Post by bladerider on Jan 22, 2009 17:16:33 GMT -5
Here you will find things of a magical nature...........
These potions are lining the shelves and there are more than one of each listed and more not listed:
Potions of healing (superior): 800 gold
Potions of negate poison: 500 gold
Potions of Fleet Feet: 800 gold
Potions of flight: 1200 gold
Potion of Invisibility: 800 gold
Potion of Impervious to fire: 600 gold
Potion of Impervious to cold: 400 gold
Potion to Negate Magic potions: 1200 gold
Potion to Negate Magic: 1200 gold
Potion of Sleep: 600 gold
Potion of Superhuman Strength: 1000 gold
Potion of Truth Serum: 800 gold
Potion of Speed: 800 gold
Potion of Speed of a Snail: 800 gold
Potion to Turn Self into Mist: 1500 gold
Potion of Metamorphosis Superior: 300 gold
Potion to Blind: 1000 gold
Potion of Mute: 800 gold
Potion of Tongues: 500 gold
Potion Swim as a Fish: 600 gold
Potion of the Might of the Palladium: 1500 gold
Powers are also sold here by the ounce:
Power of Sneezing: 200 gold
Itching Power: 100 gold
Fire Dust: 1500 gold
Power of heart of flame: 100 gold
Power of moon beam: 300 gold
Goblin Dust: 20 gold per five pound bag
Pixie Dust: 600 gold
Aura of non-scent: 300 gold per ounce
Container of much water (2): 20,000 gold
Flying Broom (3): 80,000 gold
Magic Restraints (6): 40,000 gold
Quill of Literacy (1): 10,000 gold
Magic Fabrics:
Boots of Fleetness (1) 30,000 Gold
Boots of Mystery (2): 30,000 gold
Cherubot Rope 80 gold per foot
Cloak of Guises (3) 30,000
Cloak of Invisibility (6) 50,000
Cloak of Shadows (1) 12,000
Environmental Tent:
9 two man tents: 2,000 gold.
6 four man tents: 3,500 gold.
8 man tent: 8,000 gold.
Enchanted Bags:
Small bag: 2000 gold
Medium bag: 6000 gold
Large bag: 15,000
Flying Carpet:
Small two person: 100,000 gold (1)
Large five person: 225 000 gold (1)
Gryphon Claws (2):
Magic Bandages: 30 gold per foot
Pit cloak: (3) 16,000 gold
Suit of Colors: (4) 8,000 gold
Thread of Iron: 50 gold per foot
Magic Weapons:
The Alchemist has two magical elven long bow:
1. +2 damage as an elven longbow with an effective range of 120M and max range of 250M.
Magical properties: Indestructible and +1D6 damage
2. +4 damage as an elven longbow with an effective range of 120M and max range of 250M.
Magical properties: Indestructible and Impervious to fire
Both sell for 30,000 Gold
Quiver of endless arrows:
1. Can magically store up to 100 arrows, 5000 gold
2. Can store 200 arrows. 10,000 gold
Magical Arrow's:
Flaming arrows: Bursts into flame as they are shot. Damage: 5D6 Anything it touches that is combustible bursts into flames as well. 200 Gold each.
Lightning Arrow: Creates a bolt of lightning in the air and once it becomes a bolt of lightning accelerates it's speed to double normal arrow, hitting the target almost instantaneously. Range is doubled, Damage 5D6 and electrocutes anything it touches or is touching the target. 200 Gold each.
Energy Arrow: Damage: 4D6. 150 gold each.
Arrow of snakes. Once fired the arrow turns into a snake and attacks the nearest target from wherever it lands inflicting 1D6 and has one attack per melee. 200 gold each.
