Post by dakota on Dec 3, 2004 8:43:27 GMT -5
NAME: Morgin Koch HP: 24
ALIASES: S.D.C: 120
CLASS: Roughneck HEIGHT: 5'10"
RACE: Human WEIGHT: 191 lbs
GENDER: Male AGE: 20
ALIGNMENT: Scrupulous LAND ORIGIN:
DISPOSITION:
ATTRIBUTES:
IQ: 9 Skill Bonus:
ME:15 Save Vs. Psionics/Insanity:
MA:13 Trust/Intimidate:
PS: 28 S.D.C. Damage Bonus: +13
PP: 21 Melee Combat Strike/Parry/Dodge Bonus: +3
PE: 21 Save Vs. Magic/Poison:+3 Coma/Death: +12%
PB: 8 Charm/Impress:
SPD: 39 Running: 27.3 mph
O.O.C. SKILLS: Bonus Base %/lvl Total
Bonuses:Atheletics program +10%
General Atheletics *
Aerobic Atheletics *
Boxing *
Fencing *
Kick Boxing *
Basic Military Program +20%
Climbing 40/30 +5 65/55%
HTH: Basic *
Military Ettiquette 35 +5 60%
Running *
WP Sword +2 strike +1 parry
WP Knife +1 strike +2 parry +1 strike thrown
Support Man Program +10%
Physical Labor *
Operate Bio Equipment ( +1 str bio weapons) 40 +5 55%
Recognize Weapon Quality 25 +5 40%
Body Building *
WP Heavy Bio Weapons +1 strike
Guerilla Warfare program
Camoflauge 20 +5 25%
Resist Torture *
Tracking 25 +5 30%
Wilderness Survival 30 +5 35%
Trap Construction 20 +4 24%
Recon/ Scout program
Detect Ambush 30 +5 35%
Detect Concealment 25 +5 30%
Intelligence 32 +4 36%
Land Navigation 35 +5 40%
Prowl 25 +5 30%
Elective Skills
Host Armor Combat +5 56 +3 64%
Horsemanship +15 40/20 +5 60/40%
Outdoorsmanship *
Trap/ Mine Detection +10 25 +5 40%
Bio Comm +5 45 +5 55%
Secondary Skills
WP Staff +1 strike
Sign Language 25 +5 30%
Cook 35 +5 40%
O.C.C. Abilities
Attacks: 5 Parry: + 7 Roll: + 4 Kick : +2 dmg, see below
Strike: + 3 Dodge: + 7 Dmg +13
Initiative: + 1 Pull Punch: + 6 Disarm +1
Roundhouse kick : 3d6, Axe Kick: 2d8, Knee Strike: 1d8, Jump Kick: 4d10
Equipment:
military fatigues, 3 changes of clothes, survival knife (1d6 sdc), utility belt, first aid kit, Face Wrap, tinted goggles, hatchet (1d4 sdc), tent, knapsack, saddlebags, backpack, 2 waterskins, 2 weeks emergency rations
Weapons:
Bio Energy Rifle 2d8/4d8+ 21MD 1800ft 21/10 shots per hour
Concussion Quarterstaff 4d6 MD +45% knockdown
Acid Edged large Sword 4d6MD + 1d1MD for 1d4 additional turns
Ceramic Knife 1d6 MD
Vehicle:
Mega Steed MDC front legs: 42 back legs: 57 head: 85 body: 120
Speed 50mph max
Host Armor: Scathe Parasitc
speed 110 mph max PS 27 90yr lifespan Bio Regenerate 1d6 MD/ min
MDC by location: Arms 167 Legs: 177
Hands: 87 Feet: 107
Head: 147 Body: 340
Attacks: 8 Parry: + 13 (+1 head) Roll: + 10 Entangle: +1
Strike: + 7 Dodge: + 11 Autododge: +6
Initiative: + 7 Pull Punch: + 10 Disarm +5
restrained punch: 1d4MD normal punch: 1d6MD Power punch: 2d6
kick 2d4 elbow 1d6MD headbutt 1d4
Bonuses:
Kick +2d6 Punch +2d6 Headbutt +3d6
Bodyblock +5d6 Elbow +2d6
Features: Additional Skills:
Bio Comm Escape Artist 60%
Advanced Vision Camoflague 50%
Nightvision- perfect 20/20 nightsight Wilderness Survival 70%
Armored Eyes W.P. Paired Weapons
Heat Pits - sense heat- 30ft
- track by heat 72%
Motion Detector - can sense movement within 30 ft
Reinforced Exoskeleton
Horned Defense - does 2d10 MD to anyone attacking HtH
Enhanced Regeneration - 1d6 MD/ min
Enhanced Neurological Connections
Ambedextrous
Non Skid Pads- Hands and Feet
Horns(medium) - Demon-like
Medium Retractible Claws - both hands punch +2d6
ForeArm Bone Blade- Right arm, 6D6 MD +2 strike, +1 parry, +1 dodge, +1 roll
