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Post by shiivster on Aug 31, 2011 10:16:48 GMT -5
*stands up and wipes the sai off on the dead ba-alrog . . a final insult and sets them away again with a simple 'i needs make sure little sister and friend no hurt. thank you . . i needs run now . . '
*that said her gaze glances about and then she's running hard and full speed to give aid and support where she needs to be. why? she's unsure, but she needs to stay close to Yumi
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Post by thorley on Sept 2, 2011 15:26:26 GMT -5
Horror Factor Save
[dice=20+3][rand=30345125770164233368509888264283997629557859462266014907702370709]
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Post by thorley on Sept 2, 2011 15:35:41 GMT -5
Bellephoebe quivers in fear in her time hole upon seeing that giant demon, she doubtlessly has time to recover, but decides her plan is apparently not sufficient for something that massively powerful. She adds her MDC dynamite to the bomb to increase it's detonation power while muttering something about never having a pocket fusion system to modify into a sub-tactical nuclear weapon when she needs one.
Since she has some time to survey the battle in relative safety with a slow passage of time, she will take a look out to see if she recognizes anyone involved on any side of this conflict. It's unlikely but she's wondering if there are any Magus involved. Likewise she knows some demons socially due to the uneasy alliance holding together The Federation Of Magic, Demons pretty much hang out in Dunscon's true federation and are "allies" even if this causes problems with Dweamor. Lots of demons in the hells, but there is a chance she might see one she's aquainted with, it's also possible she might have heard about this big bad.
Demons & Monsters [dice=100]
Demolitions [Dice=100][rand=5804253136341791375306344978990732573111948297178227062603068049]
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Post by thorley on Sept 2, 2011 15:40:52 GMT -5
Sorry about the triple post
Demo is 93% Demons & Monsters 85%
She should be set with both skill rolls. Demons & Monsters is a shot in the dark to even be relevent if this baddie is that obscure and given how many beings are involved. She's figuring an aquaintence might be useful to sorting this out eventually if they don't get killed in the fighting. Her origin from The Federation Of Magic does make it an outside possibility however.
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albatross
Player
Omega Shield game master
Posts: 2,021
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Post by albatross on Sept 2, 2011 17:01:19 GMT -5
It takes Aki a awhile to catch up to Yumi, but she finds the mongoose and the Night hawk in the wake of Duke Etienne and his giant porters. Bunny girls and knights are rallying behind the Duke, though they are stalled trying move around a Crimson Wall of Lictalon
Looking around, Bellephobe doesn't recognize any of these demons. In fact, she can tell that most of them seem uncharistically obedient to their giant leader. Most demons don't wear armor or use magic guns, and these demons seem curiously well disciplined.
In her examination of the demon ranks, she glances at their leader's standard, which contains an ancient symbol for Ya-blik, the Old One. The huge demon isn't an old one of course, probably leader of an old one's cult.
Bellephobe's explosive attack doesn't seem to seriously hurt the chief demon, but it does annihilate every demon close to it and knocks a hundred demons off their feet, where they are easy prey for knights and Fakir's minions.
Mikalah leaps forward now, flicking her short sword and casting an Anti-magic Cloud. Curiously, it is exactly the same size as the one Bellephobe cast. The Rahu-men keeps demons at bay while Ora circles round back of the demon to attack from behind. After the explosion there is no one to stand in their way. Fakir's best minions follow them, one a couple of them can still cast spells in support so they guard the flanks to allow Mikalah and the giants to focus on the demon.
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Post by thorley on Sept 2, 2011 23:08:56 GMT -5
Bellephoebe sees the anti-magic cloud appear and doesn't want to enter it for obvious reasons especially seeing as she plans to use her little pocket to teleport around defensively.
It occurs to her that perhaps the demon was using something similar to her "Invincible Armor" to totally negate the attack beyond what took down the protection, and mentally chastises herself for not having considered the possibility.
Without entering the cloud Bellephoebe will yell "fire in the hole" as a warning before grimacing for sounding like something from a bad military vid before throwing both of her "Beehive" laser grenades at this demon. She tried kinetics via dynamite and plasma so if she's wrong about the cause she figures she might as well try lasers.
Against a giant sized target each grenade normally does 3d6x10 MDC (as opposed to a regular 3d6 for normal sized target) so each one should be hitting it with roughly the same force as a Boom Gun, any of the minions filling in around it will likely not be more than annoyed (and any alied giants nearby will probably be thankful for the warning).
Grenade #1 [dice=20+3]
Grenade #2 [dice=20+3]
I haven't been rolling damage because I'm not sure what stats these weapons have in this game, I've just been giving my guesses for referance purposes based on the initial stats.
[rand=0753538080805493742890046367332124369680172945363433759940746814884]
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Post by thorley on Sept 2, 2011 23:12:44 GMT -5
Well, one grenade seems have bounced away given the poor roll (which was lukily not a fumble, although her invincible armor could have taken it), 1-4 being a natural miss (and the roll was a natural 2) the other seems like a pretty solid hit. Bellephoebe will focus on teleporting around outside the cloud to prevent any demons from attacking her/pinning her down, while she waits to see what effect those had (if any). She'll ready that staff she made in Ora's dimension as she does however, kind of annoyed that it seems like melee might be the only thing that is going to work if she can't come up with another plan. Melee isn't even remotely Bellephoebe's thing, and she doesn't really want to head into a AM cloud carrying a magical stone pole that won't be magical if she can avoid it. Apologies for the multi-posting, I'm trying to help speed things up a bit since I've been slow, I'm simply giving a likely analysis of my die rolls (even though I could be wrong) to explain my guess for appropriate continued activity (and Bellephoebe's thought processes, even if I'm not a great RPer).
