albatross
Player
Omega Shield game master
Posts: 2,021
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Post by albatross on Nov 25, 2008 21:36:47 GMT -5
CHARACTER DESIGN CONTEST
The next adventure I plan to run will need at least nine non-player characters. Although they are in the supporting cast, they'll be important to the plot and I'd like them to be really excellent. And I don't think I've got the creativity for awesomeness in that quantity.
Therefore! I will be taking submissions for the first ever Albatross Character Design Contest.
Rules:
1. Post as many character entries as meet the criteria. Go wild!
2. All of the characters should be between 14 and 18 years old. And they should be great heroes in the making - the kind of people who would be recruited by organizations worldwide. Mega heroes and custom (well-defined) powers are great. So are other well crafted characters.
3. Background should be on Heroes Earth. Present day. Race, gender, human or not doesn't matter. Interesting submissions preferred.
4. All submissions grant me (Albatross), my players and any successor moderators full use of the character. Including making any modifications or edits, using the character as a player or non-player character in any number of campaigns and in any desired plot device - such as killing the character, etc. If you don't want it broken, don't submit it. Submissions should be a gift. Thank you.
5. If you want to play your character or another submitted character in the planned adventure the request will be considered, although normal approvals will still apply. Just watch for openings and ask at that time. Any current character might need to go on vacation, because I wouldn't allow more than one character in this particular campaign. I'm a killjoy that way.
WINNERS:
VOTE WINNER - Submissions will be accepted from now until 12/18/08 for the voting contest. After 12/18 we'll set up a poll and votes will be counted until 12/28/08, with a winner announced after the 1st of the year.
JUDGE'S PICK - Submissions will still be accepted after 12/18/08 for the Judge's Pick contest until 12/28/08, with a winner announced after the first of the year.
Both winners will be mentioned positively in my signature line, and any of the characters may be featured in the next campaign I run, with the most consideration being given to both winners naturally.
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Post by dakota on Dec 1, 2008 11:47:37 GMT -5
just post characters her,?
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albatross
Player
Omega Shield game master
Posts: 2,021
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Post by albatross on Dec 1, 2008 18:26:07 GMT -5
Sure, that way everyone will be able to see them for voting later.
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Post by dakota on Dec 2, 2008 8:57:32 GMT -5
Here's my submission
NAME: Jackson Ferguson HP: 32 ALIASES: Jack , Shards S.D.C: 80 CLASS: mutant HEIGHT: 5'10" RACE: human WEIGHT: 162lbs GENDER: male AGE: 16 ALIGNMENT:Unprincipled LAND ORIGIN: US
DISPOSITION: Jake is somewhat shy and withdrawn. He finds it hard to make new friends because of his family's constant moving around. With his family, or anyone that can get close enough, he opens up and has a warm, caring personality and a dry sense of humor.
APPEARANCE: Jake has unusally black hair, blue eyes , a wiry build a pale complexion (mutant trait). He has his left ear pierced twice and has been considering getting his eyebrow done. He also has a tattoo of a chinese dragon on his left shoulderblade that his parents don't know about. He has glasses, but doesn't have to wear them all the time.
Though not completely into the goth scene, he does tend to paint his fingernails black and wear black clothing alot, or army fatigues. He is almost always wearing earbuds listening to " anything with guitars in it" on either his ipod or discman.
