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Post by dakota on Feb 27, 2006 14:36:22 GMT -5
NAME:Kristian McKeegan HP: 22 Lvl: 1 ALIASES: Fragment S.D.C: 49 / 500 XP:1725 CLASS: Mutant HEIGHT:6'2" RACE: Human WEIGHT: 230 / 460 lbs GENDER: Male AGE: 23 ALIGNMENT: Scrupulous LAND ORIGIN: Jamaica DISPOSITION: Friendly, outspoken, a bit of a wiseass and tends to be self reliant
ATTRIBUTES: IQ: 12 Skill Bonus: 0 ME:(10) 26 Save Vs. Psionics/Insanity: +6/+10 MA:18 Trust/Intimidate: 50% PS:(9) 12/ 40 S.D.C. Damage Bonus: +0/ +25 PP: 13 Melee Combat Strike/Parry/Dodge Bonus: 0 PE:(15) 21 Save Vs. Magic/Poison: +3 Coma/Death: +12% PB: 10 Charm/Impress: 0 SPD:(15) 26/ 13 Running: 520 / 260 m/melee
* note: a "/" in attribute denotes after transformation EDUCATION AND SKILLS: ( Programs, +%) SKILLS: Bonus Base %/lvl Total Pilot: Automobile 60% +2% 60% American ~ ~ 98% Literacy: American ~ ~ 98% Basic Math 45% +15% 60%
Skill Program (Trade School )
Physical Program HTH: Basic * * * Body Building * * * General Athletics * * * Running * * *
Medical Assistant Program Business & Finance 15% 35% +5 55% Computer Operation 15% 40% +5 60% Biology 15% 30% +5 50% Paramedic 15% 40% +5 60%
Secondary Skills Basic Radio 45% +5 50% Wilderness Survival 30% +5 35% Basic Mechanics 30% +5 35% Auto Mechanics 25% +5 30% Pilot Motocycle 60% +4 64% Cook 35% +5 40% Law 25% +5 30% Astronomy 25% +5 30%
Super Abilities
Alter Physical Structure: Crystal ->when transformed, has A.R 16 and 500SDC (regen 2d6/10 min) recognize crystals & gems ( 60 +4/lvl) 64% can bend light thru body-> can create a 70W colored light can attempt to parry light beam attacks can attempt to redirect light (parry then str, no bonus) can shoot a beam of coherent light Range (100 +10/lvl) 100ft, 3d6 damage Ataacks below A.R.->No Dmg from physical attacks unless strike is above extra P.S. & Superhuman P.S. 1/4 dmg supernatural P.S 1/2 dmg fire/plasma/cold/electricity/energy 1/2 dmg light explosives, AP and explosive rounds, 1/2 dmg can withstand underwater depths up to 6000 ft and hold breath up to 6 minutes
Energy Expulsion: Electricity -> 3D6 +1d6 dmg/ lvl, 400ft range, +3 aimed str, +1 wild
Extraordinary Mental Endurance-> +6 save vs mind altering drugs/possession/ Horror Factor +1 save vs magical illusions needs a 6 to save vs psionic attacks
Healing Power -> heal 3d6 hp or SDC by touch or stop effects of poison and/or drugs reduces PE by 1 and HP by 1d4 each use until rest (6 hrs) +5 save vs poison & toxins +2 save vs non lethal drugs & disease +20% save vs coma/death Bonuses: Attacks: 4 Parry: + 1 Roll: + 3 Strike: + Dodge: + 1 Initiative: + Pull Punch: + 2
Equipment:
Weapons: None
Vehicle: 1998 Honda Nighthawk 650
Bio:
Kristian was enjoying a good life. He had a good job he had just started as an ambulance attendant and was the captain and goalie of his semi-pro soccer team, with a tryout for a pro team in the spring when his life turned upside down. He and his partner had responded to call on the late shiftfor a woman who had taken a fall, but it turned out to be much worse. When they arrived they found the woman dying in a pool of her blood from two bullet wounds, her druken husband standing over her. Kristian's partner instinctively radioed for police. The husband turned on them , his revolver drawn and fired. Kristian clenched his eyes, waiting for the pain, but it never came. He looked at himself in disbelief, and found his skin had turned crystalline. Terrified, he turned to his partner and found him on the floor after taking two to the chest. The drunks screams about a monster brought Kristian back to reality and he turned back to his attacker and grabbed the man before he could reload and through him out the picture window of the house. The situation then overtook him and he passed out as the police arrived. When he was awoken, he denied the drunks claims he was a monster and claimed he'd hit his head trying to avoid being shot and had no idea what had happened. They bought his story and only the tabloids persued it.
