Post by doc on Feb 22, 2011 11:08:30 GMT -5
Alright, so I'm agonizing a bit over the issue of setting and I would like your input.
It seems to me there are 2-3 paths to take with regards to set up the group and how they operate.
Option #1: One City.
This would have to be either a fictional metropolis created whole cloth, or a major real life city that was prominent in the Pulp Era (i.e. Chicago, or New York).
Advantages: Makes getting the group together and cohesive easier. Less homework to do on historical accuracy.
Disadvantages: Well, it would have to be a pretty crime-ridden city to require a half-dozen or so crime-fighters, wouldn't it? Plus, I do have some rough plans for world building - remember that there were a lot of pulp characters (Doc Savage, the Phantom) who did an impressive amount of globe-hopping and charting hidden cities and lost civilizations and the like.
Option #2: Cities around the World
Each PC would be from a different city - possible from anywhere around the world, and would be gathering to pool their resources and deal with problems an individual might have a problem with. I actually have a prime mover to get the group together in these circumstances, but it creates a different set of problems.
Advantages: Well, it definitely helps create the worldly aspect and is more accurate to the genre as a whole.
Disadvantages: Seeing as there won't be a way of instantaneous transport, there's a lot of time the players would be spending on flights to and from the great meeting place. It breaks down cohesion of the group and it increases the amount of historical research necessary to be accurate.
Option #3: Cities close together
Full credit goes to Yendor for this idea: The conceit here is a group of cities (real, fictional, or a mix of the two) within easy travelling distance of each other. This would likely be the North Eastern U.S., as there are few other regions in the world where this would even be possible in the 1920s. It's a hybrid of Option 1 and 2, but it does have some of the drawbacks of both as well as the strengths.
Advantages: More cohesion than Option#2, but less than#1, but allows for some of the independence desired.
Disadvantages: More research than option#1, but less than #2.
I want your opinions before we start, all suggestions will be considered - if you can think of ones I've missed, or have some other input, it's welcome.
Thank you.
It seems to me there are 2-3 paths to take with regards to set up the group and how they operate.
Option #1: One City.
This would have to be either a fictional metropolis created whole cloth, or a major real life city that was prominent in the Pulp Era (i.e. Chicago, or New York).
Advantages: Makes getting the group together and cohesive easier. Less homework to do on historical accuracy.
Disadvantages: Well, it would have to be a pretty crime-ridden city to require a half-dozen or so crime-fighters, wouldn't it? Plus, I do have some rough plans for world building - remember that there were a lot of pulp characters (Doc Savage, the Phantom) who did an impressive amount of globe-hopping and charting hidden cities and lost civilizations and the like.
Option #2: Cities around the World
Each PC would be from a different city - possible from anywhere around the world, and would be gathering to pool their resources and deal with problems an individual might have a problem with. I actually have a prime mover to get the group together in these circumstances, but it creates a different set of problems.
Advantages: Well, it definitely helps create the worldly aspect and is more accurate to the genre as a whole.
Disadvantages: Seeing as there won't be a way of instantaneous transport, there's a lot of time the players would be spending on flights to and from the great meeting place. It breaks down cohesion of the group and it increases the amount of historical research necessary to be accurate.
Option #3: Cities close together
Full credit goes to Yendor for this idea: The conceit here is a group of cities (real, fictional, or a mix of the two) within easy travelling distance of each other. This would likely be the North Eastern U.S., as there are few other regions in the world where this would even be possible in the 1920s. It's a hybrid of Option 1 and 2, but it does have some of the drawbacks of both as well as the strengths.
Advantages: More cohesion than Option#2, but less than#1, but allows for some of the independence desired.
Disadvantages: More research than option#1, but less than #2.
I want your opinions before we start, all suggestions will be considered - if you can think of ones I've missed, or have some other input, it's welcome.
Thank you.