Post by kurff on Jun 30, 2008 19:17:09 GMT -5
Arcturis Mengsk
Alias: "Blacksmith"
Race: Human
Character Class: Field Scientist
Alignment: unprincipled
Experience Level: 1
Experience Points: 0
XP total for Next Level:
Sentiments/Native Nation:
Sentiments/Global Government: Views governments individually
Sentiments/Magic: none
Disposition: Focus, direct, but civil and Tends to be quiet and seek out his own goals
Insanity: None
ATTRIBUTES
IQ: 19 (+5% to skills)
ME: 20 (+3 save vs. Psionics and insanity)
MA: 14
PS: 15
PP: 25 (+5 to strike Parry dodge)
PE: 20 (+3 save vs. Magic/Poison, +10% vs. Coma Death)
PB: 12
SP: 15
PHYSICAL DATA:
PPE: 4
ISP: N/A
Chi: N/A
HP: 20
SDC: 30
Age: 23
Sex: male
Height: 5'10
Weight: 180
O.C.C. Skills
Computer Operation 85%+5%
Computer Programming 60%+5%
Paramedic 70%+5%
Math: Basic 98%+4%
Math: Advanced 83%+4%
Native Language: (…)
Native Literacy: (…)
OCC Related/Other Skills
Chemistry 80%+5%
Chemistry-Analytical 75%+5%
Computer Repair 55%+5%
Electrical Engineer 60%+5%
Mechanical Engineer 60%+5%
Navigation (Sea, Land, Air) 70%+5%
Navigation (Space) 70%+5%
Radio Basic 65%+5%
Read Sensory Instruments 50%+5%
Drive System Mechanincs 50%+5%
Life support System Mechanics 50%+5%
Spacecraft, General - 55%+5%
Oxygen Systems (62%+4%)
Electricity Generation (55% +5%)
Starship Mechanics (27+5%)
Jury-Rig on to it (30+5%)
Gymnastics-
-Sense of Balance: 70%+5%
-Climb rope: 79%+4%
-Climbing: 31%+6%
-Back Flip: 83%+8%
-Prowl: 40%+5%
Secondary Skills
Swimming 65%+8%
Pilot Motorcycle 69%+4%
Pilot Trucks 75%+4%
Spells/Powers/Psionics
None
Combat Data
HTH Type: Expert & Boxing
Number of Attacks: 5
Initiative Bonus:
Strike Bonus: +5
Auto Parry Bonus: +6
Dodge Bonus: +6
Roll w/Punch: +4
Roll w/Fall: +4
Roll w/Impact: +2
Pull a Punch:
Crit Strike: Natural 20
Entangle:
Damage:
Disarm:
Attacks and Damages:
Punch-1d4
Kick-1d6
Weapon Proficiencies
W.P. Handguns (+1 to strike at levels 2, 4, 6, 8, 10 12 and 14)
W.P. Shotgun (+1 to strike at levels 1, 3, 6, 10 and 14.)
Saving Throws:
Lethal Poisons 14 (+3)
Non-Lethal Poisons 16 (+3)
Harmful Drugs 15 (+3)
Acids (dodge!!)
Insanity 12 (+3)
Psionics 15 (+3)
Magic (spell) 12 (+3)
Magic (ritual) 15 (+3)
+10% vs. Death Coma
Equipment:
Field Terminal
Min-Tool Pack
Signal Flares (x3)
Infrared Distancing Binoculars
Multi-Optic Goggles (protective, tinted)
Air Filter
Geiger Counter
Utility Belt
Wrist Radio
Uniform
Work Clothes
Radiation Suit/Work Armour
Survival pack
Small Arms
none
Armor:
Armored long Coat-
Field Mechanics Armour-
Money: varies, but usually not very much. Most of it will be invested in gear and his research.
Arcturis Mengsk once worked for a large corporation. He was unimpressed with there willingness to create weapons of massive destruction for profit.
He has a dislike for weapons. While understanding there need he saw no need to make weapons of massive scale. He left the company when he caught the rumor they were making one.