Since then, he has learned to control his transformation, and only uses it when absolutely necessary and when no one can recognize him. He decided he could do more with his newfound skills by moving from his native Jamaica to the US, where unnatural abilities seemed to be more in the public eye and it is easier to keep a secret identity that way.
Kristian stands 6'2" and weighs around 230lb, and has green eyes and keeps his dirty blonde hair cut in traditional dreadlocks and a dark complexion (due to mixed racial background , Dad was white, mom is black). When transformed, his body becomes a deep red crystalline structure. He only wears a pair of black shorts and a white muscle shirt as a costume because of the transformation, for now. He took the name Fragment for his alterego after a misprint from the local paper that referered to his transformation as a fragment of the drunkard's imagination.
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Post by dakota on Feb 27, 2006 14:36:52 GMT -5
NAME: Samara Yu HP: 26 ALIASES: Mara, Wendigo S.D.C: 39/ 130 [bear]/ 180 [night] CLASS: Symbiotic Superhuman HEIGHT: 5'7" RACE: human WEIGHT: 142lbs GENDER: female AGE: 21 ALIGNMENT: unprincipled LAND ORIGIN: USA
DISPOSITION: Tends to be quiet yet emotional, especially since her attack. She is opinionative and good natured and tends to be a follower as she doesn't trust herself to have good judgement. She always seems to be hungry. Loves the water and spends her and is the outdoors type, and starts to feel cooped up if she doesn't get away from the city every once in a while.
Appearance: Samara has black straight hair cut shoulder length. She has green eyes, a rarity considering her japanese heratige. she usually wears baggy clothes to hide her slight build and her "guests", but wears one of her surfing bodysuits when she knows she's going to be her other self. Very rarely removes her headphones, preferring to adjust the volume on her mp3 player instead.
ATTRIBUTES: IQ: 13 Skill Bonus: ME: 7 Save Vs. Psionics/Insanity: MA: 13 Trust/Intimidate: PS: 9/ 17[SN] bear S.D.C. Damage Bonus: PP: 15 Melee Combat Strike/Parry/Dodge Bonus: PE: 14 Save Vs. Magic/Poison: Coma/Death: PB: 17 Charm/Impress: 35% SPD: 21/ 33 bear Running:
EDUCATION AND SKILLS: ( Programs, +%) SKILLS: Bonus Base %/lvl Total Pilot: Automobile 60% +2% 62% American ~ ~ 98% Literacy: American ~ ~ 98% Basic Math 45% +5% 50%
Skill Program
Science Program Computer Operation +15 40 +5 60% Advanced Math +15 45 +5 65% Chemestry +15 30 +5 50% Archaeology +15 20 +5 40% Anthropology +20 20 +5 45% Biology +15 30 +5 50%
Wilderness Program Wilderness Survival +20 30 +5 55% Land Navigation +25 36 +4 65% Track Animals +30 20 +5 55% Identify Plants & Friuts +15 25 +5 45% Hunting *
Secondary Skills
HtH Martial Arts * Running * Swimming 45 +5 50% Sing 35 +5 40% Water Skiing & Surfing 40 +4 44% Prowl +12 25 +5 42% Speak Japanese 50 +5 55% General Atheletics *
Super Abilities
Lycanthropy [Major] - heal twice as fast as normal and regen extremities in 48 hrs Bear - Claws Dig 4 ft/ melee and climb [ 30%] 2d4+1d6 dmg - Nightvision - Advanced smell - Track by smell [50 +5/lvl] 55% - Recognize scent or detect emotions [60+2/lvl] 62% - Bite 2d6 Disadvantage: During a full moon or solar eclipse, loses control of her humanity and reacts only on instinct and her emotions takes double damage from weapons made of silver Has a horror factor of 14 in bear form
