Post by farside on May 11, 2013 20:40:24 GMT -5
Basic Training
Hand to Hand: Basic
Running
Climbing (+15%)
Military Etiquette
Radio: Basic
W.P. Rifle
W.P. Energy Rifle
First Aid
Infantry MOS
Hand to Hand: Expert
Forced March
Military Etiquette (+10%)
Mecha: Ground Veritechs (Cyclone VR-052F)
Mecha Combat: Elite (Cyclone VR-052F)
W.P. Energy Rifle
W.P. Heavy Weapons
W.P. Rocket/Missile Launcher
W.P. Grenade Launcher
General Athletics
Land Navigation
W.P. Bayonet
Pilot: Motorcycle
Camouflage (+20%)
Tactics (choice)
Combat Engineer MOS
Radio: Satellite Relay
Basic Electronics (+10%)
Electricity Generation
Trap/Mine Construction & Detection (+25%)
Construction (+10%)
Basic Mechanics (+10%)
Civil Engineer (+10%)
Construction Engineering
Camouflage (+15%)
Demolitions (Land)
Demolitions Disposal (Land)
Field Armorer & Munitions Expert
Military Engineer (+10%)
General Repair & Maintenance (+10%)
Jury-Rig
Heavy Weapons MOS
Hand to Hand: Expert
Military Etiquette (+10%)
Mecha: Ground Veritechs (Cyclone VR-057)
Mecha Combat: Elite (Cyclone VR-057)
W.P. Heavy Energy Weapons
W.P. Gyrojet Heavy Weapons
W.P. Heavy Weapons
W.P. Rocket/Missile Launcher
W.P. Grenade Launcher
W.P. Gyrojet Grenade Launcher
General Athletics
Land Navigation
Pilot: Motorcycle
Camouflage (+20%)
Tactics (choice)
Cavalry MOS
Hand to Hand: Expert
Sensory Equipment
Weapon Systems
Land Navigation
Mecha: Ground Veritechs (Cyclone VR-052T)
Mecha Combat: Elite (Cyclone VR-052T)
Mecha: Ground Veritechs (Silverback VM-9L)
Mecha Combat: Elite (Silverback VM-9L)
W.P. Energy Rifle
W.P. Heavy Weapons
W.P. Rocket/Missile Launcher
Pilot: Automobile
Combat Driving
Pilot: Motorcycle
Tactics (choice) (+10%)
Communications MOS
Radio: Basic (+15%)
Radio: Satellite Relay (+10%)
Laser OR Microwave Communications (+10%)
Optic Systems (+10%)
Sensory Equipment (+10%)
Basic Electronics (+10%)
Language: Other (pick 1) (+10%)
Mecha: Ground Veritechs (Silverback VM-9E)
Mecha Combat: Elite (Silverback VM-9E)
W.P. Energy Rifle
W.P. Rocket/Missile Launcher
Pilot: Automobile
Forced March
General Athletics
Camouflage (+10%)
Military Police MOS
Hand to Hand: Expert
Forced March
Military Etiquette (+20%)
Mecha: Ground Veritechs (Cyclone VR-052T)
Mecha Combat: Elite (Cyclone VR-052T)
W.P. Energy Pistol
W.P. Pistol
Law (General) (+10%)
Crime Scene Investigation (+10%)
General Athletics
Land Navigation
Intelligence, Surveillance Systems, Streetwise (pick one) (+10%)
Pilot: Motorcycle
Camouflage (+10%)
Tactics (choice)
Ranger/Recon MOS
Hand to Hand: Commando
Military Etiquette (+10%)
Demolitions (Ground)
Trap/Mine Construction & Detection (+20%)
Detect Ambush (+15%)
Detect Concealment (+15%)
Intelligence (+10%)
Prowl
Tracking (people) (+15%)
Survival (Temperate)
Land Navigation (+15%)
Identify Plants & Fruit (+10%)
W.P. (one modern of choice)
Camouflage (+25%)
Tactics (choice) (+20%)
Security MOS
Hand to Hand: Expert
Military Etiquette (+15%)
Mecha: Ground Veritechs (Cyclone VR-038R)
Mecha Combat: Elite (Cyclone VR-038R)
W.P. Energy Pistol
W.P. Shotgun
Detect Ambush (+20%)
Detect Concealment (+20%)
Tailing
Jury-Rig
Prowl
Pilot: Motorcycle
Security Systems (+10%)
Fortification
Sensory Equipment (+10%)
EOD Technician MOS
Sensory Equipment (+10%)
Basic Electronics (+10%)
Electronic Countermeasures (+10%)
Trap/Mine Construction & Detection (+25%)
Detect Concealment (+10%)
Basic Mechanics (+10%)
Concealment (+10%)
Camouflage (+15%)
Demolitions (Land & pick sea or space)
Demolitions Disposal (Land & pick sea or space)
Field Armorer & Munitions Expert
Fortification
General Repair & Maintenance (+10%)
Jury-Rig (+10%)
Scout Sniper MOS
Hand to Hand: Expert
Sniper
W.P. Rifle
W.P. Energy Rifle
W.P. Gyrojet Rifle
Detect Ambush (+15%)
Detect Concealment (+15%)
Intelligence (+10%)
Prowl
Sensory Equipment (+10%)
Optic Systems (+10%)
Land Navigation (+15%)
Camouflage (+30%)
Tracking (people) (+15%)
Tactics (choice) (+15%)
Forward Infantry Scout M.O.S.
