Post by Janxi on Jan 11, 2010 18:10:05 GMT -5
Character Name: Cpl. Janxi KC2079S
Alias: Jan, Janx, Duffy
Race: Mutant Jaglion
O.C.C.: CS Marine Recon
Occupation: Force Recon
Alignment: Aberrant
XP Level: 4
XP Points: 8,601
Next Level @ XP: 17,200
Sentiments/Non-Humans: Despises juicers above all, will even instigate with Coalition juicers with taunts. Dislikes most supernatural. Indifferent to most average D-bees.
Sentiments/Coalition: Loyal and ready to kill, especially if it means killing juicers. Will take delight in killing most coalition enemies. And fairly obedient to commanders, as long as her assignment means to kill.
Disposition: Protective toward her true friends, a little intimidated by Tori’s wild streak, and a feared adversary to all she deems enemy. Incapable of showing mercy and loves to torment.
ATTRIBUTES
I.Q.: 13
M.E.: 14
M.A.: 11
P.S.: 35 Supernatural
P.P.: 20
P.E.: 24 Supernatural
P.B.: 17
Speed: 34
PHYSICAL DATA
HP: 113
SDC: 133 Supernatural endurance
AR: 14
ISP: 47 recovers 2 per hour active, or 8 per hour sleeping or meditating
Age: 4
Sex: Female
Height: 6’04
Weight: 410 lbs
Description: A melanistic jaglion, with the heavy jaw of a jaguar, the powerful physique of a lion, and a blend of brown fur, black rosettes and tawny flecks
O.C.C. Skills
Speak American 98
Radio basic 70+5
Camouflage (replace Tanks/apc) 50 +5
Read sensors 50 +5
Weapon systems 65 +5
General athletics
Body building
Climbing 98/98
Running
Swimming 98
Wilderness survival 60 +5
WP energy rifle
WP energy pistol
WP heavy energy
WP knife
Hand to hand expert
MOS RLT Recon:
Prowl 70 +5
Sniper
Scuba 75 +5
Land navigation 64+4
Demo 79 +3
Underwater demo 71+3
Demo disposal 79 +3
OCC related
Boxing
Trap construction 47 +4
Tracking 65 +5
Parachuting 70 +5
Gymnastics:
Sense of balance 75+5 (acrobatics)
Work parallel bars and rings: 63+3
Climb rope: 86+2
Back flip 75+5
Armorer 60 +5
Basic Mechanics 55 +5
Secondary:
Archery and targeting
Wrestling
Pilot hover cycle 65 +5
Hunting
WP Rifle
Lore: Demon and monster (First level) 35 +5
Language: Demongoguery 60 +5
Combat Data
HTH Type: Expert
Number of Attacks: 7
Initiative Bonus: +6 (addl +6 round 1)
Strike Bonus: +7
Parry Bonus: +11 (addl +2 round 1)
Dodge Bonus: +10 (addl +3 round 1)
HTH Damage Bonus: +20
Bonus to Roll w/Punch: +7
Pull punch +1
Pin, incapacitate on 18, 19, 20
KO natural 20
Crush, squeeze=1d4
Bonus to Disarm:
Other:
Bite: 4d6 MD
Restrained punch: 5D6 sdc
Full punch 4D6 mdc
Power Punch (two attacks) 1D4X10
Claws 4d4 md
Kick attack: 5d6 md
Can sprint at double max speed for 1d4 minutes
Weapon Proficiencies
W.P. Energy Pistol (+3 aimed, +1 burst)
W.P. Energy Rifle (+3 aimed, +1 burst)
Energy Heavy (+3 aimed, +1 burst)
Bolt action (+3 aimed)
WP Knife (+1 strike if thrown, +1 strike, +1 parry)
W.P. Archery & Targeting +1 to parry with bow, +1 strike, 2 attacks
All single shots additional +2 if aimed-Sniping
Saving Throw Bonuses
+ 7 horror factor
+4 save disease
+18% coma/death
+5 vs. magic
Psionics 12 or better +2 to save
Psionics/natural abilities:
Sense psychic and magic energy 40 +5
Save vs. Coma/death +18%
Save vs. magic/ poison +5
Sense supernatural beings 56+2, track 12 +2, 26+3 if using abilities
Telepathy 4 isp
Sixth sense 2 isp
Jump 20 feet across, or 15 feet up
Nightvision
Judge distance and location of source of sound 84+2
