Post by Takota on Jan 24, 2012 11:38:03 GMT -5
Character Name: Takota
Alias: Cheveyo
Nickname(s): Fuzzy only by friends
Race: Mutant Cat (snow leopard/tiger hybrid)
O.C.C.: Battle Cat
Rank: Corporal
Alignment: Aberrant
XP Level: 3
XP Points:
Next Level @ XP:
Sentiments/Non-Humans: If asked he will most likely say he despises them but he has learned there are good ones and bad ones.
Sentiments/Coalition: Officially they are his family, home and life. Privately he feels some loyalty to them since they did create him but at the same time feels he has been cheated out of a lot of what the CS and life in general have to offer.
Disposition: Loves to play, joke around and have fun. Loves to work. If he is not doing something to keep busy he is asleep or dead. He is not particularly fond of kids, especially human children. Very cynical nature when it comes to people. Quiet when around people he does not know.
Insanity: He's a cat. All cats are insane.
ATTRIBUTES
I.Q.: 19 (+5% to skills)
M.E.: 15
M.A.: 18
P.S.: 35 (SN)
P.P.: 25
P.E.: 25 (SN)
P.B.: 19
Speed: 33
PHYSICAL DATA
P.P.E.: 15
I.S.P.: 44
H.P.: 69
A.R.: 12
S.D.C.: 112
Age: 4
Sex: Male
Height: 6'3"
Weight: 387
Description: -From his feet to the tips of his ears, which poke up well past the six foot mark, Takota is covered with soft, thick fur that makes him look even bigger than he actually is. Were it not hidden under all that fur one would see tightly defined muscles outlined sharply on a well built body. Even when relaxed his stance speaks of a battle hardened veteran chiseled into being through endless hours of training and honed into shape by combat.
-Anyone familiar with cats would immediately recognize him as a snow leopard though with a bit more mass than usual for his species. Takota's ears are rounded and somewhat small but very expressive. He has a typical feline face with a short, strong muzzle equipped with long fangs and tactile whiskers. His arms and plantigrade legs are medium length and powerful without looking bulky. Behind him is a thickly furred tail that is extremely flexible, long and like his ears, can be very expressive to those who know how to read feline body language.
-Takota's coloring is typical of his species. A base color of silver-gray covers most of his body and is offset by a white ventral coloring. His face and head are decorated with a complex pattern of small black spots and lines. There are larger spots of the same color on his legs, arms and tail while his body is covered with open rosettes. His eyes are a ghostly gray-green shade that blend well with his overall coloring.
-Most commonly he can be seen with confident, almost half-closed eyes and a crooked little grin on his muzzle.
Natural /Racial / Special Abilities:
- Sense Psychic and Magic Energy ~ 40% (+5%)
-- Reduce by 1/2 when multiple sources within range
-- Range (powers not in use) ~ 50' (+5')
-- Range (powers being used) ~ 340' (+20')
-- ALWAYS ON - No ISP cost.
- Sense Supernatural Beings ~ 58% (+2%)
-- identify specific type/race of supernatural being
-- Track Supernatural Scent ~ 29% (+2%)
-- If using magic/psionics ~ 44% (+3%)
-- Range (powers not in use) ~ 300' (+100')
-- Range (powers being used) ~ 1200' (+100')
-- ALWAYS ON - No ISP cost.