Arrow of the Magic Pigeon: Arrow turns into a Pigeon and can deliver a message to anyone of the shooters choosing. 200 Gold each
Magic Blades: Note ALL blades are indestructable and all cost 40,000 gold
Long sword (3):+1D6 damage
Long Sword (1): +2D6 damage
Long Sword (2): Blinding Flash
Long Sword (2): Eternally Sharp, +3 damage
Long Sword (2): Flaming Sword 4D6 damage
Long Sword (2): Demon Slayer, Double Damage to demons
Long Sword (2): Spits Fireballs, 3 times a day, 3d6+2
Long Sword (2): Spits Lightning, 3 times a day, 3d6+6
Long Sword (2): Teleports 3 times a dayup to 5 miles
Long Sword (2): Turn holder invisible3 times a day for 10 minutes
Short Sword , Bastard Swords, Broad Swords and Daggers are all the same as above.
Mace (3): Thunder Hammer
War Hammer (3): Thunder Hammer
Dagger (30) Returns to wielder when thrown
Morning Star (4): Flaming Ball and Chain
Armor: All types of armor armor cost 20,000 and are noiseless plus one of these other options.
A.R. Enhancement, increases A.R. by one point
Buoyancy
Impervious to fire
Invisibility on armor
light weight
Weightless
Magic S.D.C.: adds 40 S.D.C. to armor
Turns holder invisible
Teleport
Magic armor clothes:
Cloak of Armor: A.R. 14, S.D.C.: 50, 20,000 gold
Enhanced Cloak of Armor: A.R. 14, S.D.C. 100, 30,000 gold
Clothes of armor (same as cloak of armor)
Cloak of Protection: A.R. 12, S.D.C.: 50, Imperv to fire, 15, 000 gold
Leather of Iron: A.R. 15, S.D.C.: 60, 30,000 gold
Enhanced Leather of Iron: A.R. 15, S.D.C.: 110, 40, 000
Super Enhanced Leather of Iron: A.R. 15, S.D.C.: 160, 50,000 gold
Clothes of Armor: A.R. 14, S.D.C.: 50, 20,000 gold
Enhances Clothes of Armor: A.R. 14, S.D.C. 100, 30,000 gold
(OCC: I'll think up more and post them here)
These potions are lining the shelves and there are more than one of each listed and more not listed:
Potions of healing (superior): 800 gold
Potions of negate poison: 500 gold
Potions of Fleet Feet: 800 gold
Potions of flight: 1200 gold
Potion of Invisibility: 800 gold
Potion of Impervious to fire: 600 gold
Potion of Impervious to cold: 400 gold
Potion to Negate Magic potions: 1200 gold
Potion to Negate Magic: 1200 gold
Potion of Sleep: 600 gold
Potion of Superhuman Strength: 1000 gold
Potion of Truth Serum: 800 gold
Potion of Speed: 800 gold
Potion of Speed of a Snail: 800 gold
Potion to Turn Self into Mist: 1500 gold
Potion of Metamorphosis Superior: 300 gold
Potion to Blind: 1000 gold
Potion of Mute: 800 gold
Potion of Tongues: 500 gold
Potion Swim as a Fish: 600 gold
Potion of the Might of the Palladium: 1500 gold
Powers are also sold here by the ounce:
Power of Sneezing: 200 gold
Itching Power: 100 gold
Fire Dust: 1500 gold
Power of heart of flame: 100 gold
Power of moon beam: 300 gold
Goblin Dust: 20 gold per five pound bag
Pixie Dust: 600 gold
Aura of non-scent: 300 gold per ounce
Container of much water (2): 20,000 gold
Flying Broom (3): 80,000 gold
Magic Restraints (6): 40,000 gold
Quill of Literacy (1): 10,000 gold
Magic Fabrics:
Boots of Fleetness (1) 30,000 Gold
Boots of Mystery (2): 30,000 gold
Cherubot Rope 80 gold per foot
Cloak of Guises (3) 30,000
Cloak of Invisibility (6) 50,000
Cloak of Shadows (1) 12,000
Environmental Tent:
9 two man tents: 2,000 gold.
6 four man tents: 3,500 gold.
