Post by Mierin on Aug 16, 2008 23:54:41 GMT -5
Character Name: Captain Samantha Fraser
Alias: Sam
Race: Human
O.C.C.: CS Commando
Occupation: Soldier
Alignment: Principled
XP Level: 6
XP Points: 25.502
Next Level @ XP: 36,000
Sentiments/Non-Humans: Treats all sentient beings with respect and courtesy unless they prove undeserving of it.
Sentiments/Coalition: Sad about the CS
Disposition: very protective of her troops. Very business like when on the job, but can be silly and friendly when not working.
ATTRIBUTES
I.Q.: 14
M.E.: 21 (+3 to save vs psionics, +4 to save vs insanity)
M.A.: 15
P.S.: 24 (+9 damage)
P.P.: 20 (+3 to strike/dodge/parry)
P.E.: 17 (+5% to save vs. coma/death, +1 to save vs. magic/poison)
P.B.: 12
Speed: 25
PHYSICAL DATA
HP: 45
SDC: 54
Age: 28
Sex: Female
Height: 5’9
Weight: 145 lbs
Description: Brown hair and hazel eyes
O.C.C. Skills
Math: Basic 95%, +5%
Radio: Basic 90%, +5%
Radio: Scrambler 75%, +5%
Language: American 98%
Language: Techno-can 91%, +3%
Land Navigation 74%, +4%
Intelligence 66%, +4%
Parachuting 90%, +5%
Pilot: Motorcycle 94%, +4%
Pilot: Robots & Power Armour 84%, +3%
Recognize Weapon Quality 67%, +5%
Wilderness Survival 75%, +5%
Climbing 85%, +5%
Running
W.P. Energy Pistol
W.P. Energy Rifle
W.P. Bolt Action Rifle
W.P. Archery & Targeting
Hand to Hand Commando
O.C.C. Related Skills
Detect Ambush 72%, +5%
Tracking 65%, +5%
Detect Concealment 65%, +5%
Sniper (+2 to strike on aimed shot)
(lvl 5) Pick Locks 39%, +5%
(lvl 5) Gymnastics
- auto kick attack (2d4)
- Sense of balance 53%, +3%
- Work parallel bars and rings 63%, +3%
- Back Flip 72%, +2%
- Climb Rope/Rappel 62%, +2%
- +2 to roll with impact, +2 to PS, +1 to PP, +2 to PE and +2D6 to sdc
Secondary Skills
Read Sensory equipment 60%, +5%
First Aid 75%, +5%
Prowl 60%, +5%
Swimming 70%, +5%
Combat Data
HTH Type: Commando
Number of Attacks: 5
Initiative Bonus: +3
Strike Bonus: +4
Parry Bonus: +5
Dodge Bonus: +5
HTH Damage Bonus: +7
Bonus to Roll w/Punch: +5
Bonus to Pull a Punch: +3
Bonus to Disarm:
Other:
Automatic Dodge
Automatic Body Flip/Throw 1D6+PS Damage (+2 bonus)
Body Block/Tackle 1D4+PS damage
Paired Weapons
Backward sweep kick – does no damage, purely a knock-down attack but cannot be parried (opponents can try to dodge, but at a -2 penalty)
Karate Kick (2D6 damage)
Critical Body Flip/Throw
Weapon Proficiencies
W.P. Energy Pistol (+3 to strike)
W.P. Energy Rifle (+2 to strike)
W.P. Bolt Action Rifle (+1 to strike)
W.P. Archery & Targeting (+3 to strike, +1 to parry with bow, +1 to disarm, Rate of Fire: 5 per melee round)
Saving Throw Bonuses
+3 to save vs psionics
+4 to save vs insanity
+2 to save vs Horror Factor
Equipment:
canteen, dress uniform, combat boots, uniform, walkie-talkie, four explosive grenades, air filter & gas mask, 2 smoke grenades, utility belt, two flares, pocket computer, vibro-knife, robot medical kit, IRMSS, survival knife, distancing binoculars
CA-3 Light “Dead Boy” Armour
Weight: 12 lbs
Mobility: Very good to good; -5% to climb and -10% to prowl
MDC by location:
Head/Helmet: 70
Arms: 55 each
Legs: 70
Main body: 80
Weapon Type: C-20 Laser Pistol
Damage: 2D6 MD
Rate of Fire: Standard
Number of Clips: 4
Weapon Name: C-12 Heavy Assault Laser Rifle
Damage: Setting 1: 4D6 MD, Setting 2: 2D6 MD & Setting 3: 6D6 SDC
Rate of Fire: Equal to H2H Attacks
Ammo type: e-clips
Payload: 20 MD blasts
Number of Clips: 4
MDC/SDC of weapon: MDC
Number of attacks: Equal to H2H Attacks
Strike; Aimed: +1
Alias: Sam
Race: Human
O.C.C.: CS Commando
Occupation: Soldier
Alignment: Principled
XP Level: 6
XP Points: 25.502
Next Level @ XP: 36,000
Sentiments/Non-Humans: Treats all sentient beings with respect and courtesy unless they prove undeserving of it.