- Excellent Day Vision (220 degree view)
- Passive Night Vision
- Excellent Sense of Hearing
-- Judge Distance and Precise Location of source ~ 84% (+2%)
-- -10% for every 50 yards from sound
-- Recognize and Identify Prey by sounds ~ 76% (+2%)
-- -20% when dealing with mechanical sounds
- Climb 60% / 40% (superseded by OOC skill)
- Swim 86%
- Sprint at double normal speed for 1d4 minutes
- Bite does 3d6 SDC damage (Restrained) or 1d6 MD (full strength)
- Claws do 5d6 SDC damage (Restrained) or 4d6 MD (full strength)
Natural Abilities
Perception Bonus: +3
Charm/Impress: 45%
Invoke Trust/Intimidate: 50%
Max. Carrying Weight: 1750
Max. Lifting Weight: 3500
Max. Jumping Ability
- Leap 50' across and 20' high (+20% with running start)
Psionics:
Total Recall (2)
Machine Ghost
O.C.C. Skills (all skills +5% / level unless otherwise noted)
- Acrobatics
-- Automatic Kick Attack 1d8 damage
-- Sense of Balance ~ 85%
-- Walk Tightrope 81% (+3%)
-- Climb Rope 99% (+2%)
-- Back Flip 85%
- Climbing ~ 98% / 90%
- Language; American ~ 90%
- Math; Basic ~ 60%
- Navigation ~ 75%
- Prowl ~ 70%
- Running
- Track Animals ~ 45% / 55%
- Track Human-oids ~ 50%
- Wilderness Survival ~ 60%
- WP Knife (vibroblade) ~ 3rd
- WP Heavy Energy Weapons ~ 3rd
- WP Energy Rifle ~ 3rd
- HtoH Assassin ~3rd
-- WP Paired Weapons
-- Karate Punch - 2d4 damage
O.C.C. Related Skills
- Art ~ 60%
- Boxing
- Demolitions ~ 80%
- Detect Concealment ~ 45%
- Sniper
-- Additional +2 to strike on aimed shot
Secondary Skills
- Athletics
- Dance ~ 45%
- General Repair and Maintenance ~ 50%
- Lore - Demons and Monsters ~ 40%
- Pilot hovercycle ~ 85%
- Salvage ~ 50%
- WP Sword ~1st
- WP Energy Pistol ~ 1st
Combat Data
HTH Type: Assassin
Number of Attacks: 7
Initiative Bonus: +5
Strike Bonus: +10
Parry Bonus: +9
Dodge Bonus: +11
HTH Damage Bonus: +20
Bonus to Roll w/Punch: +9
Bonus to Pull a Punch: +3
Bonus to Disarm: +4
Other: Knockout on a natural 20 (unarmed H-to-H combat only)
Weapon Proficiencies
Aimed Shots: +3 to Strike Bonus (costs 2 actions)
Burst Shots: +1 to Strike Bonus
Called/Aimed Shots: +3 to Strike Bonus, 12+ Strike Roll Required
Saving Throw Bonuses
Coma/Death: +12%
Magic (varies): +3
Lethal Poison (14+): +3
Non-Lethal Poison (16+): +3
Insanity (12+):
Psionics (varies): 12
+2 to save vs Psionics and all forms of mind control
+3 to save vs Horror Factor
+1 to save vs Disease
ISP = ME x 2 +2d6 per level ~ +14 ISP
(12:42:02) The System: Shawte rolls 2d6 and gets (2,5)=7.
(12:42:08) The System: Shawte rolls 2d6 and gets (3,4)=7.
- +1d6 to HP ~ +4 (10:44:11) The System: Shawte rolls 1d6 and get (4) = 4.
- +4d6 to HP ~ +15 (12:57:40) The System: Shawte rolls 4d6 and gets (6,6,2,1)=15.
- +6d6 to SDC ~ +27 (12:59:41) The System: Shawte rolls 6d6 and gets (5,6,6,4,2,4)=27.
- +1d4 to IQ ~ +4 (13:02:21) The System: Shawte rolls 1d4 and gets (4)=4
- + 4d6 to PS ~ +18 (13:04:25) The System: Shawte rolls 4d6 and gets (5,4,4,5)=18.
- + 1d4 to PP ~ +4 (13:06:05) The System: Shawte rolls 1d4 and gets (4)=4.
- A.R. ~ 9+1d4 = 12 (00:07:32) The System: Shawte rolls 1d4 and gets (3)=3.
- +1d6 SDC from Acrobatics ~ +6 (01:26:39) The System: Shawte rolls 1d6 and gets (6)=6.
- +1d4x10 SDC Battle cat ~ +40 (01:29:23) The System: Shawte rolls 1d4 and gets (4)x10=40.
- +4d4 to Speed (running) ~ +9 (01:35:50) The System: Shawte rolls 4d4 and gets (2,2,1,4)=9.
- +1d6 SDC (running) ~ +4 (01:37:14) The System: Shawte rolls 1d6 and gets (4)=4.
- +1d6 to SPD (athletics) ~ +4 (01:37:14) The System: Shawte rolls 1d6 and gets (4)=4.
- +1d8 SDC (athletics) ~ +4 (01:56:40) The System: Shawte rolls 1d8 and gets (4)=4.
- +3d6 SDC (boxing) ~ +11 (02:15:29) The System: Shawte rolls 3d6 and gets (3,6,2)=11.