8 man tent: 8,000 gold.
Enchanted Bags:
Small bag: 2000 gold
Medium bag: 6000 gold
Large bag: 15,000
Flying Carpet:
Small two person: 100,000 gold (1)
Large five person: 225 000 gold (1)
Gryphon Claws (2):
Magic Bandages: 30 gold per foot
Pit cloak: (3) 16,000 gold
Suit of Colors: (4) 8,000 gold
Thread of Iron: 50 gold per foot
Magic Weapons:
The Alchemist has two magical elven long bow:
1. +2 damage as an elven longbow with an effective range of 120M and max range of 250M.
Magical properties: Indestructible and +1D6 damage
2. +4 damage as an elven longbow with an effective range of 120M and max range of 250M.
Magical properties: Indestructible and Impervious to fire
Both sell for 30,000 Gold
Quiver of endless arrows:
1. Can magically store up to 100 arrows, 5000 gold
2. Can store 200 arrows. 10,000 gold
Magical Arrow's:
Flaming arrows: Bursts into flame as they are shot. Damage: 5D6 Anything it touches that is combustible bursts into flames as well. 200 Gold each.
Lightning Arrow: Creates a bolt of lightning in the air and once it becomes a bolt of lightning accelerates it's speed to double normal arrow, hitting the target almost instantaneously. Range is doubled, Damage 5D6 and electrocutes anything it touches or is touching the target. 200 Gold each.
Energy Arrow: Damage: 4D6. 150 gold each.
Arrow of snakes. Once fired the arrow turns into a snake and attacks the nearest target from wherever it lands inflicting 1D6 and has one attack per melee. 200 gold each.
Arrow of the Magic Pigeon: Arrow turns into a Pigeon and can deliver a message to anyone of the shooters choosing. 200 Gold each
Magic Blades: Note ALL blades are indestructable and all cost 40,000 gold
Long sword (3):+1D6 damage
Long Sword (1): +2D6 damage
Long Sword (2): Blinding Flash
Long Sword (2): Eternally Sharp, +3 damage
Long Sword (2): Flaming Sword 4D6 damage
Long Sword (2): Demon Slayer, Double Damage to demons
Long Sword (2): Spits Fireballs, 3 times a day, 3d6+2
Long Sword (2): Spits Lightning, 3 times a day, 3d6+6
Long Sword (2): Teleports 3 times a dayup to 5 miles
Long Sword (2): Turn holder invisible3 times a day for 10 minutes
Short Sword , Bastard Swords, Broad Swords and Daggers are all the same as above.
Mace (3): Thunder Hammer
War Hammer (3): Thunder Hammer
Dagger (30) Returns to wielder when thrown
Morning Star (4): Flaming Ball and Chain
Armor: All types of armor armor cost 20,000 and are noiseless plus one of these other options.
A.R. Enhancement, increases A.R. by one point
Buoyancy
Impervious to fire
Invisibility on armor
light weight
Weightless
Magic S.D.C.: adds 40 S.D.C. to armor
Turns holder invisible
Teleport
Magic armor clothes:
Cloak of Armor: A.R. 14, S.D.C.: 50, 20,000 gold
Enhanced Cloak of Armor: A.R. 14, S.D.C. 100, 30,000 gold
Clothes of armor (same as cloak of armor)
Cloak of Protection: A.R. 12, S.D.C.: 50, Imperv to fire, 15, 000 gold
Leather of Iron: A.R. 15, S.D.C.: 60, 30,000 gold
Enhanced Leather of Iron: A.R. 15, S.D.C.: 110, 40, 000
Super Enhanced Leather of Iron: A.R. 15, S.D.C.: 160, 50,000 gold
Clothes of Armor: A.R. 14, S.D.C.: 50, 20,000 gold
Enhances Clothes of Armor: A.R. 14, S.D.C. 100, 30,000 gold
(OCC: I'll think up more and post them here)