Energy Weapon Extensions - Claws 6d6+2/ lvl dmg, duration 5 min/lvl , length 6"/lvl
Nightstalking - Hide in Shadows [73+3/lvl] 76% - Sense the rise and setting of the sun - Recognize Vampires, Shadow Beasts and cloaked beings - Cannot be turned undead - Horror Factor 13 - +1d6 to damage at night Symbiote Benefits: Resistant to fire and extreme heat- takes only half damage Impervious to mind control and +4 to save versus illusions
Symbiote Statistics: The creatures that inhabit Samara's body are genetically designed organism that was originally created by a government contracted laboratory in an attempt to create a secret weapon to be used by deep cover operatives. The small beetle-like creatures were deemed a failure and destined to be destroyed, but escaped when the secluded lab was caught in a wildfire and destroyed. The pseudo-insects are fairly intelligent, and can communicate with their host through empathy, though the only emotions they clearly seem to understand are fear and curiousity. The creatures feed by crawling to the stomach and removing food, causeing the host to need to eat three times more than normal..
The symbiotes have 20 hp and an AR of 10, and there are 11 of them in Samara's body, crawling beneath the skin, sticking mostly to her torso although they occasionally venture to other parts of her body. The symbiotes will live for approxamently 70 years.
Bonuses: Attacks: 4 Parry: + +2 Roll: + +4 Strike: + +1 Dodge: +1 disarm +1 Initiative: + +4 Pull Punch: +5 Punch [bear] 1d6 restrained, 2d6 normal, 4d6 power
Equipment: clothing, 2 bodysuits, flippers, cellphone, mp3 player, laptop computer, camping gear. Has a small loft style apartment.
Weapons: none
Vehicle: surfboard (shot board, 7ft), boogyboard. 86 Jeep Wrangler soft top ( green with black top, oversized "mud" tires and front bumper mounted winch)
Bio:
Hi, I'm Mara, and I'm cursed! I thought everything would be great when my friends got me a surveying job in B.C. for the summer break. And everything was fine for the first two weeks. Then I made the mistake of getting between a grizzly and his dinner. I tried to run, what a mistake that was. I can still feel it's claws sinking into my shoulders when it caught me. I fired my bear banger to try to spook it, but all I did was tick it off more. Then I got the bright idea to struggle and even tried to stab it with the knife my grampa gave me. I was glad when I passed out.
I'm not really sure what happened next. I remember weird bugs crawling on me, when I became semiconscious, feeding on my wounds at one point. And I remember how much it hurt when they did something to my wounds before leaving. I must've blacked out again after that because I woke up in a hospital a week later. The doctors all said how lucky I was to survive and that I must have tremendous stamina because of how fast I recovered. Stamina? Yeah right, thats why no one ever wanted me on their team in gym class, but I had to admit, I felt pretty good for being a grizzly's lunch, and after two weeks they let me out. About a week later, I thought I was putting it behind me and things could get back to normal. I just wanted to go home and forget about the whole miserable experience. Found out how wrong I was when the full moon came around.
