Post by juggernautsb on Aug 1, 2007 19:22:33 GMT -5
Name: Trial NP 25963 “Trial”
OCC/RCC: Null Psyborg
Alignment: Aberrant
Experience: 0 Nxt Lvl: 2,100
Credits: 0
I.Q. 10 P.S. 22 P.B. 14 PPE 50
M.E. 14 P.P. 24 Spd 74 I.S.P. 38
M.A. 10 P.E. 17 M.D.C. 130
Special Abilities:
Psionic Disruption: whenever Trial uses this ability and comes in contact with a psionic, being, or supernatural being and uses the power the char is drained of 1D4x10 ISP or 3D6 PPE or it can affect a psychic ability being used by the touched psychic by reducing the range, area affect, damage, and duration by half. By touch the victim of the attack they get another saving throw with a +4 to save, each touch counts as one attack and does not require ISP or PPE to be used
Psionic energy null field: The field lasts 1 min per every point of PPE, when the field is up Trial is impervious to magic curses, illness, illusions as well as psionic bio-manipulation, empathic transmission, mind bond, mind wipe furthermore allies within 10 ft receive a +1 to to sv vs. magic, illusions and mind control. Trial can also drain the PPE or ISP stored in crystals, talismans and similar items, using 1 point of PPE drains 10 ISP or 5 PPE, touch or 10ft proximity
Trials aura, alignment, and presence can not be sensed, he is impervious to see aura, sense magic, detect psionics, psychic diagnosis, telepathy, empathy, and hypnosis
+6 to sv vs. possession, mind control, mind meld, horror factor, and empathic transmission, +4 to sv vs. other psionic attacks and +4 to sv vs. magic illusions and all psionic saves start as master psionic (10)
Implants:
Toxic Filter, Oxygen storage cell, language translator, multi-optic eye, radiation detector, clock calendar, gyro-compass,
Retractable Vibro blades in each arm 2D6 MD
Right Arm: LGL-31 Grapnel and Launcher, 100ft, 2000lb cable
Left Leg: Hidden Ion Rod 4D6 MD, range 2000ft, 20 shots per E-clip
Right Leg: Hidden Large Compartment
Psynetic Eye: telescopic 6x magnification, passive night vision, laser distancing 6000m range, see the invisible 120ft, wee astral beings 20-5ft per lvl, see aura +4 initiative, +2 dodge when using req 6 ISP, range 20-5ft per lvl, duration 2 melee rounds, Energy Blast 3D6 SD for 6 ISP or 1D4 MD for 40 ISP, +1 to strike, range 20-5ft per lvl
Side Effects:
Uncontrolled telekinetic outburst, once or twice a day while the character is sleeping, telekinetic energy leaks from trial in a 20 foot area randomly lifting up to 1000lbs of items 2D6 ft in the air. Lasts aprox 6D6 min or until Trial is awoken
Obsession with Danger (loves it)
Skills:
Radio Basic 10% Tracking 30%
Land Nav 46% Demon And Mnstr Lore 35%
Lang. Euro 70% Detect Ambush 35%
Lang. American 70% Detect Concealment 30%
Lang. Spanish 70% Armorer 45%
Pilot Jet Pack 52% Trap Construction 23%
Pilot Hovercraft 60% Trap Detection 25%
Pilot Automobile 70% Basic Mechanics 50%
W.P. Energy Pistol Climbing 25%
W.P. Energy Rifle Prowl 30%
W.P. Heavy Energy
W. P. Sword
H to H Expert
Gymnastics Interrogation 40%
Demolitions 60%
Sense of Balance 50% Parallel Bars/Rings 60%
Climb Rope 70% Back Flip 70%
Combat
3 Attacks
+1 Initiative, + to Pull Punch, +4 to Roll With Impact
+5 to Strike, +5 to Parry, +5 to Dodge
Kick Attack 2D4
Punch 1D4
Damage +7
Modern Wpn Proficiencies
Aimed Shot +3 to Strike
Burst +1 to Strike
Wild No Bonus/Penalty
Recognize Wpn Quality
Equipment:
Light Espionage Armor 135 MDC, Black BDU’s Boots,
Weapons:
KE4 Plasma Ejector
6D6 MD, Range: 2000ft, 20 Shots Per E-Clip, 6 E-Clips
KEP Energy Pump Pistol
5D6 MD, Range 200ft, 10 Shots Per E-Clip, 2 E-Clips
TW Flaming Katana, 15 I.S.P. per use
2-2 min per lvl, 5D6 MD
Hilt only until sword is activated.
Appearance:
Trial at one time looked like a normal man, but he is now more machine than man. He has flat black mechanical limbs and a reconstructed torso. He has no hair on his head and due to his right eye being the Psynetic Eye he has a very mechanical face. He usually carries his pistol in a thigh rig on his right leg and his rifle in a single point sling across his chest.
Background:
Trail started his life as a simple farmer in Europe. He was a happy man with a family until a routine sweep of troops from mindworks swept his farm. He was taken to be experimented upon. His family was killed and he was tortured beyond belief although he has little memory of this. He became Trial number NP 25963 or “Trail” as he knows himself today. He was released from Mindworks and set free. He wandered around Europe confused and angry killing and stealing as he went. He came across a shifter and during the following battle the shifter opened a portal and shoved Trial through it. Trial found himself thrust to a new land and searching for work.