ATTRIBUTES: IQ: 15 Skill Bonus: +0 ME:10 Save Vs. Psionics/Insanity: 0 MA: 9 Trust/Intimidate: 0 PS: 17 S.D.C. Damage Bonus: +2 PP: 18 Melee Combat Strike/Parry/Dodge Bonus: +2 PE: 24 Save Vs. Magic/Poison: +5 Coma/Death: +18 PB: 15 Charm/Impress: 0 SPD:23 Running:
EDUCATION AND SKILLS: ( Programs, +%) SKILLS: Bonus Base %/lvl Total
Computer Program Computer Operations 5 40 5 45 Basic Electronic 5 30 5 35 Computer Programming 5 30 5 35 Computer Repaairs 5 25 5 30
Domestic Program: basic mathematics 5 45 5 50 Play Musical Instrument: Drums 5 35 5 40 Play Musical Instruments: Guitar 5 35 5 40 Cook 5 5 35 40
Secondary
HtH: Matial Arts First Aid 5 45 45 Photography 5 35 35 Pilot motorcycle 4 60 60 Radio:Basic 5 45 45 Fishing 5 40 40 WP: Blunt body building/weightlifting WP: Paired weapons
Bonuses: Attacks: 5 Parry: +2 Roll: + 5 Strike: +2 Dodge: +2 Disarm: +1 Initiative: + 5 Pull Punch: +6 Perception: +1 Damage: +2 automatic dodge +3
+8 save vs magic +3 vs toxins +8 vs poisons +3 vs psionics +38 vs coma/death
Powers
Lightning Reflexes: Tends to be fidgety and has trouble sleeping
Healing Factor – Recover 3SDC every 10 mins, recover 1 HP every 15, instantly regen 4d6HP twice/day. Does not fatigue, Fire/Cold do half damage, resistant to drugs, toxins, and poisons, no scars from healing, bones heal 10 times faster
Energy Fists
1. Energized Punch: 2D6 per punch, or 4D6 for a power punch attack; plus any bonus for a P.S. of 16 or higher. Attacks per Melee: Each punch counts as one melee attack, a power punch counts as two. Bonus: +1 to strike with fists and arms.
2. Power Clap/Burst: Range: 10 feet / level Damage: 1D4 points per level of experience. Attacks per Melee: Each power clap counts as two melee attacks.
3. Parry/Deflect: Roll a normal parry at +2, plus any P.P. attribute bonuses (no other parry bonuses apply). If successful, the attack is deflected and hits the ground 4D6 yards/meters away. allow parry melee weapons with his energy covered hands, even energy-based melee weapons, like a flaming sword, Psi-Sword, energy blade, plasma axe, etc., without fear of damage or injury.
Matter Expulsion: Bone
1. Create Bone Claws: Damage: 3D6 +2. Bonuses: +1 on initiative, +1 to parry and disarm, and +2 to pull punch when using Bone Claws.
2. Fire Shards of Bone: Range: 100 feet+50 feet/level Damage: 1D6 per each shard fired. He can fire one from each of the four fingers, one at a time or in volleys of 2, 3, or 4 (doing 2D6, 3D6, or 4D6 dmg Attacks per Melee: Each single shot or volley of 2-4 counts as one melee attack.
3. Create Bone Spear: . Range: Close combat or thrown up to 100 feet (30.5 m) +10 feet /level Damage: 3D6 + 2 Bonuses: +2 to strike when thrown, +1 to parry and disarm with the spear.
4. Bone Armor: A.R.: 14; has 100 S.D.C. +20/level+2 to roll with punch, cracked bones heal completely within 1D6+6 hours ;immune to disease that .
Equipment:
Bio: Air Force Colonel Jackson Alexander Ferguson Sr. always wanted a son to do all those father/son things with, and on the fifth try, he got one, sort of. Jack Jr., unfortunately, wasn't what the Colonel was looking for and was a dissapointment to his father which has caused an animosity between the pair over the years. He also resents that his father has tried to make it up for the lack of connection by buying him off with gifts and is thankful that they don't see each other much due to his father's assignment. He is close with his mom (Lydia), and confied in her when he needs someone to talk to. She tries to play down his feelings towards his father, but otherwise she favors him over his sisters.
Jack is one of those kids that never really fits in to a group at school, partly because his family moved around so much that he gave up trying. It has made him a bit of a loner and and outcast, but he has gotten used to it and now in his first year of high school, it no longer bothers him. This has also made him the target of abuse of other students. He is usually withdrawn and shys away from others, and more than one bully has taken advantage of this. He was never one for sports except for his skateboard, and prefers to spend his free time on his computer or toying with his electric guitar and drums, playing and singing along with the latest hits. He has considered trying to join a band with other students, but he isn't brave enough to ask. He also enjoys tinkering with his motorbike, but he usually does more harm than good. Since his father's latest posting has been made semi-permanent due to his impending retirement, Jack has toyed with the idea of getting up the nerve to try to make some friends.
Jack is the fifth child and only son in a family of six. He has four older sisters ( Alexandria(23), Diana(21), Tina and Claudia (18, twins)) and a younger sister ( Josephine( 13) ). He had dreaded high school because he would be in the same school as his twin sisters, but it never turned out to be a problem and he hardly sees them. At home is a different story. Being outnumbered five to one, he spends alot of time holed up in his room with his cat Deacon and his drums or his computer to keep himself from fighting with his sisters, especially Joe. He especially hates it when they call him any of the long list nicknames they have for him (Junior, Little Jack, etc, etc).