Sentiments/Coalition: Sad about the CS
Disposition: very protective of her troops. Very business like when on the job, but can be silly and friendly when not working.
ATTRIBUTES
I.Q.: 14
M.E.: 21 (+3 to save vs psionics, +4 to save vs insanity)
M.A.: 15
P.S.: 24 (+9 damage)
P.P.: 20 (+3 to strike/dodge/parry)
P.E.: 17 (+5% to save vs. coma/death, +1 to save vs. magic/poison)
P.B.: 12
Speed: 25
PHYSICAL DATA
HP: 45
SDC: 54
Age: 28
Sex: Female
Height: 5’9
Weight: 145 lbs
Description: Brown hair and hazel eyes
O.C.C. Skills
Math: Basic 95%, +5%
Radio: Basic 90%, +5%
Radio: Scrambler 75%, +5%
Language: American 98%
Language: Techno-can 91%, +3%
Land Navigation 74%, +4%
Intelligence 66%, +4%
Parachuting 90%, +5%
Pilot: Motorcycle 94%, +4%
Pilot: Robots & Power Armour 84%, +3%
Recognize Weapon Quality 67%, +5%
Wilderness Survival 75%, +5%
Climbing 85%, +5%
Running
W.P. Energy Pistol
W.P. Energy Rifle
W.P. Bolt Action Rifle
W.P. Archery & Targeting
Hand to Hand Commando
O.C.C. Related Skills
Detect Ambush 72%, +5%
Tracking 65%, +5%
Detect Concealment 65%, +5%
Sniper (+2 to strike on aimed shot)
(lvl 5) Pick Locks 39%, +5%
(lvl 5) Gymnastics
- auto kick attack (2d4)
- Sense of balance 53%, +3%
- Work parallel bars and rings 63%, +3%
- Back Flip 72%, +2%
- Climb Rope/Rappel 62%, +2%
- +2 to roll with impact, +2 to PS, +1 to PP, +2 to PE and +2D6 to sdc
Secondary Skills
Read Sensory equipment 60%, +5%
First Aid 75%, +5%
Prowl 60%, +5%
Swimming 70%, +5%
Combat Data
HTH Type: Commando
Number of Attacks: 5
Initiative Bonus: +3
Strike Bonus: +4
Parry Bonus: +5
Dodge Bonus: +5
HTH Damage Bonus: +7
Bonus to Roll w/Punch: +5
Bonus to Pull a Punch: +3
Bonus to Disarm:
Other:
Automatic Dodge
Automatic Body Flip/Throw 1D6+PS Damage (+2 bonus)
Body Block/Tackle 1D4+PS damage
Paired Weapons
Backward sweep kick – does no damage, purely a knock-down attack but cannot be parried (opponents can try to dodge, but at a -2 penalty)
Karate Kick (2D6 damage)
Critical Body Flip/Throw
Weapon Proficiencies
W.P. Energy Pistol (+3 to strike)
W.P. Energy Rifle (+2 to strike)
W.P. Bolt Action Rifle (+1 to strike)
W.P. Archery & Targeting (+3 to strike, +1 to parry with bow, +1 to disarm, Rate of Fire: 5 per melee round)
Saving Throw Bonuses
+3 to save vs psionics
+4 to save vs insanity
+2 to save vs Horror Factor
Equipment:
canteen, dress uniform, combat boots, uniform, walkie-talkie, four explosive grenades, air filter & gas mask, 2 smoke grenades, utility belt, two flares, pocket computer, vibro-knife, robot medical kit, IRMSS, survival knife, distancing binoculars
CA-3 Light “Dead Boy” Armour
Weight: 12 lbs
Mobility: Very good to good; -5% to climb and -10% to prowl
MDC by location:
Head/Helmet: 70
Arms: 55 each
Legs: 70
Main body: 80
Weapon Type: C-20 Laser Pistol
Damage: 2D6 MD
Rate of Fire: Standard
Number of Clips: 4
Weapon Name: C-12 Heavy Assault Laser Rifle
Damage: Setting 1: 4D6 MD, Setting 2: 2D6 MD & Setting 3: 6D6 SDC
Rate of Fire: Equal to H2H Attacks
Ammo type: e-clips
Payload: 20 MD blasts
Number of Clips: 4
MDC/SDC of weapon: MDC
Number of attacks: Equal to H2H Attacks
Strike; Aimed: +1