OCC/RCC: Null Psyborg
Alignment: Aberrant
Experience: 0 Nxt Lvl: 2,100
Credits: 0
I.Q. 10 P.S. 22 P.B. 14 PPE 50
M.E. 14 P.P. 24 Spd 74 I.S.P. 38
M.A. 10 P.E. 17 M.D.C. 130
Special Abilities:
Psionic Disruption: whenever Trial uses this ability and comes in contact with a psionic, being, or supernatural being and uses the power the char is drained of 1D4x10 ISP or 3D6 PPE or it can affect a psychic ability being used by the touched psychic by reducing the range, area affect, damage, and duration by half. By touch the victim of the attack they get another saving throw with a +4 to save, each touch counts as one attack and does not require ISP or PPE to be used
Psionic energy null field: The field lasts 1 min per every point of PPE, when the field is up Trial is impervious to magic curses, illness, illusions as well as psionic bio-manipulation, empathic transmission, mind bond, mind wipe furthermore allies within 10 ft receive a +1 to to sv vs. magic, illusions and mind control. Trial can also drain the PPE or ISP stored in crystals, talismans and similar items, using 1 point of PPE drains 10 ISP or 5 PPE, touch or 10ft proximity
Trials aura, alignment, and presence can not be sensed, he is impervious to see aura, sense magic, detect psionics, psychic diagnosis, telepathy, empathy, and hypnosis
+6 to sv vs. possession, mind control, mind meld, horror factor, and empathic transmission, +4 to sv vs. other psionic attacks and +4 to sv vs. magic illusions and all psionic saves start as master psionic (10)
Implants:
Toxic Filter, Oxygen storage cell, language translator, multi-optic eye, radiation detector, clock calendar, gyro-compass,
Retractable Vibro blades in each arm 2D6 MD
Right Arm: LGL-31 Grapnel and Launcher, 100ft, 2000lb cable
Left Leg: Hidden Ion Rod 4D6 MD, range 2000ft, 20 shots per E-clip
Right Leg: Hidden Large Compartment
Psynetic Eye: telescopic 6x magnification, passive night vision, laser distancing 6000m range, see the invisible 120ft, wee astral beings 20-5ft per lvl, see aura +4 initiative, +2 dodge when using req 6 ISP, range 20-5ft per lvl, duration 2 melee rounds, Energy Blast 3D6 SD for 6 ISP or 1D4 MD for 40 ISP, +1 to strike, range 20-5ft per lvl
Side Effects:
Uncontrolled telekinetic outburst, once or twice a day while the character is sleeping, telekinetic energy leaks from trial in a 20 foot area randomly lifting up to 1000lbs of items 2D6 ft in the air. Lasts aprox 6D6 min or until Trial is awoken
Obsession with Danger (loves it)
Skills:
Radio Basic 10% Tracking 30%
Land Nav 46% Demon And Mnstr Lore 35%
Lang. Euro 70% Detect Ambush 35%
Lang. American 70% Detect Concealment 30%
Lang. Spanish 70% Armorer 45%
Pilot Jet Pack 52% Trap Construction 23%
Pilot Hovercraft 60% Trap Detection 25%
Pilot Automobile 70% Basic Mechanics 50%
W.P. Energy Pistol Climbing 25%
W.P. Energy Rifle Prowl 30%
W.P. Heavy Energy
W. P. Sword
H to H Expert
Gymnastics Interrogation 40%
Demolitions 60%
Sense of Balance 50% Parallel Bars/Rings 60%
Climb Rope 70% Back Flip 70%
Combat
3 Attacks
+1 Initiative, + to Pull Punch, +4 to Roll With Impact
+5 to Strike, +5 to Parry, +5 to Dodge
Kick Attack 2D4
Punch 1D4
Damage +7
Modern Wpn Proficiencies
Aimed Shot +3 to Strike
Burst +1 to Strike
Wild No Bonus/Penalty
Recognize Wpn Quality
Equipment:
Light Espionage Armor 135 MDC, Black BDU’s Boots,
Weapons:
KE4 Plasma Ejector
6D6 MD, Range: 2000ft, 20 Shots Per E-Clip, 6 E-Clips
KEP Energy Pump Pistol
5D6 MD, Range 200ft, 10 Shots Per E-Clip, 2 E-Clips
TW Flaming Katana, 15 I.S.P. per use
2-2 min per lvl, 5D6 MD
Hilt only until sword is activated.
Appearance:
Trial at one time looked like a normal man, but he is now more machine than man. He has flat black mechanical limbs and a reconstructed torso. He has no hair on his head and due to his right eye being the Psynetic Eye he has a very mechanical face. He usually carries his pistol in a thigh rig on his right leg and his rifle in a single point sling across his chest.
Background:
Trail started his life as a simple farmer in Europe. He was a happy man with a family until a routine sweep of troops from mindworks swept his farm. He was taken to be experimented upon. His family was killed and he was tortured beyond belief although he has little memory of this. He became Trial number NP 25963 or “Trail” as he knows himself today. He was released from Mindworks and set free. He wandered around Europe confused and angry killing and stealing as he went. He came across a shifter and during the following battle the shifter opened a portal and shoved Trial through it. Trial found himself thrust to a new land and searching for work.