Hand to Hand: Expert
Mecha: Ground Veritechs (Cyclone VR-038R)
Mecha Combat: Elite (Cyclone VR-038R)
Sensory Equipment (+15%)
Trap/Mine Construction & Detection (+20%)
Detect Ambush (+15%)
Detect Concealment (+15%)
Intelligence
Prowl (+10%)
Tracking (people) (+10%)
Land Navigation (+15%)
W.P. Sub-machinegun (type of choice)
Camouflage (+15%)
Tactics (choice) (+10%)
Pilot: Motorcycle
Espionage Operative MOSNeeds GM approval
Hand to Hand: Assassin
Disguise (+15%)
Escape Artist (+10%)
Fieldcraft (+10%)
Impersonation (+15%)
Safe Cracking
Intelligence (+10%)
Pick Locks (+20%)
Tracking (people) (+15%)
Confidence Talking (+10%)
Streetwise (+15%)
Tailing (+10%)
W.P. (one modern of choice) or Sniping
Camouflage (+25%)
Undercover Ops (+20%)
These are the current M.O.S.'s. If you think I missed something, let me know. Any skills that are repeated, let me know. W.P. don't count as you'll end up with familiarity with more weapons. Unless you already have Detect Ambush or Detect Concealment, those will be your first two "replacement" skills. Keep the highest bonus on your original skill and apply the lower bonus to the Detect x skill.
Hand to Hand: Basic
Running
Climbing (+15%)
Military Etiquette
Radio: Basic
W.P. Rifle
W.P. Energy Rifle
First Aid
Infantry MOS
Hand to Hand: Expert
Forced March
Military Etiquette (+10%)
Mecha: Ground Veritechs (Cyclone VR-052F)
Mecha Combat: Elite (Cyclone VR-052F)
W.P. Energy Rifle
W.P. Heavy Weapons
W.P. Rocket/Missile Launcher
W.P. Grenade Launcher
General Athletics
Land Navigation
W.P. Bayonet
Pilot: Motorcycle
Camouflage (+20%)
Tactics (choice)
Combat Engineer MOS
Radio: Satellite Relay
Basic Electronics (+10%)
Electricity Generation
Trap/Mine Construction & Detection (+25%)
Construction (+10%)
Basic Mechanics (+10%)
Civil Engineer (+10%)
Construction Engineering
Camouflage (+15%)
Demolitions (Land)
Demolitions Disposal (Land)
Field Armorer & Munitions Expert
Military Engineer (+10%)
General Repair & Maintenance (+10%)
Jury-Rig
Heavy Weapons MOS
Hand to Hand: Expert
Military Etiquette (+10%)
Mecha: Ground Veritechs (Cyclone VR-057)
Mecha Combat: Elite (Cyclone VR-057)
W.P. Heavy Energy Weapons
W.P. Gyrojet Heavy Weapons
W.P. Heavy Weapons
W.P. Rocket/Missile Launcher
W.P. Grenade Launcher
W.P. Gyrojet Grenade Launcher
General Athletics
Land Navigation
Pilot: Motorcycle
Camouflage (+20%)
Tactics (choice)
Cavalry MOS
Hand to Hand: Expert
Sensory Equipment
Weapon Systems
Land Navigation
Mecha: Ground Veritechs (Cyclone VR-052T)
Mecha Combat: Elite (Cyclone VR-052T)
Mecha: Ground Veritechs (Silverback VM-9L)
Mecha Combat: Elite (Silverback VM-9L)
W.P. Energy Rifle
W.P. Heavy Weapons
W.P. Rocket/Missile Launcher
Pilot: Automobile
Combat Driving
Pilot: Motorcycle
Tactics (choice) (+10%)
Communications MOS
Radio: Basic (+15%)
Radio: Satellite Relay (+10%)
Laser OR Microwave Communications (+10%)
Optic Systems (+10%)
Sensory Equipment (+10%)
Basic Electronics (+10%)
Language: Other (pick 1) (+10%)
Mecha: Ground Veritechs (Silverback VM-9E)
Mecha Combat: Elite (Silverback VM-9E)
W.P. Energy Rifle