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Post by shiivster on Sept 4, 2011 10:21:07 GMT -5
Aki looks up at the bird, then to the sides. she wonders if there is any kind of opening in the strange wall. unlike most, she looks with the eyes similar to an animal. perhaps there is a large stone that has a hollow under it? she calls the bird down and focuses her thoughts of a 'hollow' in the ground. the thoughts pushed at the bird and quiet words spoken, the bird goes into the air once more.
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albatross
Player
Omega Shield game master
Posts: 2,021
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Post by albatross on Sept 7, 2011 6:42:56 GMT -5
[Pause while the GM researches if there is a way under a Crimson Wall of Litcalon or if a laser beehive would work, especially now that anti-magic cloud is in play...]
The battle is chaos. Demons everywhere. Even inside the anti-magic cloud spells fly every which way from those who saved and are merely at half strength and those using magical weapons.
Demons in the air duel the vanships, and they rain down destruction from the sky when they can too. On the ground is a relative term, with magically fast demons slugging it out with the agile minions of Fakir. Hundreds of demons have died, but large numbers of bunny girls, knights and nuns are dead too.
The drums fast beat is muted by the sound of explosions, rivers of lava, tornadoes and fireballs. Every now and then, the huge ship in the sky blasts away with anti-ship weapons.
Duke Etienne is around the wall, but the others lag behind him.
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albatross
Player
Omega Shield game master
Posts: 2,021
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Post by albatross on Sept 7, 2011 20:14:31 GMT -5
The wall is hundreds of feet tall and wide (deep too), so there is no practical way over or under - around it must be. A bird could fly over, but with all the demons in the air it would be easier to go around the base.
The animals and Aki must save vs Horror Factor at this distance to the wall.
The Living Bone Armor has lost its bio-field and thus takes much more damage from the beehive gernades, however the bone armor is merely scratched up, not close to being destroyed.
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Post by shiivster on Sept 8, 2011 10:31:25 GMT -5
[unsure what the bonuses to HF are for me but . . . will modify after work]
Aki HF [dice=20+2] <so sorry. just noticed i didn't finish>
Yumi HF [dice=20]
bird HF [dice=20][rand=49317947138000373917841466572373194687211057302677640451629951875]
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albatross
Player
Omega Shield game master
Posts: 2,021
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Post by albatross on Sept 9, 2011 6:50:26 GMT -5
The Night hawk continues flying through the battle along the wall, following the Porters Gigante and the Knights of Camelot and the Bunny Girls.
Yumi freezes. The mongoose doesn't run, but the horrible wall has her shaking in fear and rooted to the spot.
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Post by thorley on Sept 12, 2011 21:42:47 GMT -5
Hmmm, thought I put up a response but I guess it didn't take
Bellephoebe has no desire to get close to this ginormous demon, but is figuring that taking it down is the only way to stop the horde, or at least she hans't heard any better suggestions.
She will continue to use her Astral Hole to stay out of reach of any demons and blip around the edge of the cloud, while firing her last 21 plasma arrows (5d6 MDC each) at the demon. Let me know how many attack rolls to do at one time, since something could (and probably will) cut in to prevent her from unleashing that many attacks.
Out of curiousity what is going on with Fakir, Mikalah, King Talon, Ora, etc... how close have they gotten to this demon? Bellephoebe's bomb seemed to clear out the area around it, but I know King Talon was kind of preventing Fakir from getting involved. I'm weighing a couple of options but don't want to have Bellephoebe try something that is liable to take down a lot of allies at this point... even momentary ones.
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albatross
Player
Omega Shield game master
Posts: 2,021
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Post by albatross on Sept 13, 2011 7:17:25 GMT -5
Aki freezes in fear of the wall of trapped souls.
Bellephobe can shoot arrows, but the demon ignores them and let's its armor absorb the damage. Mikalah, Ora and the Rahu-men are in melee range of the demon leader. The Rahu-men works to keep the lesser demons at bay while Mikalah goes toe to toe with the giant Demon and Ora strikes at its back and ankles. It seems Fakir's minions are leaving the giant demon to those three. For two reasons, one the anti-magic cloud prevents them from providing magical support, and two most of the demon army is focused on where Fakir and Talon are fighting.
Even Duke Etienne's charge seems a secondary fight, and few demons venture back to help their leader. In the sky above where Romidus, Streetwise, Sapphire, Telsa, and Dryzh are fighting demons- Fakir and Talon clash. Fakir is using his magic spear, with several spears attacking Talon independently. Talon is using a two-handed sword one handed and a second broadsword to continously parry and casting spells at Fakir, each one countered so far.
"When your minions are all dead, then I'll kill you." Talon vows.
"Ha. When my minions are dead, we'll both be killed by demons." Fakir rejoins.
Then a short minion with one black wing and one white wing and a black eye and a white eye wings into view. She is wounded, bleeding and one wing is partly burned. "Captain! The Healer!"
Fakir turns his back on Talon. He would've been stabbed in the back, but for his many magic spears continuing to attack. He dives down out of the sky, brushing aside demons, nuns and his own minions in his way.
On the ground is a pile of demon bodies in the thick of the fighting, it is to this place Fakir is trying to get too.
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Post by thorley on Sept 13, 2011 8:59:12 GMT -5
Bellephoebe mumbles something about needing to get a shard of that Demon's armor since it would make a wonderful building material if she can duplicate it. Having softened up the Demon's Armor (hopefully) she decides there isn't much she's going to do to it without hurting her own allies in melee.
Bellephoebe will approach one of Fakir's dead minions and as grisly as it is take it's force field (just in case). Then, readying her staff, and remaining blinder she will line of sight teleport to where Fakir is going. If this healer is important then perhaps she can make more of a differance there.
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