Physical Abilities / Bonuses: Does NOT include Stat bonuses
- +5 to initiative
- +5 to Strike
- +4 to Parry
- +6 to Dodge
- +2 attack / melee
- +9 to Roll
- +3 to Pull Punch
- +1 to save vs Disease
- +3 to save vs Horror Factor
- +15% to Prowl
- +10% to Acrobatics
- +30% to Climb
Alias: Cheveyo
Nickname(s): Fuzzy only by friends
Race: Mutant Cat (snow leopard/tiger hybrid)
O.C.C.: Battle Cat
Rank: Corporal
Alignment: Aberrant
XP Level: 3
XP Points:
Next Level @ XP:
Sentiments/Non-Humans: If asked he will most likely say he despises them but he has learned there are good ones and bad ones.
Sentiments/Coalition: Officially they are his family, home and life. Privately he feels some loyalty to them since they did create him but at the same time feels he has been cheated out of a lot of what the CS and life in general have to offer.
Disposition: Loves to play, joke around and have fun. Loves to work. If he is not doing something to keep busy he is asleep or dead. He is not particularly fond of kids, especially human children. Very cynical nature when it comes to people. Quiet when around people he does not know.
Insanity: He's a cat. All cats are insane.
ATTRIBUTES
I.Q.: 19 (+5% to skills)
M.E.: 15
M.A.: 18
P.S.: 35 (SN)
P.P.: 25
P.E.: 25 (SN)
P.B.: 19
Speed: 33
PHYSICAL DATA
P.P.E.: 15
I.S.P.: 44
H.P.: 69
A.R.: 12
S.D.C.: 112
Age: 4
Sex: Male
Height: 6'3"
Weight: 387
Description: -From his feet to the tips of his ears, which poke up well past the six foot mark, Takota is covered with soft, thick fur that makes him look even bigger than he actually is. Were it not hidden under all that fur one would see tightly defined muscles outlined sharply on a well built body. Even when relaxed his stance speaks of a battle hardened veteran chiseled into being through endless hours of training and honed into shape by combat.
-Anyone familiar with cats would immediately recognize him as a snow leopard though with a bit more mass than usual for his species. Takota's ears are rounded and somewhat small but very expressive. He has a typical feline face with a short, strong muzzle equipped with long fangs and tactile whiskers. His arms and plantigrade legs are medium length and powerful without looking bulky. Behind him is a thickly furred tail that is extremely flexible, long and like his ears, can be very expressive to those who know how to read feline body language.
-Takota's coloring is typical of his species. A base color of silver-gray covers most of his body and is offset by a white ventral coloring. His face and head are decorated with a complex pattern of small black spots and lines. There are larger spots of the same color on his legs, arms and tail while his body is covered with open rosettes. His eyes are a ghostly gray-green shade that blend well with his overall coloring.
-Most commonly he can be seen with confident, almost half-closed eyes and a crooked little grin on his muzzle.
Natural /Racial / Special Abilities:
- Sense Psychic and Magic Energy ~ 40% (+5%)
-- Reduce by 1/2 when multiple sources within range
-- Range (powers not in use) ~ 50' (+5')
-- Range (powers being used) ~ 340' (+20')
-- ALWAYS ON - No ISP cost.
- Sense Supernatural Beings ~ 58% (+2%)
-- identify specific type/race of supernatural being
-- Track Supernatural Scent ~ 29% (+2%)
-- If using magic/psionics ~ 44% (+3%)
-- Range (powers not in use) ~ 300' (+100')
-- Range (powers being used) ~ 1200' (+100')
-- ALWAYS ON - No ISP cost.