Recognize and identify prey by sound 76+2 -20 artificial sound
Supernatural strength
Supernatural endurance
PB charm and impress 35 %
Equipment:
CA-5 armour with feline skull helmet, CNA-2 Commando armor for diving or on strike, dog boy armour if in the field camouflage uniforms-digital woodland pattern, dress uniforms, wet suit, O2 tank and regulator with bouyency controller, swim fins, snorkel, diving mask, sunglasses grey hued, air filter, first aid kit, RMK, IRMS grappling hook., 100 feet rope, canteen, ruck sack, utility belt, diving watch with cover, depth gauge, Media player, knit recon hat,3D camouflage suit (+10 to camouflage and prowl), jungle boots, water purifying canteen, 2 smoke grenades, four flares, one heavy fusion block, 2 plasma grenades, 5 heavy limpet mines, one set combat distancing binoculars with daytime covers, Leatherman multitool, two velociraptor claws, some hot sauce, tool kit, weapon repair kit, Benelli M4 shotgun, carry sling
CA-5 armour- non horned helmet MARPAT scheme
Weight: 20 lbs
Mobility: good; -5% to climb and -20% to prowl, swim
MDC by location:
Head/Helmet: 80
Arms: 70 each
Legs: 85
Main body:120
Dog Boy Riot armour, for field scouting WOODLAND MARPAT
MDC 55
CNA-2 Barracuda (camouflaged woodland MARPAT) For dives
Weight: 12 lbs
Mobility: superior, no penalties
MDC by location:
Head/Helmet: 55
Arms: 22
Legs: 40
Main body:55
Weapon Type: NG-45LP
Damage: 5D6 MD
Rate of Fire: Single shots only
Shots per clip: 8 shots
Number of Clips 5
Range 1200 ft
+1 strike, laser targeting
Weapon Name: JA-12 laser rifle
Damage: single: 4d6 three round 1d6x10+6 grenade, 3d6
Rate of Fire: Equal to H2H Attacks
Ammo type:long e-clips and canister
Payload: canister 30, longs 30, grenades 4
Number of Clips: 5, 2 bandoliers of 10 grenades worn
Range 4000 ft laser, 2000 feet grenade
Strike; Aimed: +1
CTT-P40, special mission modified sniping rifle, C-10 targeting system
Damage-single 1d6x10 MD, laser 2d6 md
Rate single shot
Ammo: 40 shots before need recharge
Range- 2000 ft
+3 strike. No bonus if scope malfunctions, carried in hard sided case in vehicle
Martin Firecat TR-5 compound bow, with hybrid cam
Range: 1000 ft
Damage- normal arrow 4D6
Quiver 1 14 normal arrows, 7 wooden arrows, 1 flare
Quiver 2
6 heavy explosive 2d6 mdc
6 high explocive 3D6
2 neural disruptor
4 smoke
2 Tracer bug
1 Flare
2 Sleeping gas
12 Gauge M4 shotgun
Weight 8.42 pounds
Damage 4d6 for 00 buckshot, 5D6 for slug
20 buckshot, 20 slug, semi automatic
7 round capacity
CSN-T30 torpedo
Torpedos 4d6 md to 15 feet, Range 400 ft under water, 3d6 mdc on land range 30 feet
Grenades (on land) 2d6, Range 1200 feet
Payload- 10 shots per drum, 3 underwater torpedo clips, 2 grenade clips, used only on diving missions
FIWS on CS juicer armour
Vibro blade 3d6 md
Particle beam-5d6 single, 1d6X10 dual shot
Range-500 ft
30 single, 15 dual shots
5 clips carried
MK-3 diving knife
1D6 SDC
Survival style K-bar
1d8 sdc
Silver edged bagh nakh (paired)
1D6 SDC
Background:
Janxi’s story began in the Juicer Uprising. Her mother Yolanda, one of the prototypes of kill cats was a lioness assigned as leader of Lone Star Pride 9, with four other lionesses of similar genetic matrix. Dr. Desmond Bradford noted lionesses hunted in prides, and cooperated on hunts better than males.
