Post by Nightvision on Mar 6, 2011 8:59:56 GMT -5
Real Name: Matthew Cannon
Age: 24
Height: 5’9“
Weight: 165 pounds
Eyes: brown
Hair: black
IQ: 12
MA: 11
ME: 14
PS: 23 [+8 to damage]
PP: 22 [+4 to strike, parry, and dodge]
PE: 19 [+2 to save vs. Magic, poison/toxins, +8% vs comma and death]
PB: 13
Speed: 20 (14 mph)
Hit Points: 34
Structural Damage Capacity: 80
Experience Level: 2
Category: Special Training, Hunter/Vigilante.
Education: Special
General Skills:
Pilot: Automobile (72+2%)
Pilot: Motorcycle (74+4%)
Horsemanship: Cowboy (89+3%/79+3% - + 2 to parry and dodge while on horseback, + 1 to initiative, +1 to roll with impact from getting knocked off a horse, +1d4 on any blunt damage on a horse, 2d6+PS damage from a chargeing attack with a blunt weapon or spear)
Mathemetics: Basic (55+5%)
Speak Native Language (98%)
Read and Write Native Language (98%)
Speaks two Languages of Choice (Spanish, German) (70+5%)
Wilderness and Hunting Programs
Camouflage (45+5%)
Detect Ambush (55+5%)
Detect Concealment (45+5%)
Fishing (60+5%)
Land Navigation (60+4%)
Wilderness Survival (70+5%)
Roping (45+5% +2 to strike/entangle with a lasso)
Animal Husbandry (60+5%)
Trick Riding (provides you the ability to try any kind of trick riding stunt on a horse)
Carpentry (50+5%)
Weapon Proficiency Program:
WP Knife (+1 to strike when thrown, +1 to strike, +1 to parry)
WP Revolver (+4 to strike)
WP Bolt Action Rifle (+3 to strike)
WP Automatic and Semi-Automatic Rifle (+3 to strike, +1 to strike with a burst)
Manhunter Program
Hand to Hand Expert
Tracking (50+5%)
Disguise (35+5%)
Find Contraband and Illegal weapons (50+4%)
Intelligence (56+4%)
Streetwise (46+4%)
Prowl (30+5%)
Concealment (24+4%)
Interrogation (45+5%)
Impersonation (40+4% for general impersonation, 20+4% to impersonate a specific person)
Secondary Skills:
General Athletics,
Physical Labor,
WP Archery and Targeting (Two arrows per melee, +1 to strike), WP Axe (+1 to strike, +1 to parry),
Sewing (45+5%),
Auto Mechanics (30+5%),
Card Sharp (28+4%),
Swimming (55+5%),
Climbing (45+5%),
Barter (34+4%)
SPECIAL SKILLS
Disguise Scent: 72+2%
Trap/Snare Animals: 72+2%
Modify Weapon Cartridges: 72+2%
Quick-Draw Initiative: HandGuns
WP Sharpshooter: Revolvers (See bonuses below)
Hand to Hand Combat: 4 attacks per melee, +4 to strike, +8 to parry, +8 to dodge, +2 to roll with fall/impact
Combat with Revolvers: 5 attacks per melee, +2 to initiative, +4 to strike
Equipment:
Indian Scout
–A.R. 6, S.D.C. 182
Top Speed: 75 mph (with Nitroboost) 125 mph
Light Machinegun – 3D6 damage per round, box magazine holds 100 rounds (10 bursts)
Paired Colt .45 Peacemakers – 5D6 Damage per round, 6 rounds.
Throwing knives (well balanced – additional +1 to strike) – 1d6 Damage.
Bow and arrow – 2D6 damage per arrow
12 Gauge Shotgun – 5D6 damage with buckshot, 7D6 with solid slug.
Age: 24
Height: 5’9“
Weight: 165 pounds
Eyes: brown
Hair: black
IQ: 12
MA: 11
ME: 14
PS: 23 [+8 to damage]
PP: 22 [+4 to strike, parry, and dodge]
PE: 19 [+2 to save vs. Magic, poison/toxins, +8% vs comma and death]
PB: 13
Speed: 20 (14 mph)
Hit Points: 34
Structural Damage Capacity: 80
Experience Level: 2
Category: Special Training, Hunter/Vigilante.
Education: Special
General Skills:
Pilot: Automobile (72+2%)
Pilot: Motorcycle (74+4%)
Horsemanship: Cowboy (89+3%/79+3% - + 2 to parry and dodge while on horseback, + 1 to initiative, +1 to roll with impact from getting knocked off a horse, +1d4 on any blunt damage on a horse, 2d6+PS damage from a chargeing attack with a blunt weapon or spear)
Mathemetics: Basic (55+5%)
Speak Native Language (98%)
Read and Write Native Language (98%)
Speaks two Languages of Choice (Spanish, German) (70+5%)
Wilderness and Hunting Programs
Camouflage (45+5%)
Detect Ambush (55+5%)
Detect Concealment (45+5%)
Fishing (60+5%)
Land Navigation (60+4%)
Wilderness Survival (70+5%)
Roping (45+5% +2 to strike/entangle with a lasso)
Animal Husbandry (60+5%)
Trick Riding (provides you the ability to try any kind of trick riding stunt on a horse)
Carpentry (50+5%)
Weapon Proficiency Program:
WP Knife (+1 to strike when thrown, +1 to strike, +1 to parry)
WP Revolver (+4 to strike)
WP Bolt Action Rifle (+3 to strike)
WP Automatic and Semi-Automatic Rifle (+3 to strike, +1 to strike with a burst)
Manhunter Program
Hand to Hand Expert
Tracking (50+5%)
Disguise (35+5%)
Find Contraband and Illegal weapons (50+4%)
Intelligence (56+4%)
Streetwise (46+4%)
Prowl (30+5%)
Concealment (24+4%)
Interrogation (45+5%)
Impersonation (40+4% for general impersonation, 20+4% to impersonate a specific person)
Secondary Skills:
General Athletics,
Physical Labor,
WP Archery and Targeting (Two arrows per melee, +1 to strike), WP Axe (+1 to strike, +1 to parry),
Sewing (45+5%),
Auto Mechanics (30+5%),
Card Sharp (28+4%),
Swimming (55+5%),
Climbing (45+5%),
Barter (34+4%)
SPECIAL SKILLS
Disguise Scent: 72+2%
Trap/Snare Animals: 72+2%
Modify Weapon Cartridges: 72+2%
Quick-Draw Initiative: HandGuns
WP Sharpshooter: Revolvers (See bonuses below)
Hand to Hand Combat: 4 attacks per melee, +4 to strike, +8 to parry, +8 to dodge, +2 to roll with fall/impact
Combat with Revolvers: 5 attacks per melee, +2 to initiative, +4 to strike
Equipment:
Indian Scout
–A.R. 6, S.D.C. 182
Top Speed: 75 mph (with Nitroboost) 125 mph
Light Machinegun – 3D6 damage per round, box magazine holds 100 rounds (10 bursts)
Paired Colt .45 Peacemakers – 5D6 Damage per round, 6 rounds.
Throwing knives (well balanced – additional +1 to strike) – 1d6 Damage.
Bow and arrow – 2D6 damage per arrow
12 Gauge Shotgun – 5D6 damage with buckshot, 7D6 with solid slug.