimate sound distance, 50%+5/lvl estimate speed and direction, recognize 40%+5%/lvl, imitate 30%+5/lvl. +1 to parry, +2 to dodge, +6 init.
70-75 Bio-regeneration: heals at a rate of 7D8 per melee.
76-80 Add 2D10 to P.B., +3 to Awe
81-84 Healing Kiss. Heals others by touch (kiss). Restores 1D4 per melee.
85-90 Intoxicating scent. Standing nearby is the equivalent of taking a drink of alcohol every ten minutes. To those with keen senses of smell it is doubly intoxicating. At close range – if someone’s nose brushes against her, it’s the equivalent of a shot of alcohol.
91-95 Cheery voice: add +1 to any ability or +3% to any skill by cheering. Cumulative with multiple Bunny Girls.
96-00 Each eye is a different color, for example blue and green, etc.
Typical skills: dance, sing, play musical instrument, cook, sew, navigation, read sensory equipment, radio: basic, weapon systems, pilot airship, pilot power armor, robot combat, W.P. shield, W.P. neural mace, drinking, pick pockets and seduction.
Typical equipment: Shield Belt: deflects lasers, projectiles fall harmless, 1/4 damage from explosions, 1/2 damage from falls, -10 to strike with hand to hand and melee weapons, reduce this penalty by one for each year of shield combat. Skimpy outfits, sometimes fancy. 1D6x1000 worth of jewelry. 1D6x10,000 in local currency. Small designer purse with personal items worth 1D4x100.
If expecting combat she’ll have a neural mace and some stun/flash grenades. Can wear a Jump-suit with hood (AR19/20, 12mdc, 12lbs,-2% prowl) or a Standard Vest Plain Clothes armor (AR10, 10mdc, 10lbs, no penalties).
TW-Sapper Flintlock Pistol for Temporal Wizards & Psychics.
Outfits:
Frequently incorporate body paint.
Playboy Bunny, variety of colors – 100% silk
Plain Clothes Armor Vest, often pink, often worn over Playboy Bunny oufit.
Black vinyl jumpsuit with hood (Plain Clothes Armor)
Long Leather Jacket (armored), to wear over other outfits when being discreet.
Millenium Leaf Body Armor (only)
Metal Bikini, Princess Leia
Chain Mail Bikini
Genie Belly Dancer
French Maid
Pittsburgh Steelers Cheerleader
Low Cut Beer Hall Outfit
Little Black Dress, for formal occasions
Tailored Tight Silk Dress (green, red, blue common colors)
All swim suits are ‘one piece’ he, he. Not traditional.
Men’s shirt for sleepwear, best if borrowed.
Note: also jewelry, perfume, variety of hats (some hide ears), have access to nearly any outfit.