Pride 9’s mission was to serve in a region once known as Texarkana, to prevent juicers and headhunters from raiding CS settlements and convoys, and to keep supply lines flowing. The pride fought much like lions, working as a team to chase pray to another member, or ambushing small teams. They enjoyed a lot of success early into the conflict.
Yolanda’s pride became overconfident, facing only normal juicers, which they could overpower with relative ease. On their tenth ambush, that all changed. One of the juicers was a megajuicer. Stronger and faster than the cats realized. Before they realized they were outclassed, having killed three of his companions, the mega juicer turned the tables and had killed all but Yolanda. She barely escaped with her life.
The big cat returned to the scene, burying her four sisters, each under a tree, leaving a swipe of her claws across the trunk as an inscription. She would have revenge. The super juicer would die and all other juicers not aligned with the coalition. Her long-range communications were destroyed in the battle and her pride was dead. She was now a rogue.
Using her superior stealth skills, she tracked the wounded juicer to his camp where he was mending. She sniped to destroy his weapons, then struck to wound him. She shot from several positions to make him think he was surrounded, then gave a final roar as she sprinted out from the woods and tore him apart with just teeth and claws.
When he was dead, she tore the biocomp from his body and smashed it against a tree. From his drug harness, she broke off one of the hypodermic needles, and drilled a small hole in it, adding it to a chain she wore around her neck.
She proceeded on toward Newtown, stalking juicers and their allies. She never rushed in like she did before, but would spend days and weeks stalking a party. If one or two wandered off, especially at night, she would kill them. If any slept on watch, she struck. She no longer cared about the war, or the Coalition, thinking as a rogue female who lost her pride. She only wanted revenge. She studied juicers closely, learning to recognize their armour styles, their physiques and strengths and weaknesses. For example, the big dumb meaty ones, if torn from their armour, could be shredded. The tiny little fast ones could evade, but packed little punch. The super ones were the hardest targets, but she would thin their herds down and strike from afar.
As the Coalition triumphed in the siege, juicer forces ran. Her lion instincts told her this was like a migration of wildebeest in Africa. She followed the retreating herds of juicers as they migrated along the Mississippi valley, hunting and killing. She left behind many grisly scenes for others to find, mutilated corpses, heads on pikes, bodies impaled. Now and again she would roar, or allow a non-juicer survivor to flee. Juicers had no clue what she was. Some said she was a Raksasha. She became known as “The Demoncat.”
Bradford and other coalition commanders heard rumors of the Demon Cat. Some juicers even surrendered to nearby CS patrols rather than face another night hunted. CS officials thought she might be a feral cat that had given in to feline instincts. Others thought she might be a d-bee. From every juicer killed, she stole one hypo from the bio comp, adding it to her chain.
Long away from civilization and CS resupply, Yolanda, estrus control shot wore off. She could control her external signs of estrus to a degree, but not the pheromones. She was in a male’s assigned hunting ground.
As she was preparing to assault a small group, a Kill Cat melanistic jaguar sprung from his hide and tore apart the band with teeth and claws, to win Yolanda’s favor. The cat introduced himself as Boris. Yolanda, quite feral now, and Boris, maddened by a cat in heat, mated. They spent several weeks together. He would go to receive his resupply, and had no contraceptive shots, as there were no females known in his operating area. Mated, their human genes asserted themselves to a degree. They experienced something humans called love.
Though resupplying, Boris decided to eventually go AWOL, and join Yolanda’s quest to eliminate juicers. Though still six days from resupply, they abandoned the hunting ground and began to follow the herd again.
Boris, tragically, did not have Yolanda’s skill with juicers. He gave in to his instincts, and assaulted a band of hyperions, not bothering to flush them toward his mate waiting to crush them. They quickly eluded him, scattered and counterattacked, killing him from afar with laser fire. Yolanda stalked and killed the closest, then used her own rifle to kill the other three at range as they ran.
She was in tears as she buried her beloved Boris. This time, she gave the tree she buried her only other family under a left-handed swipe. She looked to her abdomen, though not showing, she felt life inside her. She swore a second oath. Not only would she dedicate her life to destroying the drugged men, but her cubs would be raised with the same purpose. This litter would be their father’s curse upon the drugged men.