It started with this weird feelings in my skin where I had my scars. Next thing I knew, I had these...things crawling around under my skin. It felt really gross at first, but I'm used to it now. They must be fairly intelligent too, because I can feel what they feel, especially when they're scared. Thankfully they don't all have seperate thoughts, because I've got nine of them all together. and if you think the way they feel is weird, it's even odder to see the reaction the first time one of them crawls into sight. The worst part is since they showed up, I'm always hungry, and I eat almost three times what I used to, not that that was very much. I think they came from a lab somewheres out near where I was attacked, because I sometimes have these weird dreams about being a test subject in one. I wake up in a cold sweat when I have the nightmare, and the bugs are always agitated afterwards.
I was going to go to the doctor, but it was Sunday and I wasn't going to the hospital with my new guests. That night the moon came up and I discovered my curse. I turned into a monsterous bear thing that reminds me of a werewolf. And I, I guess grew is the right word, these wicked looking claws that seem to be made of pure energy. The only bad thing is when this happened, I comepletely lost control and went on a rampage. When I came to the next day and regained control, I found out I'd attacked nearly a dozen people in the park and done alot of damage , including causing a bad car accident. I felt awful for what I'd done, and vowed I'd never let it happen again.
I've learned to control it since then, and can transform into my other form, but the full moon still makes me lose control.I've learned to lock myself up before it comes. I'm scared what I might do if I don't.And I've learned that I can use the other gifts they've given me without transforming, which comes in handy. I guess those bugs that day must've laid eggs in me, because thats what's crawling around inside of me, and as long as anyone doesn't see them, things are okay. I thought about talking to one of the profs in the science department, but I don't want to be one of their guinea pigs. Besides, I've gotten used to them, and I kind of like what they've done to me despite making me into a monster of some sort. I didn't come up with a name for my other self though, I heard it from a local woman the day after I went on the rampage. It was some sort of demon from her people's mythology and I thought it was fitting...
Wendigo.
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Post by dakota on Feb 27, 2006 14:37:34 GMT -5
NAME:Khristopher O'Connell HP: 38 ALIASES: Shroud S.D.C: 63 CLASS:Super Soldier Lvl 4 HEIGHT: 6'2" RACE: human WEIGHT: 218lbs GENDER: male AGE: 24 ALIGNMENT:Unprincipled LAND ORIGIN: Ireland DISPOSITION: cocky, sef reliant, a loner used not used to being part of a team
ATTRIBUTES: IQ:10 Skill Bonus: 0 ME:7 Save Vs. Psionics/Insanity: 0 MA:14 Trust/Intimidate: 0 PS: 29 S.D.C. Damage Bonus: +14 PP: 27 Melee Combat Strike/Parry/Dodge Bonus: +6 PE: 20 Save Vs. Magic/Poison: +3 Coma/Death: +10% PB: 7 Charm/Impress: 0 SPD: 11 Running: 55m/melee
EDUCATION AND SKILLS: ( Programs, +%) SKILLS: Bonus Base %/lvl Total Pilot: Automobile 60% +2% 68% American ~ ~ 98% Literacy: American ~ ~ 98% Basic Math 45% +5% 65%
Skill Program (Military Specialist ) Military Program Sniper * * * Running * * * Climbing +55 90/30 +5 98% Military Etiquette +20 35 +5 75% Basic Radio +20 45 +5 85% WP Rifle * * * Military Demolitions Program Basic Electronics +20 30 +5 70% Basic Mechanics +20 30 +5 70% Demolitions +20 60 +3 92% Demolitions Desposal +20 60 +3 92% Underwater Demolitions +20 56 +4 93% Espionage Program HTH Martial Arts * * * Detect Ambush +15 30 +5 65% Intelligence +15 32 +4 63% Wilderness Survival +20 30 +5 70% Tracking +15 25 +5 60% Escape Artist +15 30 +5 65% Modern Weapon Proficiency Program WP Revolver +5 aimed, +2 burst WP Sub Machine Gun +4 aimed, +2 burst WP Knife +2strike , +2 parry Physical Program Gymnastics +15 * * * Sense of Balance 98% Climb Rope 98% Work Parrellel Bars 98% Backflip 98% Walk Tightrope/ Highwire 98% Aerobics * * * Boxing * * * Secondary Skills Pilot Motorcycle 60 +4 76% First Aid 45 +5 65% Streetwise 20 +4 36% General Repair/Maitenance 35 +5 55% Swimming 50 +5 65% lvl 3 Computer Operation 40 +5 50% lvl 3 Super Abilities Chameleon Blend with surroundings- 90% not moving 70% moving 2'/melee or less 20% moving 6'/melee or less Hold Breath up to 10 minutes Feign Death for up to (10min/ lvl) 40minutes Natural Prowl (60% +5%/lvl +5) 85% Adhesion can attach to any surface by hands and feet +10 to prowl on walls, ceilings, etc.