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albatross
Player
Omega Shield game master
Posts: 2,021
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Post by albatross on Dec 5, 2008 6:54:21 GMT -5
Foxglove
She is eighteen and currently studies education, with a focus on teaching physical education, at the University in Toyko and enjoys the Toyko nightlife. She is an active vigilante in Toyko, her enemies have given her the name Nightshade (they don't actually know who she is, the rumor is she never looks the same twice). She also works in various establishments throughout the city to support her lifestyle of fancy food, drinks, and large donations to charities. She is the most popular date for philanthropists attending galla events and a renowned charity fund raiser, though she is hard to track down.
Foxglove, Brandy Foxglove, Angel Foxglove, Cheyenne Bassovia, Rose, she has been called Nightshade though she never gives that name or acknowledges it. Her true name is kept secret.
Aberrant, she sees the world in good and evil, black and white. Those of Principled, Scruplous or Unprincipled Alignments are treated with respect and friendship, while those of selfish and evil alignments are marks for tricks, robbery and violence (even many of the Aberrant ones, unless they are charitable or respectable). She volunteers with charities at every opportunity and poisons drug dealers in their sleep.
She is a first class spy, gold digger, escort, stripper and assassin. First level Experiment.
Typically she appears as gorgeous petite brunette around five feet five inches tall. Her eyes are often blue, green, grey or hazel. Her hair is often long and always beautifully done, and she often dresses fashionably or scantily or both.
Strikingly beautiful, bold, friendly and gregarious, she lulls opponents into a vulnerable state using her charms, alcohol and occasionally drugs. She then captures or poisons them, often while they are intoxicated or asleep.
Intelligence Quotient 20 +6% to all skills (included) Mental Endurance 13 Mental Affinity 30 97% trust/intimidate Physical Strength 12 Physical Prowess 12 Physical Endurance 11 Physical Beauty 26-28 80%, 83%, 86% charm/impress Physical Speed 22
She isn't sure how she came by her powers, it appears to have been an accident that occurred in her childhood. As a teenager, she told each of her divorced parents that she was going to live with the other parent and to this day neither of them have figured out the truth. She sends them money, birthday cards and Christmas cards, but prefers her new life and doesn't tell them anything. She grew up dreaming she would be able to fly and have super strength and speed, but none of that came to pass and now she relishes using her unique abilities to defeat much more powerful opponents.
As a side effect, she is immune to all natural poisons, venoms and disease. Magic poisons have full effect, while synthetic poisons have half effect. She can eat poisonous plants and can drink others under the table. An avid drinker, she feels one tenth the effect of alcohol and can drink twice as much as even others of her abilities. She has successfully drunk supernatural beings into a stupor and she never suffers hangovers (super natural creatures can only drink four times normal).
Her powers are all minor powers and include: Brain Boost, Alter Physical Body, Extraordinary Mental Affinity, Extraordinary Phyical Beauty, Awe, and Heightened Sense of Taste.
Alter Physical Body: Change fingerprints at will, copy fingerprints 31%+5, Change Physical Beauty by 5%, Change appearance of age 5% per level, Change eye color any, cannot copy retinas, Change height two inches up or down per level, Change teeth spacing and teeth color by 25%, Lighten of darken hair by 33%, from light brown to deep dark brown, Lighten or darken skin color by 33%, typically tan all over. Add, eliminate or change one birthmark per level.
Extraordinary Mental Affinity: +10% to seduction, pick pockets, deception and sleight of hand (included)
Extraordinary Physical Beauty: +10% to investigation/research, interrogation, seduction, palming and pick pocket skills (included)
Awe: 10, +1 every other level 2, 4, 6, 8 etc.
Heightened Sense of Taste: Identify components. Drugs or chemicals are immediately apparent. May be able to identify point of origin in food, certain ingredients and proportions. Can tell type, year, bottling company and vineyard from a taste of wine. Recognize common items at 86%+4, exotic and poisons at 46%+5. +10% to cooking skill, professional quality (included).
H.P.: 16 S.D.C.: 62 Attacks: 3 Awe 10
Parry+1 Dodge+1 Roll+1
vs Horror Factor/Awe +11 vs Possession +2 vs Illusions +1
Skills:
+6% to all (included) +10% to seduction, pick pockets, deception and sleight of hand (included) +10% to investigation/research, interrogation, seduction, palming and pick pocket skills (included) +10% to cooking skill, professional quality (included).