Scathe has light brown skin with blotches of green and grey that provide a camoflague effect. It's helm has demonic bull like (medium) horns and the faceplate is featureless except for the the cat-like eyes with a second pair of transparent eyelids and raised cheekbones to house heat pits. Rows of horns cascade down the body, with one on each arm from shoulder to the elbow, and three running down the back, starting just behind it's ears. One travels the length of its spine and the other pair spread to passs down the shoulder blades and fan out to the hips, ending at the knees. Below the right forearm houses a massive bone blade that extends from just beyond the wrist to end in a tapered scooped point halfway up it's outstretched upper arm. the fingers are slightly oversized to house it's retractible claws.
Living Armor: Dragon Scale Living Armor
Chameleon Skin - charcoal colored when not in use
Reinforced Skeleton
Bio Comm
Nightvision Eyes - ski goggle like
Small Horns - devil-like on forehead +1d6MD head butt
Combat Spurs- forearms 4d6MD +1 strike +2 parry
2x Spike Launchers - under forearms 2d4 MD, 200 ft range payload 2 +1 strike
Organic Rocket Launcher - left shoulder mounted 5d10 MD10 ft rad. 1 mile range +5strike,dodge
Mdc, by location:
Body 200 Arms 67 Legs 87 Head 87
-10% skill penalty regeneration 4d6/min +1 roll with punch
+1d6 headbutt, +3d6 bodyblock, +2d6 kicks,punches and elbows
Bio:
Born in the underground township of Northern Fork, Morgin volunteered for the forces of Barren Marsh when he was 18. He'd dreamed of joining the Dreadguard since he had first saw one in action defending his home from a Skitter Pod attack, but was assigned to the Roughneck training., as his father was before him. Determined to make up for his father's failings, Morg dedecated himself to the destruction of the machine to the point that he tends to attempt to solve most problems using brute force without thinking about the consequenses. His high confidence in himself comes acrossed as being brazen, and when coupled with his smart mouth, it tends to not sit well with his superiors unless they allow themselves chance to get to know him, which is rarely the case. Because of this, he rarely stays with one unit for long, and has been labelled a troublemaker by previous commanders. Despite this, he remains loyal to his commanding officers. He envies the Dreadguard, and secretly wishes to be elevated to that status someday. He also has great respect for Archangels, but his fear of heights prevented him from even considering becoming one ( not a Phobia, just really doesn't like them. He can withstand them if ordered to do so).
He has a deep rooted hatred of technojackers because one's lazyness was responsible for the death of his younger sister when she found one of the jacker's tools laying around and mistook it for a toy. He tries to hide his hatred when forced to work around jackers, but his normally sharp tongue goes razor sharp when dealing with them.
His father, Matthew Koch, was a disgrace and stripped of his host armor and thrown out of the house to live as an outcast after his cowardice act of abandoning his post during a machine attack allowed the machines to breach the defensive lines and cost the lives of over a hundred people. Morgin and the rest of his family disowned his father and have not heard from him since it happened nearly ten years ago. They presume he died, and don't care otherwise.