W.P. Rocket/Missile Launcher
Pilot: Automobile
Forced March
General Athletics
Camouflage (+10%)
Military Police MOS
Hand to Hand: Expert
Forced March
Military Etiquette (+20%)
Mecha: Ground Veritechs (Cyclone VR-052T)
Mecha Combat: Elite (Cyclone VR-052T)
W.P. Energy Pistol
W.P. Pistol
Law (General) (+10%)
Crime Scene Investigation (+10%)
General Athletics
Land Navigation
Intelligence, Surveillance Systems, Streetwise (pick one) (+10%)
Pilot: Motorcycle
Camouflage (+10%)
Tactics (choice)
Ranger/Recon MOS
Hand to Hand: Commando
Military Etiquette (+10%)
Demolitions (Ground)
Trap/Mine Construction & Detection (+20%)
Detect Ambush (+15%)
Detect Concealment (+15%)
Intelligence (+10%)
Prowl
Tracking (people) (+15%)
Survival (Temperate)
Land Navigation (+15%)
Identify Plants & Fruit (+10%)
W.P. (one modern of choice)
Camouflage (+25%)
Tactics (choice) (+20%)
Security MOS
Hand to Hand: Expert
Military Etiquette (+15%)
Mecha: Ground Veritechs (Cyclone VR-038R)
Mecha Combat: Elite (Cyclone VR-038R)
W.P. Energy Pistol
W.P. Shotgun
Detect Ambush (+20%)
Detect Concealment (+20%)
Tailing
Jury-Rig
Prowl
Pilot: Motorcycle
Security Systems (+10%)
Fortification
Sensory Equipment (+10%)
EOD Technician MOS
Sensory Equipment (+10%)
Basic Electronics (+10%)
Electronic Countermeasures (+10%)
Trap/Mine Construction & Detection (+25%)
Detect Concealment (+10%)
Basic Mechanics (+10%)
Concealment (+10%)
Camouflage (+15%)
Demolitions (Land & pick sea or space)
Demolitions Disposal (Land & pick sea or space)
Field Armorer & Munitions Expert
Fortification
General Repair & Maintenance (+10%)
Jury-Rig (+10%)
Scout Sniper MOS
Hand to Hand: Expert
Sniper
W.P. Rifle
W.P. Energy Rifle
W.P. Gyrojet Rifle
Detect Ambush (+15%)
Detect Concealment (+15%)
Intelligence (+10%)
Prowl
Sensory Equipment (+10%)
Optic Systems (+10%)
Land Navigation (+15%)
Camouflage (+30%)
Tracking (people) (+15%)
Tactics (choice) (+15%)
Forward Infantry Scout M.O.S.
Hand to Hand: Expert
Mecha: Ground Veritechs (Cyclone VR-038R)
Mecha Combat: Elite (Cyclone VR-038R)
Sensory Equipment (+15%)
Trap/Mine Construction & Detection (+20%)
Detect Ambush (+15%)
Detect Concealment (+15%)
Intelligence
Prowl (+10%)
Tracking (people) (+10%)
Land Navigation (+15%)
W.P. Sub-machinegun (type of choice)
Camouflage (+15%)
Tactics (choice) (+10%)
Pilot: Motorcycle
Espionage Operative MOSNeeds GM approval
Hand to Hand: Assassin
Disguise (+15%)
Escape Artist (+10%)
Fieldcraft (+10%)
Impersonation (+15%)
Safe Cracking
Intelligence (+10%)
Pick Locks (+20%)
Tracking (people) (+15%)
Confidence Talking (+10%)
Streetwise (+15%)
Tailing (+10%)
W.P. (one modern of choice) or Sniping
Camouflage (+25%)
Undercover Ops (+20%)
These are the current M.O.S.'s. If you think I missed something, let me know. Any skills that are repeated, let me know. W.P. don't count as you'll end up with familiarity with more weapons. Unless you already have Detect Ambush or Detect Concealment, those will be your first two "replacement" skills. Keep the highest bonus on your original skill and apply the lower bonus to the Detect x skill.