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Post by Renekin Skywalker on Jun 3, 2008 19:23:40 GMT -5
Nah, I'm just screwing with him...
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Post by doc on Jun 3, 2008 20:34:33 GMT -5
...which he really shouldn't do, all things considered.
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Post by dakota on Jun 4, 2008 4:12:34 GMT -5
There are non-Epoch Rider Bio-Freaks. Just saying. But if you want to go that way, I'm all for it Doesn't have to be, but you put the idea in my head. We can talk about it later.
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Post by Renekin Skywalker on Jun 4, 2008 15:50:17 GMT -5
Well... I gots my Pic, I'll just have to dust the ol' file folder off...
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Post by doc on Jun 27, 2008 20:01:28 GMT -5
TARLOK SHIPS
TARLOK KILLCARRIER.
Exactly what it sounds like. The Killcarrier is designed as a large scale deployer of Tarlok Fighter craft. It is said that a KillCarrier, with all fighters deployed, can "Choke the sky" of any would-be foe.
Ship Class: Deployer Weight: 10,000 tonnes Crew: 2180 ship's crew (including mechanics) plus a compliment of 1000 troops for ground deployment, and all fighter crews. Power System: Nuclear Maximum Speed: Sub-Relativistic - best speed is 2% Lightspeed Fighter Compliment: 200 Anhilators, 50 Killships and 2 Blood Daggers (Large scale lander craft meant to deploy ground troops). Armor: Battleship Armor for the Main ship, Launch Bay armor for the two exterior launchbays
Systems: Military Sensors, Training Facilities, Hull Breach Systems, 10 Cargo Docks, Atmospheric Recycling, and Artificial gravity (Maintained via ship's rotation other elaborate means)
Weapons and Military Armaments: Anti-Ship Laser Battery - 100 Laser turrets meant to destroy incoming enemy fighter craft and to defend against enemy missiles. 1000 Power Armor suits for Ground Troops.
TARLOK PLANETCRUSHER.
The Tarlok's primary Destroyer, meant for planetary bombardment once orbital superiority has been achieved by the Kill Carriers.
Ship Class: Battleship Weight: 5,000 tonnes Crew: 1000 ship's crew (including mechanics) plus a compliment of 1000 troops for ground deployment. Power System: Nuclear Maximum Speed: Sub-Relativistic - best speed is 2% Lightspeed Fighter Compliment: 2 Blood Daggers (Large scale lander craft meant to deploy ground troops). Armor: Battleship Armor
Systems: Military Sensors, 10 Cargo Docks, Atmospheric Recycling, and Artificial gravity (Maintained via ship's rotation other elaborate means)
Weapons and Military Armaments: Anti-Ship Laser Battery - 100 Laser turrets meant to destroy incoming enemy fighter craft and to defend against enemy missiles. Great Cannon - Capable of massive Planetary bombardment or destroying enemy ships. Ballistic Missiles - Each Planetcrusher carries two ballistic missiles meant to destroy or devestate enemy planetary holdings. Common payloads are nuclear or bio-warfare. 1000 Power Armor suits for Ground Troops.
SEERONIAN SHIPS
SEERONIAN SILVER DART
"OK you grunts, listen up! Today you unbelievably lucky hicks from the pits' end of Rylor get to actually learn about the first new space fighter made since the occupation ended! This here is the Silver Dart, and she's a pretty little thing, isn't she? Oh, you better love'er, because she's the only thing standing between you and sucking vaccuum, got me? She's faster than the Killships, more maneuverable, and has some nice weapons that will chew them up. Problem is, no matter how good you think you are, the 'loks can take higher Gs than you can...especially a tiny little thing like you, Medez. So, you make sure, that when you engage'em, you link up with your commands, you pick your targets, and you shoot better than you ever shot anything in your damn life! Let's get to work!"
Ship Class: Light Fighter Weight: 20 tonnes Crew: 1 Power System: Gravity Drive Maximum Speed: Special - close to a planet or large mass (even in a normal solar system), the Silver Dart can go relativistic and reach speeds of 30% Lightspeed. However, at greater distances, this trails off considerably. Armor: None, However, the Silver Darts have Reflective Coatings (1/2 damage from Lasers) and Alumina Clouds and Anti-Missile Chaff dispensers to provide considerable protection from enemy fighters.