She resumed hunting the migration, stealing food and weapons from her prey. After months, her pregnancy began to impede her performance. Juicers, predators themselves, began to hunt their hunter. She survived a few close calls, and escaped by sheer stealth once. Her nesting instinct took over. Despite leaving caches of weapons from Arkansas to near Tolkien, she realized there was nowhere to go but home.
Deadboys were shocked to see a big lioness, weak from her ordeal, and quite obviously pregnant stagger up. She wore hodgepodge armour, and carried juicer like weapons. Silently, she was admitted to a firebase on the frontier. She was returned to Lone Star by Death’s Head transport the next day.
Though first treated as a criminal by leaders for going AWOL and breeding without clearance, the tale of her odyssey changed minds quickly. Animal handlers conceded she was acting as a cat would, and by counting of her collection of hypodermics, had over 250 juicer kills. She would be allowed to keep her cubs.
Two weeks later, she gave birth to a pair of jaglions, both melanistic. The female she named Janxi, and the male she called Rampa. She selected names that sounded nothing like human names. Though they belonged to the humans, they would have a purpose beyond anything the skull wearers would give them.
Cats, unlike dogboys, were allowed to keep their cubs to serve as their teachers. Yolanda continued to instill a hatred of juicers to the two, but taught them to use their claws and teeth, to be stealthy, and finally, to use weapons. The cubs were stronger, meaner, and just as skilled as any Deadboys.
Rampa wanted to kill at once, and entered the kill cat program for advanced training. Janxi on the other hand, wanted opportunities to learn to kill even better than her mother taught her. She also wanted a measure of respect from the humans. With her mother’s permission, she sought entry into the Naval Infantry.
She excelled in basic training and was accepted into the recon school. She was stealthy, yet aggressive. Janxi trained with kill hounds, borgs, and even CS juicers. Though she despised the drug men, she kept her temper in check, barely. In combatives, she put one in the hospital and would have killed him if not pulled off by a drill sergeant. It was decided the juicer broke protocol first by growing too aggressive, and that Janxi defended herself, if only a bit too zealously. She graduated that course and was selected to be a scout sniper as well.
After recon school, given her father’s natural swimming skills, she was selected to study as a combat diver. Other than sea dogs, she was the best swimmer in her class and graduated near the top.
She sought a final recon skill, to get full Marine Recon training in Marine Corps Parachuting school. Like most cats, she has no fear of heights.
Upon completion of jump school, she and a dozen others were given the MOS 0326, Reconnaissance man, parachute and combat diver qualified. A parade was planned. She scanned the crowd for her mother, but saw nobody- no felines at all. Her brother was already deployed to Tolkien. Her mother was assigned at Lone Star as a feline combat instructor.
She returned to her mother’s quarters and went inside. There she found a JA-12 and a NG-45LP, along with a media player. She pressed play, and heard her mother’s strong, but purry voice.
“Janxi, you are the elite of the family now. You have your duty to do, and I have my mission that I must return to. I’ve raised you and Rampa to know your skills, while the Marines have forged you into a sword. Serve your Corps, serve your nation, and serve your father’s memory. May your aim first fall on the drug men, and may your claws rend their limbs from their bodies. Know that I love you and your brother above all, and I hope our paths will again cross. Still, I must be true to my oath to your father, and to your aunts. Oh, go to my bed, I have one last gift for you.”
Janxi went to the bed, and found a string of 100 drug harness needles, with a note with a pawprint. There was also a blank chain to start her own collection.
She knew exactly what the message was as she donned the chains, and took the same oath her mother taken. There will be death.
Interesting fact:
Because of her physique, Janxi is assigned CA-5 armor with a forearm weapon system. She finds it to be deliciously ironic that she wears CS juicer armour, and uses yet another juicer weapon system.
Personality:
Quiet and reserved around most, Janxi almost seems grim. In fights or combat, she is hyper aggressive and does not stop until she is victorious. Against juicers, she will be vicious, and attempt to tear them apart, or will toy with them from afar, sniping, setting traps and terrorizing them.
Hobbies:
Deer hunting! She loves it, and will use archery, rifles or her bare hands. She is a very outdoorsy catwoman, and dislikes urban environments. Like many Lone Star natives, she is fond of country music. Given her accent, hobbies, and attitude, she is seen as a red neck.