Life Sense can detect the presence of powerful life forms within (200ft/lvl) 800 ft warns him when severly injured( 20% HP or less) or when injected with poison can sense and track others that are hurt ( 50 + 5/lvl) 70%, or dying (+15 if not hiding)
Instant Weapons First Limbo: Dragunov SVD Sniper Rifle w/ telescopic passive nightscope and detachible silencing flash suppressors with custom 50 rnd magazine Second Limbo: A pair of Colt Python .357 magnums with Sure Shot Universal underbarrel light/ laser combination and synthetic grips
Enhancement: Pheromonal Balance - can fire a gun in any position without penalty Increased Agility Sensor Implants Radio Scrambler Infrared Warning System Explosive Detector 8ft Motion Detector 10ft Radar Warning Detector Electronic Bug Detector 20ft Bonuses: Attacks: 7 Parry: +13 Roll: +11 Strike: +8 Dodge: +15 (automatic) Disarm: +2 Initiative: + Pull Punch: +3 Kick attacks: normal( 2d4), Roundhouse kick ( 3d6), Crescent Kick (2d4+2), Backward Sweep (knockdown only), and Snap Kick (1d6) Equipment: 50' nylon cord, two pr handcuffs, utility belt, knapsack, magnifying glass, penlight, flashlight, pocket tape recorder, 35mm camera, gun cleaning kit, tool kit, first aid kit, laptop computer, cd player, mp3 player, one of Wrecker's super phones and personal items and clothing. Does not have a hero's costume, as he hasn't needed one. Uses a black jumpsuit when "working", or a set of the battle fatigues ( charcoal) given to him by Tiger.( SDC Main body: 140, Head: 35, Arms: 20, Legs: 26 weight 20 LB)
He also has $35,000 with him, and another 150k he can access at any bank. The rest of his earnings are in Grand Cayman and Swiss accounts should he need it. (Exact amounts at GM's discretion)
Weapons: See special abilities plus: Dragunov Sniper 7.62mm Longshot ( compliments of Tiger ), 2 Pythons identical to those listed under limbos and 6 polycarbonate throwing knives
Vehicle: 1998 Kawasaki Ninja 750cc
Bio: Khris was selected to be part of an experimental program when he was 19 and had just been brought into the IRA by his father after his mother passed away. He was put into Project Tracer with three other candidates to become the perfect sharpshooter. After a gruelling year, he came out of the program and put into the field for testing. Ready for fieldwork, he was assigned as a lookout and sniper for an attack against a checkpoint. The mission turned out to be a set up by British Intelligence and the entire group was captured or killed in the ensuing firefight . The next thing he knew, he was being released by the police for lack of evidence to hold him. Not knowing what else to do, he returned to the safehouse and led the police right to everyone else. The cell was rounded up by authorities, and Khris was branded a traitor. Again, with little evidence to hold him, Khris was released from custody. He gathered his things and disappeared. Two years later, he resurfaced in New York, selling his services as a Private Investigator, secretly using his Shroud identity to preform his assignments, but has decided it may be time to put his talents to better use, but he knows that Interpol has an advisory in place on him because he has been implemented in several incidents throughout Europe, though they have insufficient evidence to hold him (they have never found the weapon, only a single spent shell casing at each scene). He also realizes that should he go public, his former compatriots may come looking for an oppurtunity to get even for his part in their capture. Of the other three subjects of Project Tracer, Khris knows that one died during testing and beleives a second was killed in Glasgow in a high speed gunfight with police. The third, the only female in the program, has disappeared.(All four test subjects had the same abilities)