Systems: Basic Sensors, Hull Breach Systems, Trans-Atmospheric Capabilities, Atmospheric Tank and Atmospheric Recycling, Targeting Systems, Radar, Satelite Uplink, Maneuvering Thrusters.
Weapons and Military Armaments: 2 Light Railguns with 4 Auto-Reloads each 2 Short Range Missiles (Plasma or High Explosive are standard warheads) 2 Particle Beams 1 Ion Blaster (Short Range)
THE VICTORY
The first of its kind. The first starship native to the system that can travel at FTL and travel through spacial folds. If it fails, then all is lost for Seeron.
Ship Class: Destroyer Weight: 1,000 tonnes Crew: 284 normally, but in a pinch can accomodate an additional 400 (but it will be very, very crowded). Power System: Gravity Drive Maximum Speed: in a normal solar system, the Victory can go relativistic and reach speeds of 75% Lightspeed, and can use it's Hyper-Gravitic drive to use point-to-point travel provided there is a gravity well or other phenomenon present to allow for travel. However, at greater distances, this trails off considerably.
Armor: Battleship Armor for the Main ship, Launch Bay armor for the two exterior launchbays. Stealth Coating makes the ship difficult to track using all known forms of detection
Systems: Military Sensors, Geologic Sensors, Science Sensors, Satellite Computer (with uplink), Targeting Computer, Advanced Sensors, Collision Warning, Super Navigiation Computer, Training Facilities, Hull Breach Systems, 5 Cargo Docks, Atmospheric Recycling, Artificial gravity, Electronic Counter Measures, Atmospheric Reserve tanks
Fighter Compliment: In the two Launch bays are six (6) Silver Dart fighters, one Large Scale Lander and one Small Scale Lander.
Weapons and Military Armaments: Heavy Mass Driver - A giant Rail Gun used to destroy enemy vessels Anti-Ship Rail Gun Battery (2) -these batteries are designed to destroy incoming enemy missiles and fighters. Autoloading, targeting, turret armor are all included. Six Long Range Missile Launchers with Auto Loaders and 30 Reloads (Standard compliment are Plasma and Nuclear) 20 Power Armor suits for Emergency Use.
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Post by Marcethus on Jul 25, 2008 7:53:14 GMT -5
I have a Talus Mutant Elite Freedom Fighter. I just have to flesh out the background and bio for him.
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Post by chromalfean on Jul 27, 2008 8:10:41 GMT -5
so where do I sign up? I want to apply for the xeno-linguist position playing a Blhaze. always wanted to try one of those. perfect for the job since they can communicate in any spoken language.
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Post by doc on Jul 27, 2008 8:23:30 GMT -5
Sounds fine Chormalfean
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Post by doc on Aug 31, 2008 12:09:07 GMT -5
OK, I'm starting to get ready to run this. So I'm going to need people to submit their character ideas here, in this thread, for my approval. Full write-ups and my word is final.
If there's enough players and a good mix, I'll begin very soon.
Doc
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Post by dakota on Sept 1, 2008 4:32:07 GMT -5
Isuppose you want me to set up your forum now?
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Post by doc on Sept 1, 2008 9:03:32 GMT -5
Not yet. I want to get the full "cast" of PCs picked out, so then I can finish designing the NPCs I'll need to make. Unlike my other games in the past, I don't want a lot of overlapping, so I'll design NPC support cast around the players.
Doc
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Post by Marcethus on Sept 1, 2008 19:35:54 GMT -5
I have an idea for a Talus Mutant Elite Freedom Fighter either as a Fighter pilot or Special forces ground pounder specialist type. Which I do can depend on what others are playing.
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Post by jeflint on Sept 1, 2008 21:10:08 GMT -5
I'm always up for playing Roguish sorts if you have need for a smuggler/thief type.
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Post by doc on Sept 4, 2008 22:51:12 GMT -5
jeflint, see above to give you an idea what I want
Marcethus, either is fine, but I suggest you go ahead and make the PC the way you want it instead of waiting for others.
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Post by Marcethus on Sept 5, 2008 1:14:23 GMT -5
Duly noted just was figuring a rough idea for chara haven't even started on 'im yet.
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