Street Skills:
Seduction +26% Pick Pockets +26% Palming +26% Photography +6% Streetwise +20% Prowl +11% Dance +6% Cook +16%, professional English: native Literacy +6% Japanese +6% Race Car +6% Motorcyle +6% Athletics General Body Building Climbing +6% Swimming +6% Running
Items:
She has between $10,000 and $20,000 in subtle, high quality jewerly on her most of the time, always trading it in for new pieces or for cash. She has between $3,000 and $70,000 in cash in her purse depending on what she was up to last night, usually between three and thirteen thousand. She can obtain money or jewelry as gifts worth between $10,000 and $25,000 from men all over the world on any given day and she is able to raise between $100,000 and $300,000 on short notice for nearly any charity. She has raised or donated more than $10 million to charity in the past year. She regularly turns down multi-million dollar marketing contracts and frequently alters her appearance so as not to become a well recognized public figure.
Her only weapons are kitchen knives and a large collection of natural poisons, most of which taste delicious or go well with certain dishes and drinks. Since she is immune, she often shared poison with her victims.
She has an extensive collection of perfumes worth more than $100,000, lingerie worth $44,000, a wine and liquor collection worth $700,000, an apartment with a huge kitchen, walk in pantry and two large refrigerators stocked by the doorman, and a relatively small collection of clothes with only a few nice ones - she gets all her dates to take her shopping and donates her clothes immediately afterwards, has never been photgraphed at a charity event in the same outfit.
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albatross
Player
Omega Shield game master
Posts: 2,021
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Post by albatross on Dec 14, 2008 10:09:13 GMT -5
Great Horned Dragon Hatchling
Lacks a name. A child, considered anarchist alignment, though no real alignment yet. No occupation. First level Dragon Hatchling.
Seven days old, will reach full size in five weeks growing to about twenty feet long. Scales are a light bronze color, and the head, neck, back, wings and tail have spikes or horns. Can metamorphosis for two hours per level. Frequently appears as a short boy with dark hair hanging over one eye or the other.
IQ 32 +17/16/12% to skills (with base percentages of 0-30/30-60/60+) ME 28 +7 vs Psionics, Insanity MA 26 88% Trust/Intimidate PS 25 +10 to damage PP 30 +8 to Strike, Parry and Dodge PE 21 +3 vs Magic, Poison, +12% vs Coma/Death PB 30 92% Charm/Impress Spd 19, flying is 70mph
Can fly at 70 mph Nightvision is 90ft See the invisible Fire and cold resistant (half-damage) Bio-regenerate 1D4 x 10 per five minutes Metamorphosis, two hours, plus two hours per level Teleport 28%+2 Claws 2D6 Bite 2D4 Fire Breath 2D6, 60ft range Life span 6,000 years Trust/Intimidate 88% Charm/Impress 92%
Major Psionic
Psychic Diagnois Psychic Surgery See Aura Sixth Sense Speed Reading Total Recall Object Read Mind Block
Magic Knowledge: Full understanding, techno-wizard devices, read magic, use scrolls, recognize magic circles and enchantment. Can sense ley lines, nexus points and other dragons (general direction). Can learn two spells per level starting at level three.
HP 250 SDC PPE 80 ISP 100 Attacks: 3 Damage +10 Strike +8 Parry +8 Dodge +8 Pull punch +2 Roll+2
+3 vs Magic +3 vs Poison +7 vs Psionics +7 vs Insanity +12 % vs Coma/Death
Skills:
+17/16/12% to skills (with base percentages of 0-30/30-60/60+)
Dragonese - 98% Literacy - 98% Basic Math - 98% American - 98% Literacy - 98% Hand to Hand: Basic, +1 attack.
Cryptography Computer Operation Pilot Sailing Ship Pilot Power Armor Robot Combat: Elite
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albatross
Player
Omega Shield game master
Posts: 2,021
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Post by albatross on Jan 1, 2009 17:34:47 GMT -5
After careful consideration, I decided only to include other people's submissions - so the winner is Dakota, with the character Shards.
I still haven't come close to assembling all the characters I need, though I do have a few ideas I have yet to post, so I will continue this process in the OOC Omega Shield section and additional contrinutions are still welcome. Have a great 2009!
-Albatross
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