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Post by dakota on Mar 5, 2006 2:00:40 GMT -5
NAME:Dexandrea Warsit HP: 22 ALIASES: Dexy S.D.C: 202 A.R.(natural): 12 CLASS: Alien HEIGHT: 5'11" RACE: Human WEIGHT:222 lbs GENDER:Female AGE: 20 ALIGNMENT: Unprincipled LAND ORIGIN: Vancouver, Canada DISPOSITION: Normally friendly and open, Dexy has become shy, self sufficient and suspicious since her change due to humans treatment of those that are different. ATTRIBUTES: IQ: 13 Skill Bonus: ME: 15 Save Vs. Psionics/Insanity: MA: 8 Trust/Intimidate: PS: 33 S.D.C. Damage Bonus: +18 PP: 18 Melee Combat Strike/Parry/Dodge Bonus: +2 PE: 17 Save Vs. Magic/Poison: +1 Coma/Death: +4% PB: 9 Charm/Impress: SPD: 9 Running:
EDUCATION AND SKILLS: ( Programs, +%) SKILLS: Bonus Base %/lvl Total Speak American ~ ~ 98% Literacy: American ~ ~ 98% Basic Math 45% +5% 55% Speak French 80% Literacy French 80%
Skill Program
Rogue/Smuggler Safecracking +10% 20 +4% 38% Pick Locks +15% 30 +5% 55% Find Contraband +10% 26 +4% 44% Prowl +10% 25 +5% 45% Pick Pockets +10% 25 +5% 45% Detect Ambush +10% 30 +5% 50% Forgery +10% 20 +5% 40% Escape Artist +10% 30 +5% 50% Basic Radio +5% 45 +5% 60% Cryptography +5% 25 +5% 40% HTH Basic (equivalent) ~ ~ ~ ~ Boxing ~ ~ ~ ~ WP Auto Pistol ~ ~ ~ ~ WP Submachine gun ~ ~ ~ ~ Basic Mechanics +5% 30 +5% 50% Automotive Mechanics +5% 25 +5% 40% Computer Operation 40 +5% 50%
Secondary Skills Pilot Motorcycle 60 +4% 68% First Aid 45 +5% 55% Pilot Race Car 55 +3% 61% General Repair & Maitenance 35 +5% 45%
Super Abilities (all abilites are natural and all Tyosti have them) Extraordinary Physical Strength ~can carry 100 times PS ~can lift 200 times PS
Energy Absorption ~ can drain up to 1 gigawatt of power(per level) out of an item ~ can touch a power conductor and send a surge up to 10,000W than will overload or short curcuit electrical systems ~ can discharge a flash of energy that strikes everything within 20ft(10 ft per level) -2D6dmg ~ can cause body or part of to glow at 500W (entire body causes -1 str,parry,dodge to attackers) ~ can shoot a beam of light up to 2000ft that can be used as a spotlight or to blind opponents( 1d4+1 melee rounds)
Tentacles ~ can create a pair (per level) of 7 ft long (6+1 ft/level) tentacles from her wrists and a second set from her sides just below her ribs(1 pair per level), 3" diameter. P.S. 17 each, SDC 50 each. whip does1d6dmg per strike (rolled per pair) ~ entangling a target requires target to pry the combined PS of the tentacles uses +2 per tentacle ~heal three times faster than normal SDC Bonuses: Attacks: 5 (+1 tentacles) Parry: +3 Roll: +3 Strike: +2 Dodge: +3 Initiative: + Pull Punch: +2 Bite: 2d6
Equipment: has several sets of baggy used clothing, biker leathers with a full faceshield helmet, a set of theives tools and a few personal items. She has access to a spending account her uncle set up for her that she can use to cover her expenses and purchase the things she needs once she gets settled in.