Alias: Jan, Janx, Duffy
Race: Mutant Jaglion
O.C.C.: CS Marine Recon
Occupation: Force Recon
Alignment: Aberrant
XP Level: 4
XP Points: 8,601
Next Level @ XP: 17,200
Sentiments/Non-Humans: Despises juicers above all, will even instigate with Coalition juicers with taunts. Dislikes most supernatural. Indifferent to most average D-bees.
Sentiments/Coalition: Loyal and ready to kill, especially if it means killing juicers. Will take delight in killing most coalition enemies. And fairly obedient to commanders, as long as her assignment means to kill.
Disposition: Protective toward her true friends, a little intimidated by Tori’s wild streak, and a feared adversary to all she deems enemy. Incapable of showing mercy and loves to torment.
ATTRIBUTES
I.Q.: 13
M.E.: 14
M.A.: 11
P.S.: 35 Supernatural
P.P.: 20
P.E.: 24 Supernatural
P.B.: 17
Speed: 34
PHYSICAL DATA
HP: 113
SDC: 133 Supernatural endurance
AR: 14
ISP: 47 recovers 2 per hour active, or 8 per hour sleeping or meditating
Age: 4
Sex: Female
Height: 6’04
Weight: 410 lbs
Description: A melanistic jaglion, with the heavy jaw of a jaguar, the powerful physique of a lion, and a blend of brown fur, black rosettes and tawny flecks
O.C.C. Skills
Speak American 98
Radio basic 70+5
Camouflage (replace Tanks/apc) 50 +5
Read sensors 50 +5
Weapon systems 65 +5
General athletics
Body building
Climbing 98/98
Running
Swimming 98
Wilderness survival 60 +5
WP energy rifle
WP energy pistol
WP heavy energy
WP knife
Hand to hand expert
MOS RLT Recon:
Prowl 70 +5
Sniper
Scuba 75 +5
Land navigation 64+4
Demo 79 +3
Underwater demo 71+3
Demo disposal 79 +3
OCC related
Boxing
Trap construction 47 +4
Tracking 65 +5
Parachuting 70 +5
Gymnastics:
Sense of balance 75+5 (acrobatics)
Work parallel bars and rings: 63+3
Climb rope: 86+2
Back flip 75+5
Armorer 60 +5
Basic Mechanics 55 +5
Secondary:
Archery and targeting
Wrestling
Pilot hover cycle 65 +5
Hunting
WP Rifle
Lore: Demon and monster (First level) 35 +5
Language: Demongoguery 60 +5
Combat Data
HTH Type: Expert
Number of Attacks: 7
Initiative Bonus: +6 (addl +6 round 1)
Strike Bonus: +7
Parry Bonus: +11 (addl +2 round 1)
Dodge Bonus: +10 (addl +3 round 1)
HTH Damage Bonus: +20
Bonus to Roll w/Punch: +7
Pull punch +1
Pin, incapacitate on 18, 19, 20
KO natural 20
Crush, squeeze=1d4
Bonus to Disarm:
Other:
Bite: 4d6 MD
Restrained punch: 5D6 sdc
Full punch 4D6 mdc
Power Punch (two attacks) 1D4X10
Claws 4d4 md
Kick attack: 5d6 md
Can sprint at double max speed for 1d4 minutes
Weapon Proficiencies
W.P. Energy Pistol (+3 aimed, +1 burst)
W.P. Energy Rifle (+3 aimed, +1 burst)
Energy Heavy (+3 aimed, +1 burst)
Bolt action (+3 aimed)
WP Knife (+1 strike if thrown, +1 strike, +1 parry)
W.P. Archery & Targeting +1 to parry with bow, +1 strike, 2 attacks
All single shots additional +2 if aimed-Sniping
Saving Throw Bonuses
+ 7 horror factor
+4 save disease
+18% coma/death
+5 vs. magic
Psionics 12 or better +2 to save
Psionics/natural abilities:
Sense psychic and magic energy 40 +5
Save vs. Coma/death +18%
Save vs. magic/ poison +5
Sense supernatural beings 56+2, track 12 +2, 26+3 if using abilities
Telepathy 4 isp
Sixth sense 2 isp
Jump 20 feet across, or 15 feet up
Nightvision
Judge distance and location of source of sound 84+2
