revan
Junior Member
Breath....Release....Dead
Posts: 51
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Post by revan on Jan 17, 2012 1:12:01 GMT -5
Player Name: Character Name: Alias: Power Category:
XP Level: Number of Victories:
Disposition: Land of Origin: Type of Environment: Social/Family Background: Racial Hostilities:
ATTRIBUTES I.Q.: [dice=6] [dice=6] [dice=6] [dice=6] +1= 16 M.E.: [dice=6] [dice=6] [dice=6] [dice=6] = 12 M.A.: [dice=6] [dice=6] [dice=6] = 10 P.S.: [dice=6] [dice=6] [dice=6] [dice=6]= 11 P.P.: [dice=6] [dice=6] [dice=6] [dice=6] [dice=6]= 19 P.E.: [dice=6] [dice=6] [dice=6] [dice=6] = 11 P.B.: [dice=6] [dice=6] [dice=6] [dice=6] [dice=6] [dice=6] = 25 Speed: [dice=6] [dice=6] [dice=6] [dice=6] = 15
PHYSICAL DATA PPE: ISP: CHI: HP: SDC: Age: Sex: Description:
COMBAT DATA HTH Style: # Attacks: Damage Bonus: Dodge Bonus: Initiative Bonus: Parry Bonus: Pull Punch Bonus: Roll w/Impact Bonus: Strike Bonus:[rand=981157011380039346575015822789492587034990710675997340803542506]
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Post by dragonblaze99 on Jan 17, 2012 21:10:11 GMT -5
looks like a good start
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Post by dragonblaze99 on Jan 20, 2012 12:01:20 GMT -5
don't forget your Special Aptitude
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revan
Junior Member
Breath....Release....Dead
Posts: 51
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Post by revan on Jan 24, 2012 14:01:00 GMT -5
[dice=100]
78-84% Light sleeper: +5% detect ambush, player can roll a detect ambush to awake full and alert[rand=78762176020911894204308704011862401203586606269545959124569876287]
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revan
Junior Member
Breath....Release....Dead
Posts: 51
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Post by revan on Jan 24, 2012 14:34:16 GMT -5
[dice=100]
Psionics Roll. Minor psionics,
Telekenetic Leap Resist Fatigue [rand=196647937965318882707168651609858923089900196948612102416973191044]
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revan
Junior Member
Breath....Release....Dead
Posts: 51
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Post by revan on Jan 24, 2012 14:35:58 GMT -5
[dice=100]
Starting gold 0[rand=01673255647725635538868410326924574263356485560820507058115281803512]
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revan
Junior Member
Breath....Release....Dead
Posts: 51
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Post by revan on Jan 24, 2012 14:49:36 GMT -5
[dice=100]
Equipment
A horse, 1 weapon, 1d6X10gp worth equipment Gold [dice=6] 50 GP
Horse type [dice=6][rand=67937978857946325488169844517923468375740293009557483271716228059]
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revan
Junior Member
Breath....Release....Dead
Posts: 51
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Post by revan on Jan 26, 2012 14:46:38 GMT -5
Character Thersah Eyther'Annia (Sky Arrow Of the Willows) Alias: Thay Race: Elf O.C.C.: Long Bowman Occupation: Sniper/Scout Alignment: Unprincipled XP Level: 1 XP Points: 0 Next Level @ XP: Disposition: Land of Origin: Northern Wilderness Type of Environment: Woodland Social/Family Background: Hunters Racial Hostilities: None Insanity: None
ATTRIBUTES I.Q.: 16 M.E.: 12 M.A.: 10 P.S.: 16 P.P.: 19 P.E.: 12 P.B.: 25 Speed: 27
PHYSICAL DATA PPE: 11 ISP: 0 AR: 4 HP: 14 SDC: 33 Age: 24 Sex: Male
O.C.C. Skills 1. Superior Bowmanship: The dedication to the use of the long bow and extensive training involved is reminiscent of the Earth martial arts known as kyudo. This training makes the long bowman think of the weapon as an extension of own body and provides him with astonishing precision, speed and ability when using this weapon. Abilities include using a long bow without penalty from horseback, a moving vehicle, or an awkward position — swaying on a rope bridge, hanging upside down, leaping and shooting, etc. Note: Skilled archers who are not long bowmen will lose all bonuses to strike and half their normal rate of fire when off balance or when shooting from horseback or an awkward position. Rate of Fire with a Long Bow: Two shots at level one, +1 at levels two, three, four, five, six, eight, ten, twelve and fourteen. Use these in place of the W.P. Archery numbers when using a long bow; don't combine them. The W.P. Archery rate of fire applies to the use of all other types of bows.
Superior Range with a Long Bow (special): 700 feet (213 m) +25 feet (7.6 m) per level of experience!
Special Aimed Shot: A slow and carefully aimed shot gives the bowman +3 to strike, but uses up two melee attacks or two shots from a bow (reduce rate of fire that melee round by two). The player must make a "called shot" to strike a specific part of the target, such as the bulls' eye, a candle, rope, hand, finger, etc.
Penalties: Any W.P. bonuses to strike are half when using a short bow, crossbow, or bow of terrible quality; the long bow is this character's specialty.
2. Dodge & Parry Arrows! The long bowman can try to dodge or parry attacks from arrows, crossbow bolts, thrown spears and similar thrown or fired projectile weapons/attacks. Such attempts are done with a penalty of only -3; normally, a character is -10 to parry or dodge projectile weapons. As always, a dodge counts as one melee action/attack.
Athletics (General) Speak Elven 98% Speak Eastern 50% Speak Gobbley 50% Sniper Wilderness Survival 50% W.P. Archery (all bows) W.P. Targeting W.P. Knife Hand to Hand: Basic
O.C.C Related Skills Read/Write Elven 40% Land Navigation 35% Surveillance 25 Prowl 30%
Secondary Skills Running Body Building Boxing Swimming 40%
Combat Data HTH Type: Basic Number of Attacks: 3 Initiative Bonus: 0 Strike Bonus: 2 Parry Bonus: 4 Dodge Bonus: 4 HTH Damage Bonus: 1 Bonus to Roll w/Punch: 2 Bonus to Pull a Punch: Bonus to Disarm: Save Vs HF: 0 Save Vs Magic: 0 Save Vs Psionics: 0 Save Vs Coma: 0
Equipment Forest Green Shirt Brown Pants Socks Soft Leather Boots Belt Quiver
Armor None
Weapons Long Bow 2D6 -12 Arrows
Gold 0
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revan
Junior Member
Breath....Release....Dead
Posts: 51
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Post by revan on Feb 6, 2012 1:53:28 GMT -5
Thersah Eyther'Annia, more commonly know as Thay, was born deep in the great northern wilderness. Raised by his loving parents, Thay grew up to learn the ways of the Longbow, becoming an expert sniper with the help of his family, all of who had some kind of military sniper experience. With his talent for speed, Thay decided that he wanted to be a scout and sniper so his family sent him off to the Academy.
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