Post by farside on May 13, 2013 14:08:33 GMT -5
If there is any you think I missed, talk to me!
Airborne
Parachuting (+20%)
(Pick one as subtype for parachuting HALO, LALO, HAHO, or Glide Suit)
Rope Works (+15%)
Tactics (Aerial Assault) (+10%)
Space Ops
EVA (+10%)
Zero Gravity Movement and Combat (+10%)
Navigation (+10%)
Combat Lifesaver
Paramedic
Field Surgery
Chemistry: Pharmaceutical
MOUT (Military Operations in Urbanized Terrain)
W.P. Shotgun
Trap/Mine Construction & Detection (+10%)
Tactics (Urban) (+10%)
Add Urban to any sub-types
Underwater Ops
SCUBA (+10%)
Swimming (+15%)
Survival (sea/underwater) (+10%)
Add sea or underwater to any sub-types
Forward Observer
Optic Systems (+10%)
Sensory Equipment (+10%)
Artillery
Para-Rescue
Climbing (Rappelling +15%)
First Aid (+15%)
Rope Works
Underground Ops
Excavation
Spelunking
Optic Systems or Mining (Earth)
Add Underground to any sub-types
Hostile Environment
NBC Warfare (+5%)
First Aid
Survival (Hostile Environment) (+10%)
Add Hostile Environment to any sub-types
Pathfinder
Land Navigation (+15%)
W.P. Axe or W.P. Sword
Prowl
Add one Environment type of choice to any sub-types
Cyclone Familiarity
Mecha: Ground Veritechs (Cyclone Choice)
Mecha Combat: Elite (Cyclone Choice)
Pilot: Motorcycle / Sensory Equipment / Combat Driving (whichever come first)
Silverback Familiarity
Mecha: Ground Veritechs (Silverback Choice)
Mecha Combat: Elite (Silverback Choice)
Pilot: Automobile / Sensory Equipment / Combat Driving (whichever come first)
Damage Control
NBC Warfare
Damage Control & Disaster Response
Jury-Rig
Add one Environment type of choice to any sub-types
Air Assault
Climbing (Rappelling +20%)
Rope Works
Tactics (Aerial Assault) (+10%)
Mountaineer
Climbing (+15%)
Rope Works (+10%)
Survival (arctic) (+10%)
Add arctic to any sub-types
Landing
Demolitions
Parachuting (+10%) or Climbing (Rappelling +10%) or SCUBA
Construction (+20%)
Culture Specialist/Linguist
Language: Other/Literacy (+10%)/(+10%)
Lore - (type/culture) (+15%)
Tactics (vs. type/culture) (+10%)
Weapon Familiarization
W.P. (one modern of choice) +2 familiarizations
W.P. (one modern of choice) +2 familiarizations
W.P. (one modern of choice) +2 familiarizations
Airborne
Parachuting (+20%)
(Pick one as subtype for parachuting HALO, LALO, HAHO, or Glide Suit)
Rope Works (+15%)
Tactics (Aerial Assault) (+10%)
Space Ops
EVA (+10%)
Zero Gravity Movement and Combat (+10%)
Navigation (+10%)
Combat Lifesaver
Paramedic
Field Surgery
Chemistry: Pharmaceutical
MOUT (Military Operations in Urbanized Terrain)
W.P. Shotgun
Trap/Mine Construction & Detection (+10%)
Tactics (Urban) (+10%)
Add Urban to any sub-types
Underwater Ops
SCUBA (+10%)
Swimming (+15%)
Survival (sea/underwater) (+10%)
Add sea or underwater to any sub-types
Forward Observer
Optic Systems (+10%)
Sensory Equipment (+10%)
Artillery
Para-Rescue
Climbing (Rappelling +15%)
First Aid (+15%)
Rope Works
Underground Ops
Excavation
Spelunking
Optic Systems or Mining (Earth)
Add Underground to any sub-types
Hostile Environment
NBC Warfare (+5%)
First Aid
Survival (Hostile Environment) (+10%)
Add Hostile Environment to any sub-types
Pathfinder
Land Navigation (+15%)
W.P. Axe or W.P. Sword
Prowl
Add one Environment type of choice to any sub-types
Cyclone Familiarity
Mecha: Ground Veritechs (Cyclone Choice)
Mecha Combat: Elite (Cyclone Choice)
Pilot: Motorcycle / Sensory Equipment / Combat Driving (whichever come first)
Silverback Familiarity
Mecha: Ground Veritechs (Silverback Choice)
Mecha Combat: Elite (Silverback Choice)
Pilot: Automobile / Sensory Equipment / Combat Driving (whichever come first)
Damage Control
NBC Warfare
Damage Control & Disaster Response
Jury-Rig
Add one Environment type of choice to any sub-types
Air Assault
Climbing (Rappelling +20%)
Rope Works
Tactics (Aerial Assault) (+10%)
Mountaineer
Climbing (+15%)
Rope Works (+10%)
Survival (arctic) (+10%)
Add arctic to any sub-types
Landing
Demolitions
Parachuting (+10%) or Climbing (Rappelling +10%) or SCUBA
Construction (+20%)
Culture Specialist/Linguist
Language: Other/Literacy (+10%)/(+10%)
Lore - (type/culture) (+15%)
Tactics (vs. type/culture) (+10%)
Weapon Familiarization
W.P. (one modern of choice) +2 familiarizations
W.P. (one modern of choice) +2 familiarizations
W.P. (one modern of choice) +2 familiarizations