Recognize and identify prey by sound 76+2 -20 artificial sound
Supernatural strength
Supernatural endurance
PB charm and impress 35 %
Equipment:
CA-5 armour with feline skull helmet, CNA-2 Commando armor for diving or on strike, dog boy armour if in the field camouflage uniforms-digital woodland pattern, dress uniforms, wet suit, O2 tank and regulator with bouyency controller, swim fins, snorkel, diving mask, sunglasses grey hued, air filter, first aid kit, RMK, IRMS grappling hook., 100 feet rope, canteen, ruck sack, utility belt, diving watch with cover, depth gauge, Media player, knit recon hat,3D camouflage suit (+10 to camouflage and prowl), jungle boots, water purifying canteen, 2 smoke grenades, four flares, one heavy fusion block, 2 plasma grenades, 5 heavy limpet mines, one set combat distancing binoculars with daytime covers, Leatherman multitool, two velociraptor claws, some hot sauce, tool kit, weapon repair kit, Benelli M4 shotgun, carry sling
CA-5 armour- non horned helmet MARPAT scheme
Weight: 20 lbs
Mobility: good; -5% to climb and -20% to prowl, swim
MDC by location:
Head/Helmet: 80
Arms: 70 each
Legs: 85
Main body:120
Dog Boy Riot armour, for field scouting WOODLAND MARPAT
MDC 55
CNA-2 Barracuda (camouflaged woodland MARPAT) For dives
Weight: 12 lbs
Mobility: superior, no penalties
MDC by location:
Head/Helmet: 55
Arms: 22
Legs: 40
Main body:55
Weapon Type: NG-45LP
Damage: 5D6 MD
Rate of Fire: Single shots only
Shots per clip: 8 shots
Number of Clips 5
Range 1200 ft
+1 strike, laser targeting
Weapon Name: JA-12 laser rifle
Damage: single: 4d6 three round 1d6x10+6 grenade, 3d6
Rate of Fire: Equal to H2H Attacks
Ammo type:long e-clips and canister
Payload: canister 30, longs 30, grenades 4
Number of Clips: 5, 2 bandoliers of 10 grenades worn
Range 4000 ft laser, 2000 feet grenade
Strike; Aimed: +1
CTT-P40, special mission modified sniping rifle, C-10 targeting system
Damage-single 1d6x10 MD, laser 2d6 md
Rate single shot
Ammo: 40 shots before need recharge
Range- 2000 ft
+3 strike. No bonus if scope malfunctions, carried in hard sided case in vehicle
Martin Firecat TR-5 compound bow, with hybrid cam
Range: 1000 ft
Damage- normal arrow 4D6
Quiver 1 14 normal arrows, 7 wooden arrows, 1 flare
Quiver 2
6 heavy explosive 2d6 mdc
6 high explocive 3D6
2 neural disruptor
4 smoke
2 Tracer bug
1 Flare
2 Sleeping gas
12 Gauge M4 shotgun
Weight 8.42 pounds
Damage 4d6 for 00 buckshot, 5D6 for slug
20 buckshot, 20 slug, semi automatic
7 round capacity
CSN-T30 torpedo
Torpedos 4d6 md to 15 feet, Range 400 ft under water, 3d6 mdc on land range 30 feet
Grenades (on land) 2d6, Range 1200 feet
Payload- 10 shots per drum, 3 underwater torpedo clips, 2 grenade clips, used only on diving missions
FIWS on CS juicer armour
Vibro blade 3d6 md
Particle beam-5d6 single, 1d6X10 dual shot
Range-500 ft
30 single, 15 dual shots
5 clips carried
MK-3 diving knife
1D6 SDC
Survival style K-bar
1d8 sdc
Silver edged bagh nakh (paired)
1D6 SDC
Background:
Janxi’s story began in the Juicer Uprising. Her mother Yolanda, one of the prototypes of kill cats was a lioness assigned as leader of Lone Star Pride 9, with four other lionesses of similar genetic matrix. Dr. Desmond Bradford noted lionesses hunted in prides, and cooperated on hunts better than males.