ALIASES: S.D.C: 120
CLASS: Roughneck HEIGHT: 5'10"
RACE: Human WEIGHT: 191 lbs
GENDER: Male AGE: 20
ALIGNMENT: Scrupulous LAND ORIGIN:
DISPOSITION:
ATTRIBUTES:
IQ: 9 Skill Bonus:
ME:15 Save Vs. Psionics/Insanity:
MA:13 Trust/Intimidate:
PS: 28 S.D.C. Damage Bonus: +13
PP: 21 Melee Combat Strike/Parry/Dodge Bonus: +3
PE: 21 Save Vs. Magic/Poison:+3 Coma/Death: +12%
PB: 8 Charm/Impress:
SPD: 39 Running: 27.3 mph
O.O.C. SKILLS: Bonus Base %/lvl Total
Bonuses:Atheletics program +10%
General Atheletics *
Aerobic Atheletics *
Boxing *
Fencing *
Kick Boxing *
Basic Military Program +20%
Climbing 40/30 +5 65/55%
HTH: Basic *
Military Ettiquette 35 +5 60%
Running *
WP Sword +2 strike +1 parry
WP Knife +1 strike +2 parry +1 strike thrown
Support Man Program +10%
Physical Labor *
Operate Bio Equipment ( +1 str bio weapons) 40 +5 55%
Recognize Weapon Quality 25 +5 40%
Body Building *
WP Heavy Bio Weapons +1 strike
Guerilla Warfare program
Camoflauge 20 +5 25%
Resist Torture *
Tracking 25 +5 30%
Wilderness Survival 30 +5 35%
Trap Construction 20 +4 24%
Recon/ Scout program
Detect Ambush 30 +5 35%
Detect Concealment 25 +5 30%
Intelligence 32 +4 36%
Land Navigation 35 +5 40%
Prowl 25 +5 30%
Elective Skills
Host Armor Combat +5 56 +3 64%
Horsemanship +15 40/20 +5 60/40%
Outdoorsmanship *
Trap/ Mine Detection +10 25 +5 40%
Bio Comm +5 45 +5 55%
Secondary Skills
WP Staff +1 strike
Sign Language 25 +5 30%
Cook 35 +5 40%
O.C.C. Abilities
Attacks: 5 Parry: + 7 Roll: + 4 Kick : +2 dmg, see below
Strike: + 3 Dodge: + 7 Dmg +13
Initiative: + 1 Pull Punch: + 6 Disarm +1
Roundhouse kick : 3d6, Axe Kick: 2d8, Knee Strike: 1d8, Jump Kick: 4d10
Equipment:
military fatigues, 3 changes of clothes, survival knife (1d6 sdc), utility belt, first aid kit, Face Wrap, tinted goggles, hatchet (1d4 sdc), tent, knapsack, saddlebags, backpack, 2 waterskins, 2 weeks emergency rations
Weapons:
Bio Energy Rifle 2d8/4d8+ 21MD 1800ft 21/10 shots per hour
Concussion Quarterstaff 4d6 MD +45% knockdown
Acid Edged large Sword 4d6MD + 1d1MD for 1d4 additional turns
Ceramic Knife 1d6 MD
Vehicle:
Mega Steed MDC front legs: 42 back legs: 57 head: 85 body: 120
Speed 50mph max
Host Armor: Scathe Parasitc
speed 110 mph max PS 27 90yr lifespan Bio Regenerate 1d6 MD/ min
MDC by location: Arms 167 Legs: 177
Hands: 87 Feet: 107
Head: 147 Body: 340
Attacks: 8 Parry: + 13 (+1 head) Roll: + 10 Entangle: +1
Strike: + 7 Dodge: + 11 Autododge: +6
Initiative: + 7 Pull Punch: + 10 Disarm +5
restrained punch: 1d4MD normal punch: 1d6MD Power punch: 2d6
kick 2d4 elbow 1d6MD headbutt 1d4
Bonuses:
Kick +2d6 Punch +2d6 Headbutt +3d6
Bodyblock +5d6 Elbow +2d6
Features: Additional Skills:
Bio Comm Escape Artist 60%
Advanced Vision Camoflague 50%
Nightvision- perfect 20/20 nightsight Wilderness Survival 70%
Armored Eyes W.P. Paired Weapons
Heat Pits - sense heat- 30ft
- track by heat 72%
Motion Detector - can sense movement within 30 ft
Reinforced Exoskeleton
Horned Defense - does 2d10 MD to anyone attacking HtH
Enhanced Regeneration - 1d6 MD/ min
Enhanced Neurological Connections
Ambedextrous
Non Skid Pads- Hands and Feet
Horns(medium) - Demon-like
Medium Retractible Claws - both hands punch +2d6
ForeArm Bone Blade- Right arm, 6D6 MD +2 strike, +1 parry, +1 dodge, +1 roll