- Excellent Day Vision (220 degree view)
- Passive Night Vision
- Excellent Sense of Hearing
-- Judge Distance and Precise Location of source ~ 84% (+2%)
-- -10% for every 50 yards from sound
-- Recognize and Identify Prey by sounds ~ 76% (+2%)
-- -20% when dealing with mechanical sounds
- Climb 60% / 40% (superseded by OOC skill)
- Swim 86%
- Sprint at double normal speed for 1d4 minutes
- Bite does 3d6 SDC damage (Restrained) or 1d6 MD (full strength)
- Claws do 5d6 SDC damage (Restrained) or 4d6 MD (full strength)
Natural Abilities
Perception Bonus: +3
Charm/Impress: 45%
Invoke Trust/Intimidate: 50%
Max. Carrying Weight: 1750
Max. Lifting Weight: 3500
Max. Jumping Ability
- Leap 50' across and 20' high (+20% with running start)
Psionics:
Total Recall (2)
Machine Ghost
O.C.C. Skills (all skills +5% / level unless otherwise noted)
- Acrobatics
-- Automatic Kick Attack 1d8 damage
-- Sense of Balance ~ 85%
-- Walk Tightrope 81% (+3%)
-- Climb Rope 99% (+2%)
-- Back Flip 85%
- Climbing ~ 98% / 90%
- Language; American ~ 90%
- Math; Basic ~ 60%
- Navigation ~ 75%
- Prowl ~ 70%
- Running
- Track Animals ~ 45% / 55%
- Track Human-oids ~ 50%
- Wilderness Survival ~ 60%
- WP Knife (vibroblade) ~ 3rd
- WP Heavy Energy Weapons ~ 3rd
- WP Energy Rifle ~ 3rd
- HtoH Assassin ~3rd
-- WP Paired Weapons
-- Karate Punch - 2d4 damage
O.C.C. Related Skills
- Art ~ 60%
- Boxing
- Demolitions ~ 80%
- Detect Concealment ~ 45%
- Sniper
-- Additional +2 to strike on aimed shot
Secondary Skills
- Athletics
- Dance ~ 45%
- General Repair and Maintenance ~ 50%
- Lore - Demons and Monsters ~ 40%
- Pilot hovercycle ~ 85%
- Salvage ~ 50%
- WP Sword ~1st
- WP Energy Pistol ~ 1st
Combat Data
HTH Type: Assassin
Number of Attacks: 7
Initiative Bonus: +5
Strike Bonus: +10
Parry Bonus: +9
Dodge Bonus: +11
HTH Damage Bonus: +20
Bonus to Roll w/Punch: +9
Bonus to Pull a Punch: +3
Bonus to Disarm: +4
Other: Knockout on a natural 20 (unarmed H-to-H combat only)
Weapon Proficiencies
Aimed Shots: +3 to Strike Bonus (costs 2 actions)
Burst Shots: +1 to Strike Bonus
Called/Aimed Shots: +3 to Strike Bonus, 12+ Strike Roll Required
Saving Throw Bonuses
Coma/Death: +12%
Magic (varies): +3
Lethal Poison (14+): +3
Non-Lethal Poison (16+): +3
Insanity (12+):
Psionics (varies): 12
+2 to save vs Psionics and all forms of mind control
+3 to save vs Horror Factor
+1 to save vs Disease
ISP = ME x 2 +2d6 per level ~ +14 ISP
(12:42:02) The System: Shawte rolls 2d6 and gets (2,5)=7.
(12:42:08) The System: Shawte rolls 2d6 and gets (3,4)=7.
- +1d6 to HP ~ +4 (10:44:11) The System: Shawte rolls 1d6 and get (4) = 4.
- +4d6 to HP ~ +15 (12:57:40) The System: Shawte rolls 4d6 and gets (6,6,2,1)=15.
- +6d6 to SDC ~ +27 (12:59:41) The System: Shawte rolls 6d6 and gets (5,6,6,4,2,4)=27.
- +1d4 to IQ ~ +4 (13:02:21) The System: Shawte rolls 1d4 and gets (4)=4
- + 4d6 to PS ~ +18 (13:04:25) The System: Shawte rolls 4d6 and gets (5,4,4,5)=18.
- + 1d4 to PP ~ +4 (13:06:05) The System: Shawte rolls 1d4 and gets (4)=4.
- A.R. ~ 9+1d4 = 12 (00:07:32) The System: Shawte rolls 1d4 and gets (3)=3.
- +1d6 SDC from Acrobatics ~ +6 (01:26:39) The System: Shawte rolls 1d6 and gets (6)=6.
- +1d4x10 SDC Battle cat ~ +40 (01:29:23) The System: Shawte rolls 1d4 and gets (4)x10=40.
- +4d4 to Speed (running) ~ +9 (01:35:50) The System: Shawte rolls 4d4 and gets (2,2,1,4)=9.
- +1d6 SDC (running) ~ +4 (01:37:14) The System: Shawte rolls 1d6 and gets (4)=4.
- +1d6 to SPD (athletics) ~ +4 (01:37:14) The System: Shawte rolls 1d6 and gets (4)=4.
- +1d8 SDC (athletics) ~ +4 (01:56:40) The System: Shawte rolls 1d8 and gets (4)=4.
- +3d6 SDC (boxing) ~ +11 (02:15:29) The System: Shawte rolls 3d6 and gets (3,6,2)=11.
Physical Abilities / Bonuses: Does NOT include Stat bonuses
- +5 to initiative
- +5 to Strike
- +4 to Parry
- +6 to Dodge
- +2 attack / melee
- +9 to Roll
- +3 to Pull Punch
- +1 to save vs Disease
- +3 to save vs Horror Factor
- +15% to Prowl
- +10% to Acrobatics
- +30% to Climb