Pride 9’s mission was to serve in a region once known as Texarkana, to prevent juicers and headhunters from raiding CS settlements and convoys, and to keep supply lines flowing. The pride fought much like lions, working as a team to chase pray to another member, or ambushing small teams. They enjoyed a lot of success early into the conflict.
Yolanda’s pride became overconfident, facing only normal juicers, which they could overpower with relative ease. On their tenth ambush, that all changed. One of the juicers was a megajuicer. Stronger and faster than the cats realized. Before they realized they were outclassed, having killed three of his companions, the mega juicer turned the tables and had killed all but Yolanda. She barely escaped with her life.
The big cat returned to the scene, burying her four sisters, each under a tree, leaving a swipe of her claws across the trunk as an inscription. She would have revenge. The super juicer would die and all other juicers not aligned with the coalition. Her long-range communications were destroyed in the battle and her pride was dead. She was now a rogue.
Using her superior stealth skills, she tracked the wounded juicer to his camp where he was mending. She sniped to destroy his weapons, then struck to wound him. She shot from several positions to make him think he was surrounded, then gave a final roar as she sprinted out from the woods and tore him apart with just teeth and claws.
When he was dead, she tore the biocomp from his body and smashed it against a tree. From his drug harness, she broke off one of the hypodermic needles, and drilled a small hole in it, adding it to a chain she wore around her neck.
She proceeded on toward Newtown, stalking juicers and their allies. She never rushed in like she did before, but would spend days and weeks stalking a party. If one or two wandered off, especially at night, she would kill them. If any slept on watch, she struck. She no longer cared about the war, or the Coalition, thinking as a rogue female who lost her pride. She only wanted revenge. She studied juicers closely, learning to recognize their armour styles, their physiques and strengths and weaknesses. For example, the big dumb meaty ones, if torn from their armour, could be shredded. The tiny little fast ones could evade, but packed little punch. The super ones were the hardest targets, but she would thin their herds down and strike from afar.
As the Coalition triumphed in the siege, juicer forces ran. Her lion instincts told her this was like a migration of wildebeest in Africa. She followed the retreating herds of juicers as they migrated along the Mississippi valley, hunting and killing. She left behind many grisly scenes for others to find, mutilated corpses, heads on pikes, bodies impaled. Now and again she would roar, or allow a non-juicer survivor to flee. Juicers had no clue what she was. Some said she was a Raksasha. She became known as “The Demoncat.”
Bradford and other coalition commanders heard rumors of the Demon Cat. Some juicers even surrendered to nearby CS patrols rather than face another night hunted. CS officials thought she might be a feral cat that had given in to feline instincts. Others thought she might be a d-bee. From every juicer killed, she stole one hypo from the bio comp, adding it to her chain.
Long away from civilization and CS resupply, Yolanda, estrus control shot wore off. She could control her external signs of estrus to a degree, but not the pheromones. She was in a male’s assigned hunting ground.
As she was preparing to assault a small group, a Kill Cat melanistic jaguar sprung from his hide and tore apart the band with teeth and claws, to win Yolanda’s favor. The cat introduced himself as Boris. Yolanda, quite feral now, and Boris, maddened by a cat in heat, mated. They spent several weeks together. He would go to receive his resupply, and had no contraceptive shots, as there were no females known in his operating area. Mated, their human genes asserted themselves to a degree. They experienced something humans called love.
Though resupplying, Boris decided to eventually go AWOL, and join Yolanda’s quest to eliminate juicers. Though still six days from resupply, they abandoned the hunting ground and began to follow the herd again.
Boris, tragically, did not have Yolanda’s skill with juicers. He gave in to his instincts, and assaulted a band of hyperions, not bothering to flush them toward his mate waiting to crush them. They quickly eluded him, scattered and counterattacked, killing him from afar with laser fire. Yolanda stalked and killed the closest, then used her own rifle to kill the other three at range as they ran.
She was in tears as she buried her beloved Boris. This time, she gave the tree she buried her only other family under a left-handed swipe. She looked to her abdomen, though not showing, she felt life inside her. She swore a second oath. Not only would she dedicate her life to destroying the drugged men, but her cubs would be raised with the same purpose. This litter would be their father’s curse upon the drugged men.
