Post by farside on Nov 26, 2012 23:24:01 GMT -5
Player: Farside Character: Joseph Reginald Lilly
Nickname: "J.R."
Sex: Male Alignment: Scrupulous
O.C.C.: Soldier (M.O.S.: Combat Engineer)
Rank: 1st Lieutenant
Age: 27 Height: 5'9" Weight: 175 Lbs.
Eyes: Green Birth Order: First (of three)
Level: 1 Experience Points: 0
I.Q.: 19 Spd: 32
M.E.: 14 P.P.E.: 9
M.A.: 12 S.D.C.: 69
P.S.: 22 Hit Points: 12
P.P.: 15
P.E.: 19 Perception: +1
P.B.: 12
Hand to Hand Combat
Numbers in paratheses vs. zombies
Type: Basic
Number of Attacks: 5 (6)
Initiative: +
Damage: + 7
Strike: + (1)
Parry: + 2 (3)
Dodge: + 2 (3)
Disarm: + (1)
Roll w/ Punch/Fall/Impact: + 4
Pull Punch: + 2
Knockout/Stun Roll: +
Critical Strike Roll: +
Death Blow Roll: +
W.P. Ancient, Axe + 1 Strike and Parry
W.P. Rifle + 1 Strike
W.P. Handguns + 1 Strike
Sniper + 2 Strike (Called or aimed shot only)
Attack Types: Punch, Elbow, Kick, Knee, Disarm, Dodge,
Entangle, Body Block/Tackle, Body Flip/Throw,
Roll w/ Impact, Power Punch, Pull Punch,
Auto Knockout on Natural 20 for 1d6 rounds
Armor Type: Hard Armor Vest, Prowl/Move Penalty -5%
A.R.: 12 S.D.C.: 120
Saving Throws Base Modifier Roll Needed
Poison, Lethal + 2
Poison, Non-Let + 2
Harmful Drugs
Insanity
Psionics
Magic Spell + 2
Magic Ritual + 2
Coma/Death + 14%
Horror Factor + 2
Skills:
Math: Basic 87% + 3%
Language: English 97% + 1%
Literacy: English 89% + 2%
Drive Auto 65% + 3%
Climb 55% + 5%
Lore: Zombies 45% + 5%
Military Etiquette 60% + 5%
Radio: Basic 70% + 5%
Swim 65% + 5%
Sign Language: military 40% + 5%
Transportation: Truck 71% + 4%
Computer Operation 75% + 3%
Demolitions 77% + 3%
Electrical Engineer 50% + 5%
Electricity Generation 75% + 5%
Math: Advanced 79% + 5%
Excavation 50% + 5%
Mechanical Engineer 45% + 5%
Weapons Engineer 50% + 5%
Vehicle Armorer 35% + 5%
Basic Mechanics 75% + 5%
Armorer/Field Armorer 45% + 5%
Jury-Rig 40% + 5%
Chemistry 55% + 5%
Automotive Mechanics 75% + 3%
Forced March
Boxing
Physical Labor
Running
Equipment:
VTAK tomahawk 2d6 SDC
M4 MWS w/ Foregrip and ACOG sight (Ammo: 210 rounds, FMJ)
M9A1 w/ Taclight (Ammo: 240 rounds, FMJ)
Flares, 2
Smoke Grenades, 3
Fragmentation Grenades, 3
Survival Knife 2d4 SDC
Body Armor, Hard Armor Vest
Fatigues, Desert/Arid Digicam, 3 sets
Boots, Combat, Tan
Leather Gloves
Standard Issue Poncho
Camo Net, Large
First Aid Kit
Heavy Duty Flashlight
Refillable Lighter
Disposable Lighter
Book of Matches
Roll of Duct Tape
Utensils
Binoculars
Walkie Talkie, Standard Issue
Sunglasses, Gargoyles Safety Type
Two Canteens
Rucksack
Dufflebag
knapsack
Case of 21 MREs
Tent
Bedroll
10 MP3 players connected to pod type (about the size of a soda can) speakers. Wraped in foam with the speaker open and controls accessible. Used as zombie distraction grenades.
Large pry bar
Framed photo of his now dead family.
Electronics/Electrical Toolkit
Mechanics Toolkit
Automotive Toolkit
Firearms Toolkit
Heavy Weapons Toolkit
M1114 “Up-Armored” HMMWV (High Mobility Multipurpose Wheeled Vehicle)
Number of Passengers: 7
Maximum Number of Passengers: 9
Speed: 65 mph. Range: 350 miles. Fuel Type: Diesel. Fuel Capacity: 25 gallons
Armor:
Main Body Light Armor: A.R.: 14. S.D.C.: 350.
Passenger Armor Light Armor with Plexiglass: A.R.: 12. S.D.C.: 250
Turret: Light Armor: A.R.: 10. S.D.C.: 350
Weapons: Turret Mount (empty)
Equipment: Deep-water fording kits installed (able to ford 5ft deep water), Winch and Cable, Basic “Pioneering” kit, (shovel, pickaxe, and large wood axe), long-range radio with directional and relay capabilities (Range: 50 – 100 miles)
Fuel, Diesel 34 Gallons
Trade Goods: $11,000
Broom and dust pan, Bowling ball inside a carrying case, 4 gloves and balls, Small TV, Hand held game w/16 games, 6 hockey sticks and basic gear, 2 fishing poles and tackles box with basic fishing supplies, Laptop,
Game console and TV, 19 games, 2 skateboards, 2 Bicycles, Helmet and safety pads, Exercise equipment (to be determined).