Post by Nightvision on Jul 1, 2011 1:54:42 GMT -5
ATOM (Professor Ray Palmer)
Player: Nightvision
PL 12 (pp total)
Abilities (35 pp):
STR 12 (+1) DEX 14 (+2) CON 14 (+2)
INT 22 (+6) WIS 18 (+4) CHA 15 (+2)
Skills (18 [72 ranks]):
Acrobatics 4 (+6), Bluff 6 (+8 ), Craft (electronic) 6 (+12), Craft (mechanical) 6 (+12), Diplomacy 6 (+8 ), Disable Device 4 (+10), Knowledge (physical science) 9 (+15), Knowledge (technology) 6 (+12), Notice 4 (+8 ), Profession (physicist) 7 (+11), Ride 4 (+6), Search 4 (+10), Sense Motive 6 (+10)
Feats (10 pp):
Attack Focus (melee) 2, Dodge Focus 2, Improved Defense, Improved Initiative, Improved Trip, Inventor, Redirect, Set Up, Teamwork
Powers (101 pp):
Density 5 <+10 STR, +2 TGH, Immovable 1, Super Strength 1 (Heavy Load: 1040 lbs), x 4 mass>
Leap 1 (x 2)
Shrinking 20 (Extras: Normal Abilities; PF: Atomic Size, Dynamic, Growth Strike, Microverse)
//DAP: Transmit 9 (telephone wires)
<Small SZ: STR 12 (+1)/TGH +2/Combat +7 /Stealth +6/Intimidate +0/Hgt 3 ft/Wgt 75 lbs/Space 5 ft/Reach 5 ft>
<Tiny SZ: STR 12 (+1)/ TGH +2/Combat +8 /Stealth +10/Intimidate -2/Hgt 1.5 ft/Wgt 32 lbs/Space 2.5 ft/Reach 0 ft>
<Diminutive SZ: STR 12 (+1)/ TGH +2/Combat +12 /Stealth +14/Intimidate -4/Hgt 8 in/Wgt 12 lbs/Space 1 ft/Reach 0 ft>
<Fine SZ: STR 12 (+1)/ TGH +2/Combat +14 /Stealth +18/Intimidate -6/Hgt 4 in/Wgt 3 lbs/Space 0.5 ft/Reach 0 ft>
<Miniscule SZ: STR 12 (+1)/TGH +2/Combat +18 /Stealth +22/Intimidate -8/Hgt --/Wgt --/Space 0.25 ft/Reach 0 ft>
Combat (26 pp):
• Melee Attack [Attack Bonus +6/Damage +6 @ max Density/Range melee/crit 20]
• Ranged Attack [Attack Bonus +6/Damage varies/Range varies/crit 20]
Grapple: +7 (+13 @ max Density)
Defense: 16 (12 flatfooted)
Initiative: +6
Knockback: - 1(-4 @max Density)
Saves (9 pp):
Toughness: +2 (+4 @ max Density)
Fortitude: +5
Reflex: +5
Will: +7
Running the Character:
Ray may not be the gadget marvel that John Henry Irons is, but he’s still one of the finest scientific minds on DC Earth. He’s also a little more capable with his fists than his counterpart Pym (and considerably more stable). Also unlike his counterpart (or the Wasp), Palmer has direct control over his density – it isn’t tied to his size. He can shrink in and out of normal space, jump around like a grasshopper and hold his own in a fight with many opponents who dramatically underestimate him at their great cost -especially after he adds in all of his size bonuses.