She resumed hunting the migration, stealing food and weapons from her prey. After months, her pregnancy began to impede her performance. Juicers, predators themselves, began to hunt their hunter. She survived a few close calls, and escaped by sheer stealth once. Her nesting instinct took over. Despite leaving caches of weapons from Arkansas to near Tolkien, she realized there was nowhere to go but home.
Deadboys were shocked to see a big lioness, weak from her ordeal, and quite obviously pregnant stagger up. She wore hodgepodge armour, and carried juicer like weapons. Silently, she was admitted to a firebase on the frontier. She was returned to Lone Star by Death’s Head transport the next day.
Though first treated as a criminal by leaders for going AWOL and breeding without clearance, the tale of her odyssey changed minds quickly. Animal handlers conceded she was acting as a cat would, and by counting of her collection of hypodermics, had over 250 juicer kills. She would be allowed to keep her cubs.
Two weeks later, she gave birth to a pair of jaglions, both melanistic. The female she named Janxi, and the male she called Rampa. She selected names that sounded nothing like human names. Though they belonged to the humans, they would have a purpose beyond anything the skull wearers would give them.
Cats, unlike dogboys, were allowed to keep their cubs to serve as their teachers. Yolanda continued to instill a hatred of juicers to the two, but taught them to use their claws and teeth, to be stealthy, and finally, to use weapons. The cubs were stronger, meaner, and just as skilled as any Deadboys.
Rampa wanted to kill at once, and entered the kill cat program for advanced training. Janxi on the other hand, wanted opportunities to learn to kill even better than her mother taught her. She also wanted a measure of respect from the humans. With her mother’s permission, she sought entry into the Naval Infantry.
She excelled in basic training and was accepted into the recon school. She was stealthy, yet aggressive. Janxi trained with kill hounds, borgs, and even CS juicers. Though she despised the drug men, she kept her temper in check, barely. In combatives, she put one in the hospital and would have killed him if not pulled off by a drill sergeant. It was decided the juicer broke protocol first by growing too aggressive, and that Janxi defended herself, if only a bit too zealously. She graduated that course and was selected to be a scout sniper as well.
After recon school, given her father’s natural swimming skills, she was selected to study as a combat diver. Other than sea dogs, she was the best swimmer in her class and graduated near the top.
She sought a final recon skill, to get full Marine Recon training in Marine Corps Parachuting school. Like most cats, she has no fear of heights.
Upon completion of jump school, she and a dozen others were given the MOS 0326, Reconnaissance man, parachute and combat diver qualified. A parade was planned. She scanned the crowd for her mother, but saw nobody- no felines at all. Her brother was already deployed to Tolkien. Her mother was assigned at Lone Star as a feline combat instructor.
She returned to her mother’s quarters and went inside. There she found a JA-12 and a NG-45LP, along with a media player. She pressed play, and heard her mother’s strong, but purry voice.
“Janxi, you are the elite of the family now. You have your duty to do, and I have my mission that I must return to. I’ve raised you and Rampa to know your skills, while the Marines have forged you into a sword. Serve your Corps, serve your nation, and serve your father’s memory. May your aim first fall on the drug men, and may your claws rend their limbs from their bodies. Know that I love you and your brother above all, and I hope our paths will again cross. Still, I must be true to my oath to your father, and to your aunts. Oh, go to my bed, I have one last gift for you.”
Janxi went to the bed, and found a string of 100 drug harness needles, with a note with a pawprint. There was also a blank chain to start her own collection.
She knew exactly what the message was as she donned the chains, and took the same oath her mother taken. There will be death.
Interesting fact:
Because of her physique, Janxi is assigned CA-5 armor with a forearm weapon system. She finds it to be deliciously ironic that she wears CS juicer armour, and uses yet another juicer weapon system.
Personality:
Quiet and reserved around most, Janxi almost seems grim. In fights or combat, she is hyper aggressive and does not stop until she is victorious. Against juicers, she will be vicious, and attempt to tear them apart, or will toy with them from afar, sniping, setting traps and terrorizing them.
Hobbies:
Deer hunting! She loves it, and will use archery, rifles or her bare hands. She is a very outdoorsy catwoman, and dislikes urban environments. Like many Lone Star natives, she is fond of country music. Given her accent, hobbies, and attitude, she is seen as a red neck.