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Post by Renekin Skywalker on May 27, 2008 10:37:35 GMT -5
For reasons known only to me and one other person, I'm going to be starting a new game...
Unlike those other two space-opera games which are epoch-making in their potential biggety, this will steer clear of such (mostly because I don't want to compete in biggety or GM/player ideas).
Instead, since I prefer more of a personal drama, it'll be a simpler sort of space setting. Drawing on ideas from such sci-fi shows as Starhunter, Firefly, Dans Une Galaxie Près de Chez Vous, and possibly Pigs in Space, and the oldie Mutants in Orbit, This will be a much simpler game, without super-mutant-über-pilots, but sort of blue-collar space folks doing a living, and the hilarity that ensues from it.
Also, unlike the others, I haven't decided exactly the races or character types, but, knowing me, they're be a long, but focused list.
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Post by dakota on May 27, 2008 12:11:35 GMT -5
Sounds more Red Dwarf-ish to me
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Post by Renekin Skywalker on May 27, 2008 14:05:01 GMT -5
Sounds more Red Dwarf-ish to me Red Dwarf! That's the one I forgot... Except, instead of being four lonely guys in space, there'll be people around.
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Dome
Resident
Game Master
Posts: 5,371
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Post by Dome on May 28, 2008 14:39:40 GMT -5
Firefly is the only one on that list I am familiar with, so i will have to wait for you to add further details before i can say yea or ney,
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Post by Renekin Skywalker on May 28, 2008 19:03:46 GMT -5
Well... it really is a lot like Firefly, where the ship is sort of the staging point for adventures, including smuggling, scavenging, shinnanegans and such like.
No companions, though.
OK. I've decided: you're all humans. "Humans?! Boring old 3D6 for 8 attributes human?" Yep, the same. "But what about choice?"
Here's your choice.
OCCs for Space game *: new added as an after thought
Mutants in Orbit Astrologer OCC (Mutants in Orbit) Cyberjack/hacker (Mutants in Orbit) Defense Officer (Mutants in Orbit) Energy Specialist (Mutants in Orbit) Guard (Mutants in Orbit) jack of All Trades (Mutants in Orbit) Medic (Mutants in Orbit) Miner (Mutants in Orbit) Space Pilot (Mutants in Orbit) Research Scientist (Mutants in Orbit) Salvage Expert (Mutants in Orbit) Freebooter (Mutants in Orbit) Ship Engineer (Mutants in Orbit) Survival systems Technician (Mutants in Orbit) Trader (Mutants in Orbit)
HU2 Hardware: Mechanical Genius (HU2) Hardware: Weapons Genius (HU2) Hardware: Electrical Genius (HU2) *A normal, educated person on HU2 skill rules, with the 8 attributes as normal and then select an education as normal, thinking about what you'ld want the fellow to do.
Rifts City rat and variants (NO cybernetics. NONE! Don't ask. If they're there, I take'em off the sheet and your PC's a cripple) (RUE/Main book) Operator (non-psychic) (RUE/Main book) *Body Fixer (Cybernetic medicine skills refer to biosystems... See later comment on cybernetic/biosystems/cloned parts) Sports Man (Rifts: Australia) Technologist (Rifts: Australia) City trader (Rifts: Australia) Smuggler (Rifts: Mercenaries) Gunfighter (Rifts: New West) Justice Ranger (retired from active service) (Rifts: New West) Sherriff/Lawman (retired from active service) (Rifts: New West) Preacher (Rifts: New West) Spacer (Phase World) Runner (Phase World) OCCs from an organized military (Since this isn't actually Rifts Earth, such people would have the skills, but not the social background, so a CS Grunt wouldn't actually be from the CS) (retired from active service)
Beyond the Supernatural Bounty HUnter Communications Engineer Computer Programmer Computer Technician Espionage Agent (retired from active service) Fire&Rescue Medicine: Medical Doctor Medicine: Paramedic Police: Undercover Police: Others (retired from active service) Professional Driver Security Specialist
Odds are, if it's not there, it's not gonna be. Also, where possible, try and orient the PC to a space-faring skillset.
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Dome
Resident
Game Master
Posts: 5,371
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Post by Dome on May 28, 2008 20:59:05 GMT -5
Wonder if I have Mutants in Orbit. If not, I'll have to use one of the HU2 OCC's
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Post by Renekin Skywalker on May 29, 2008 13:08:16 GMT -5
OK, so I beefed up the skill options for HU2. You are no longer forced to use the hardware classes if you want to have a pilot, for example. When making the PCs, remember, there's no need to power-game-stat the PCs, I'm aiming for normal Joes and Janes and Jaynes and Jos roughing it out in between planets, not Captain Picards and Luke Skywalkers... Of course, most importantly, we have time... maybe I'll wait until Dome submits the PC, then start the entries for the rest?
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Post by Mierin on May 29, 2008 13:20:20 GMT -5
I know you and I talked about my playing Jessica, the Weapons expert. What level to start off with? 1?
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Post by Renekin Skywalker on May 29, 2008 13:40:53 GMT -5
Yep, she would be level 1.
A weapons expert may have many uses... like... expertly weaponing?... An adventure for her already forms...
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Post by Mierin on May 29, 2008 14:12:34 GMT -5
Darn... she's already at lvl 3 Oh well.
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Post by Renekin Skywalker on May 29, 2008 17:01:08 GMT -5
Life is so full of hardship, you poor thing.
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Post by Mierin on May 29, 2008 18:34:03 GMT -5
*nods solemnly* It really really is.
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Post by Renekin Skywalker on May 30, 2008 7:38:40 GMT -5
Now, I'm sure you're all thinking: "If this is a space game, which is in the future, why are there no cybernetics allowed?" Well, biosystems, I suppose would be allow, though I'm sure the cloning of live organs would have been determined as the better medical process in space, since cybernetics are resource-intensive where as cloning is not as much... or won't have been.
So, this means, instead of getting a cybernetic heart to replace it, you get your own heart. Instead of a bionic hand, you get a bio-systems hand - or a hook, big shiney hook what for killing Peter Pan - instead of a cybernetic eye, you get... you get... an eyepatch. A pretty one, with flowers embroidered on it, since it's difficult to work with nerves.
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Post by dakota on May 31, 2008 4:08:12 GMT -5
Was thinking of playing my Body Fixer, but thats not on the list for some reason. Must be a too powerful character type...
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Post by Renekin Skywalker on May 31, 2008 7:39:22 GMT -5
What? You mean the Electrical Genius isn't the same thing? Go figure.... It's been added... seeing as how I've got, like three similar options.
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