Post by kurff on Jun 14, 2012 3:42:03 GMT -5
Appendix #7: The “Death Wing” Squadron
Legendary Squadron:
The legend...
This is a squadron of planes that have over the last 200 years saving true aces in times trouble. The team has appeared in mist of black clouds, then when there job was finished would vanish as they appeared. The only acknowledgement would be a thumbs-up at the beginning of the fight or mission and a salute at the end.
The squadron has been seen escorting transports, providing air cover for pinned mercenary units and other missions. Many pilots owe there live to this squadron. Pilots that die along side this squad often join in there cause, or so it is believed
The Truth behind the Legends:
A brief history of:
The “Death’s Wing” squad started when a pair of American aces died saving a wounded squad. They repelled a squad of German Fighters off of a desperate group of British fighters. The pair died but defeated the German squad. All the pilots are undead and unaffected by any known magic nor can they be commanded in anyway.
Later reports of a pair American Mustangs defending civilian aircraft and other fighters retreating flourished. Many times they would show up just when needed. But American air command would state they had no aircraft in the area…
(Foot Note: the pilots in WW1 were the original starters. The unit contains a wide array of aircraft:
a Tri-Wing Fokker (piloted the Red Baron), P-38 Lightening (Piloted by Richard Bong),a Hurricane, an American Mustang, 3 F-16’s, 2 F-22 Raptors with Golden Age markings, 2 A-10 Thunder bolts, 1 Northern Gun Sky King and 1 Crescent Moon fighter and a dozen other aircraft of various designs.
The “Death’s Wing” Squadron Today:
The Death’s Wing Squadron has appeared several times I modern era. Many a Northern Gun Pilot owes their life to this group of dead pilot’s. Many wear the winged skull on there flight suits as a good luck charm…
Known Powers:
-regeneration 2D4 MDC per turn and cannot be destroyed. (A destroyed craft will vanish for 1d4 rounds only to reappear ready to fight again.)
-Aircraft only shows in times danger, when there is no hope to win and when a necessary sacrifice is being made
-Regardless or weapon system inflicts 1d4x10 per burst at a range of 2000ft.
-Always has ammunition.
-can track a target without fail.
Limitation:
Joining the “Death’s Wing”
-Must be a true aircraft or fighter (Airplane, Jet or helicopter)
-When pilot dies honorably this Unit accepts pilot his aircraft is fully restored. He or she will remain with the squad.
-Pilot must be an Ace in all aspects (Rank has no determination) it’s all about skill:
1) Alignment also has no bearing. An evil pilot is as accepted as is a good. Only the pilot’s skill counts.
2) The pilot’s conduct as a true Ace. (Must have proven his skills in Air to Air combat skills)
Legendary Squadron:
The legend...
This is a squadron of planes that have over the last 200 years saving true aces in times trouble. The team has appeared in mist of black clouds, then when there job was finished would vanish as they appeared. The only acknowledgement would be a thumbs-up at the beginning of the fight or mission and a salute at the end.
The squadron has been seen escorting transports, providing air cover for pinned mercenary units and other missions. Many pilots owe there live to this squadron. Pilots that die along side this squad often join in there cause, or so it is believed
The Truth behind the Legends:
A brief history of:
The “Death’s Wing” squad started when a pair of American aces died saving a wounded squad. They repelled a squad of German Fighters off of a desperate group of British fighters. The pair died but defeated the German squad. All the pilots are undead and unaffected by any known magic nor can they be commanded in anyway.
Later reports of a pair American Mustangs defending civilian aircraft and other fighters retreating flourished. Many times they would show up just when needed. But American air command would state they had no aircraft in the area…
(Foot Note: the pilots in WW1 were the original starters. The unit contains a wide array of aircraft:
a Tri-Wing Fokker (piloted the Red Baron), P-38 Lightening (Piloted by Richard Bong),a Hurricane, an American Mustang, 3 F-16’s, 2 F-22 Raptors with Golden Age markings, 2 A-10 Thunder bolts, 1 Northern Gun Sky King and 1 Crescent Moon fighter and a dozen other aircraft of various designs.
The “Death’s Wing” Squadron Today:
The Death’s Wing Squadron has appeared several times I modern era. Many a Northern Gun Pilot owes their life to this group of dead pilot’s. Many wear the winged skull on there flight suits as a good luck charm…
Known Powers:
-regeneration 2D4 MDC per turn and cannot be destroyed. (A destroyed craft will vanish for 1d4 rounds only to reappear ready to fight again.)
-Aircraft only shows in times danger, when there is no hope to win and when a necessary sacrifice is being made
-Regardless or weapon system inflicts 1d4x10 per burst at a range of 2000ft.
-Always has ammunition.
-can track a target without fail.
Limitation:
Joining the “Death’s Wing”
-Must be a true aircraft or fighter (Airplane, Jet or helicopter)
-When pilot dies honorably this Unit accepts pilot his aircraft is fully restored. He or she will remain with the squad.
-Pilot must be an Ace in all aspects (Rank has no determination) it’s all about skill:
1) Alignment also has no bearing. An evil pilot is as accepted as is a good. Only the pilot’s skill counts.
2) The pilot’s conduct as a true Ace. (Must have proven his skills in Air to Air combat skills)