Post by Mierin on Mar 25, 2008 19:52:01 GMT -5
NAME: Miranda Sutherland HP: 55
ALIASES: Wind Chill S.D.C: 64+50 (when in APS form)
CLASS: Mutant HEIGHT: 5’9
RACE: Human WEIGHT: 135 lbs
GENDER: Female AGE: 21
ALIGNMENT: Unprincipled LAND ORIGIN: Australia
LEVEL: 6 AR: 14 (When in ice or fire form)
EXPERIENCE POINTS: 24,601 XP TO NEXT LVL: 34,701
ATTRIBUTES:
IQ: 17 Skill Bonus: +3%
ME: 24 Save Vs. Psionics/Insanity: +5 / +7
MA: 13 Trust/Intimidate:
PS: 16 S.D.C. Damage Bonus: +1
PP: 13 Melee Combat Strike/Parry/Dodge Bonus:
PE: 18 Save Vs. Magic/Poison: +5 Coma/Death: 26%
PB: 13 Charm/Impress:
SPD: 33 Running:
Saves:
+6 to save vs. mind altering drugs
+6 to save vs. horror factor
+6 to save vs. possession
+1 to save vs. magical illusions
+3 to save vs magic, poison & toxins
+3 to save vs psionic attacks
needs a 12 to save vs. psionic attacks (plus ME bonus)
EDUCATION AND SKILLS: ( Programs, +%)
SKILLS:
Pilot: Automobile 76%
American 98%
Literacy: American 98%
Basic Math 76%
Program #1
Computer Operation
Basic Electronics 78%
Computer Operations 98%
Computers Programming 78%
Computer Repairs 73%
Program #2
Science Program
Advanced Mathematics 93%
Computer Operations (added in Program #1)
Chemistry 78%
Biology 78%
Anthropology 68%
Astrophysics 73%
Secondary Skills
Astronomy 58%
Language: Italian 83%
Literacy: Italian 63%
Research 83%
First Aid 78%
Cook 68%
Swimming 83%
Prowl 28%
Running
H2H: Basic
General Athletics
WP Ancient: Sword
WP Modern: Semi-Auto Pistol
WP Targeting (+2 to strike)
Super Abilities
Major: APS: Ice
Major: APS Fire
Minor: Healing Factor
Minor: Extraordinary Mental Endurance
Minor: Manipulate Kinetic Energy (pg 235)
Unstable: Grows in power with experience and age. Gets a new power at levels 10 & 15.
Bonuses:
Attacks: 6
Parry: +4 (+5 sword)
Roll: +3
Strike: + 1 (+2 sword)
Dodge: +3
Initiative: +1
Pull Punch: +2
Kick attacks: Karate style kick does 2D4 damage or Snap Kick does 1D6 damage
Equipment:
A few changes of clothes, telescope, textbooks for school, laptop computer to take notes and prepare assignments, black mini
Weapons:
Long Sword (2D6 Damage)
Box of 50 Ball Bearings (1D4 Damage)
Vehicle:
Bio:
Miranda, a foreign exchange student, came to the US from Australia originally to go to school. She does her best to keep her powers hidden from her friends at school, not sure of how they would react to them.
- Miranda is usually a very cheerful person that gets along with the people that she meets. However, whenever Miranda is stressed or upset, she tends to withdraw into herself and becomes very quiet. She enjoys running especially when things are troubling her as it helps her think about her problems and try to find a solution to them. She doesn’t lose her temper very often, but when she does, it’s usually very explosive.
Physical description:
- Miranda has red hair and blue eyes; her family calls her ‘Red’, thanks to her hair and her fiery temper, but due to her powers over ice, she likes to call herself ‘Wind Chill’ ‘cause she thinks it sounds cool.
- Usually can be seen in jeans and a t-shirt or sweater. Doesn’t like to get dressed up, but will for special occasions
ALIASES: Wind Chill S.D.C: 64+50 (when in APS form)
CLASS: Mutant HEIGHT: 5’9
RACE: Human WEIGHT: 135 lbs
GENDER: Female AGE: 21
ALIGNMENT: Unprincipled LAND ORIGIN: Australia
LEVEL: 6 AR: 14 (When in ice or fire form)
EXPERIENCE POINTS: 24,601 XP TO NEXT LVL: 34,701
ATTRIBUTES:
IQ: 17 Skill Bonus: +3%
ME: 24 Save Vs. Psionics/Insanity: +5 / +7
MA: 13 Trust/Intimidate:
PS: 16 S.D.C. Damage Bonus: +1
PP: 13 Melee Combat Strike/Parry/Dodge Bonus:
PE: 18 Save Vs. Magic/Poison: +5 Coma/Death: 26%
PB: 13 Charm/Impress:
SPD: 33 Running:
Saves:
+6 to save vs. mind altering drugs
+6 to save vs. horror factor
+6 to save vs. possession
+1 to save vs. magical illusions
+3 to save vs magic, poison & toxins
+3 to save vs psionic attacks
needs a 12 to save vs. psionic attacks (plus ME bonus)
EDUCATION AND SKILLS: ( Programs, +%)
SKILLS:
Pilot: Automobile 76%
American 98%
Literacy: American 98%
Basic Math 76%
Program #1
Computer Operation
Basic Electronics 78%
Computer Operations 98%
Computers Programming 78%
Computer Repairs 73%
Program #2
Science Program
Advanced Mathematics 93%
Computer Operations (added in Program #1)
Chemistry 78%
Biology 78%
Anthropology 68%
Astrophysics 73%
Secondary Skills
Astronomy 58%
Language: Italian 83%
Literacy: Italian 63%
Research 83%
First Aid 78%
Cook 68%
Swimming 83%
Prowl 28%
Running
H2H: Basic
General Athletics
WP Ancient: Sword
WP Modern: Semi-Auto Pistol
WP Targeting (+2 to strike)
Super Abilities
Major: APS: Ice
Major: APS Fire
Minor: Healing Factor
Minor: Extraordinary Mental Endurance
Minor: Manipulate Kinetic Energy (pg 235)
Unstable: Grows in power with experience and age. Gets a new power at levels 10 & 15.
Bonuses:
Attacks: 6
Parry: +4 (+5 sword)
Roll: +3
Strike: + 1 (+2 sword)
Dodge: +3
Initiative: +1
Pull Punch: +2
Kick attacks: Karate style kick does 2D4 damage or Snap Kick does 1D6 damage
Equipment:
A few changes of clothes, telescope, textbooks for school, laptop computer to take notes and prepare assignments, black mini
Weapons:
Long Sword (2D6 Damage)
Box of 50 Ball Bearings (1D4 Damage)
Vehicle:
Bio:
Miranda, a foreign exchange student, came to the US from Australia originally to go to school. She does her best to keep her powers hidden from her friends at school, not sure of how they would react to them.
- Miranda is usually a very cheerful person that gets along with the people that she meets. However, whenever Miranda is stressed or upset, she tends to withdraw into herself and becomes very quiet. She enjoys running especially when things are troubling her as it helps her think about her problems and try to find a solution to them. She doesn’t lose her temper very often, but when she does, it’s usually very explosive.
Physical description:
- Miranda has red hair and blue eyes; her family calls her ‘Red’, thanks to her hair and her fiery temper, but due to her powers over ice, she likes to call herself ‘Wind Chill’ ‘cause she thinks it sounds cool.
- Usually can be seen in jeans and a t-shirt or sweater. Doesn’t like to get dressed up, but will for special occasions