Scathe has light brown skin with blotches of green and grey that provide a camoflague effect. It's helm has demonic bull like (medium) horns and the faceplate is featureless except for the the cat-like eyes with a second pair of transparent eyelids and raised cheekbones to house heat pits. Rows of horns cascade down the body, with one on each arm from shoulder to the elbow, and three running down the back, starting just behind it's ears. One travels the length of its spine and the other pair spread to passs down the shoulder blades and fan out to the hips, ending at the knees. Below the right forearm houses a massive bone blade that extends from just beyond the wrist to end in a tapered scooped point halfway up it's outstretched upper arm. the fingers are slightly oversized to house it's retractible claws.
Living Armor: Dragon Scale Living Armor
Chameleon Skin - charcoal colored when not in use
Reinforced Skeleton
Bio Comm
Nightvision Eyes - ski goggle like
Small Horns - devil-like on forehead +1d6MD head butt
Combat Spurs- forearms 4d6MD +1 strike +2 parry
2x Spike Launchers - under forearms 2d4 MD, 200 ft range payload 2 +1 strike
Organic Rocket Launcher - left shoulder mounted 5d10 MD10 ft rad. 1 mile range +5strike,dodge
Mdc, by location:
Body 200 Arms 67 Legs 87 Head 87
-10% skill penalty regeneration 4d6/min +1 roll with punch
+1d6 headbutt, +3d6 bodyblock, +2d6 kicks,punches and elbows
Bio:
Born in the underground township of Northern Fork, Morgin volunteered for the forces of Barren Marsh when he was 18. He'd dreamed of joining the Dreadguard since he had first saw one in action defending his home from a Skitter Pod attack, but was assigned to the Roughneck training., as his father was before him. Determined to make up for his father's failings, Morg dedecated himself to the destruction of the machine to the point that he tends to attempt to solve most problems using brute force without thinking about the consequenses. His high confidence in himself comes acrossed as being brazen, and when coupled with his smart mouth, it tends to not sit well with his superiors unless they allow themselves chance to get to know him, which is rarely the case. Because of this, he rarely stays with one unit for long, and has been labelled a troublemaker by previous commanders. Despite this, he remains loyal to his commanding officers. He envies the Dreadguard, and secretly wishes to be elevated to that status someday. He also has great respect for Archangels, but his fear of heights prevented him from even considering becoming one ( not a Phobia, just really doesn't like them. He can withstand them if ordered to do so).
He has a deep rooted hatred of technojackers because one's lazyness was responsible for the death of his younger sister when she found one of the jacker's tools laying around and mistook it for a toy. He tries to hide his hatred when forced to work around jackers, but his normally sharp tongue goes razor sharp when dealing with them.
His father, Matthew Koch, was a disgrace and stripped of his host armor and thrown out of the house to live as an outcast after his cowardice act of abandoning his post during a machine attack allowed the machines to breach the defensive lines and cost the lives of over a hundred people. Morgin and the rest of his family disowned his father and have not heard from him since it happened nearly ten years ago. They presume he died, and don't care otherwise.