Post by Mierin on Aug 11, 2012 19:40:05 GMT -5
Character Name: Anna Morgan
Occupation: Reserves (air force), hiking/camping guide
O.C.C.: Survivalist
Alignment: Unprincipled
XP Level: 1
XP Points: 0
Disposition: Paranoid – doesn’t trust anyone until they have proven themselves and loyal many times over
ATTRIBUTES
Archetype: Fast as Lightning
Special Aptitude: Natural Zombie Hunter (+1 on init, +1 to strike, +1 to dodge, +2 to save vs. disease, +2 to save vs. HF, +5% to save vs. coma/death)
I.Q.: 10
M.E.: 11
M.A.: 11
P.S.: 10
P.P.: 20
P.E.: 21
P.B.: 13
Speed: 40
PHYSICAL DATA
P.P.E.: 8
H.P.: 24
S.D.C.: 40
Sex: Female
Age: 36
Height: 5’5
Physical Build: Average
PERSONAL DATA
Birth Order: Second born of two girls
Environment Growing Up: Big city
Survivor Family Loss: lost everyone
Outlook on Future: Pragmatic Hero
Natural & Special Abilities
Perception Bonus ☞
Charm/Impress ☞ 15%
Invoke Trust/Intimidate ☞ 15%
Max. Carrying Weight: 100 lbs
Max. Lifting Weight: 200 lbs
Common Skills
Math: Basic— 50%, +5%
Language: English— 98%
Literacy: English—98%
Automobile—50%, +2%
OCC Skill Programs
Survival Wilderness
Wilderness Survival – 55%, +5%
Land Navigation – 58%, +4%
Preserve Food –55%, +5%
Hunting
Military Basic
Hand to Hand: Basic
Running
Climbing -- 55%, +5%
Military Etiquette -- 50%, +5%
Radio: Basic -- 60%, +5%
W.P. Rifle
Weapons Proficiency: Modern Weapons Program
WP Trick Shooting
WP Handguns
WP Shotgun
O.C.C. Related Skills
Prowl -- 32%, +5%
Lore: Zombies -- 40%, +5%
Hand to Hand Martial Arts
Detect Ambush -- 40%, +5%
Field Armorer & Munitions Expert -- 55%, +5%
Basic Mechanics – 55%, +5%
Secondary Skills
Boating: Sail Types 75%, +5%
Combat Data
HTH Type: Martial Arts
Number of Attacks: 4
Initiative Bonus: +1 (+2 when fighting zombies)
Strike Bonus: +5 (+6 when fighting zombies)
Parry Bonus: +6
Dodge Bonus: +6 (+7 when fighting zombies)
HTH Damage Bonus:
Bonus to Roll w/Punch: +3
Bonus to Pull a Punch: +3
Bonus to Disarm:
Other:
Body flip/throw (1D6 damage, victim loses initiative and one attack)
Can perform karate and any hand strike/punch
Karate style kick (2D6 damage)
Any foot strike except leap kick
Weapon Proficiencies
WP Trick Shooting
WP Handguns (+1 to strike)
WP Shotgun (+2 to strike)
WP Rifles (+2 to strike)
Saving Throw Bonuses
Coma/Death: +12%
Toxins (15+):
Magic (varies):
Lethal Poison (14+): +3
Non-Lethal Poison (16+): +3
Insanity (12+):
Horror Factor: +2
Disease: +2
Occupation: Reserves (air force), hiking/camping guide
O.C.C.: Survivalist
Alignment: Unprincipled
XP Level: 1
XP Points: 0
Disposition: Paranoid – doesn’t trust anyone until they have proven themselves and loyal many times over
ATTRIBUTES
Archetype: Fast as Lightning
Special Aptitude: Natural Zombie Hunter (+1 on init, +1 to strike, +1 to dodge, +2 to save vs. disease, +2 to save vs. HF, +5% to save vs. coma/death)
I.Q.: 10
M.E.: 11
M.A.: 11
P.S.: 10
P.P.: 20
P.E.: 21
P.B.: 13
Speed: 40
PHYSICAL DATA
P.P.E.: 8
H.P.: 24
S.D.C.: 40
Sex: Female
Age: 36
Height: 5’5
Physical Build: Average
PERSONAL DATA
Birth Order: Second born of two girls
Environment Growing Up: Big city
Survivor Family Loss: lost everyone
Outlook on Future: Pragmatic Hero
Natural & Special Abilities
Perception Bonus ☞
Charm/Impress ☞ 15%
Invoke Trust/Intimidate ☞ 15%
Max. Carrying Weight: 100 lbs
Max. Lifting Weight: 200 lbs
Common Skills
Math: Basic— 50%, +5%
Language: English— 98%
Literacy: English—98%
Automobile—50%, +2%
OCC Skill Programs
Survival Wilderness
Wilderness Survival – 55%, +5%
Land Navigation – 58%, +4%
Preserve Food –55%, +5%
Hunting
Military Basic
Hand to Hand: Basic
Running
Climbing -- 55%, +5%
Military Etiquette -- 50%, +5%
Radio: Basic -- 60%, +5%
W.P. Rifle
Weapons Proficiency: Modern Weapons Program
WP Trick Shooting
WP Handguns
WP Shotgun
O.C.C. Related Skills
Prowl -- 32%, +5%
Lore: Zombies -- 40%, +5%
Hand to Hand Martial Arts
Detect Ambush -- 40%, +5%
Field Armorer & Munitions Expert -- 55%, +5%
Basic Mechanics – 55%, +5%
Secondary Skills
Boating: Sail Types 75%, +5%
Combat Data
HTH Type: Martial Arts
Number of Attacks: 4
Initiative Bonus: +1 (+2 when fighting zombies)
Strike Bonus: +5 (+6 when fighting zombies)
Parry Bonus: +6
Dodge Bonus: +6 (+7 when fighting zombies)
HTH Damage Bonus:
Bonus to Roll w/Punch: +3
Bonus to Pull a Punch: +3
Bonus to Disarm:
Other:
Body flip/throw (1D6 damage, victim loses initiative and one attack)
Can perform karate and any hand strike/punch
Karate style kick (2D6 damage)
Any foot strike except leap kick
Weapon Proficiencies
WP Trick Shooting
WP Handguns (+1 to strike)
WP Shotgun (+2 to strike)
WP Rifles (+2 to strike)
Saving Throw Bonuses
Coma/Death: +12%
Toxins (15+):
Magic (varies):
Lethal Poison (14+): +3
Non-Lethal Poison (16+): +3
Insanity (12+):
Horror Factor: +2
Disease: +2