Weapons: Glock 20 (10mm.) 4d6 dmg, range 165 ft, 15rnd magazine - usually kept tucked inside the body panels of her bike
Vehicle: '04 Kawasaki Ninja ZX-10R
Bio: Dexandrea, called Dexy by her friends, used to to look like a typical african canadian girl until her changing . She still looks near human in appearance, with dark blue skin and white hair that she keeps tied back in a ponytail. Her pale green eyes have a soft glow at night, so she always wears a pair of dark green tinted sunglasses to keep them hidden. She rarely smiles because are easily frightened by her fangs. She normally wears oversized, baggy sweaters with hoods and a bucket hat to hide her appearance when in public.
Dexy has to absorb at least 1 Mw of power a week as part of her metabolism in order to digest the normal food she eats, otherwise she begin to suffer from starvation.
The middle child of a Canadian Armed Forces Colonel (mother) and a minor politician (father), Dexy is a huge disapointment to her family. After barely finishing school, she washed out of military initiation training camp she was forced to attend and went to live with her uncle Ellis, the black sheep of the family, to escape her parent's shame. He taught the ins and outs of his "import/export" and she took to it like a duck to water and was soon high up in the "company". Her uncle decided to make her his business representative to deal with his american clients after she developed a distaste for some of his more ill-reputed activities to keep her away from the center of his organization because she was developing a conscious. She quickly agreed since just meeting with clients seemed to agree with her more, even if it meant dealing with some unsavory characters. But Ellis had made sure she could handle just about anything that got thrown at her. Then she woke up in Reno...
When she finished screaming in her motel room, she accidently discovered her tentacles and taste for power when she knocked the hairdryer into the sink filled with water. When she lunged for it, her tentacles sprung from her wrists and plunged into the water. She gasped, but instead of hurting at very least, the tingling of the electricity seemed to "taste" good. After experimenting for a while, she gathered her things and took off for Las Vegas. If there was one place someone could lay low long enough to figure out what to do without giving up her life, it was Sin City. And since Ellis was footing the bill as long as she continued to do business for him, and there were lots of clients to be had in Vegas. Who cares if he didn't know that she'd turned into a freak...
(Note- The only part of Ellis Warsit's import/export illegal activities she had to do with was stolen cars, supplying high end and exotic vehicles to clients both in North America and abroad. But Dexy knows he has also delved into gun running, drug trafficking and money laundering, and on one occasion for sure, people smuggling. )
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Post by dakota on Aug 30, 2006 20:50:25 GMT -5
NAME:Avery Martinez HP: 63 Armor Rating: 14 ALIASES: Avi , Claymore S.D.C: 286 CLASS:Super Soldier Lvl 1 HEIGHT: 6'1" RACE: human WEIGHT: 268lbs GENDER: male AGE: 26 ALIGNMENT:Unprincipled LAND ORIGIN: El Paso, Texas
DISPOSITION: Doesn't like being in charge of others, works well by himself or with a team, prefers to think things through instead of reacting on the fly. He is becoming slightly paranoid that the military may force him to return to duty. He is also fidgety and sleeps very little, often waking up screaming from his nightmares, both of which are the results of the experiments. He also has deep rooted dislike of labratories ( phobia) and avoids them as much as possible. He is fairly good looking (PB 17), but is modest about it.
Appearance: Avi is stocky and solidly built. He has black hair kept cut in a 'box cut', and a well groomed beard and moustache. He has pale blue eyes and latino-american features. He has a child hood scar the length of the underside of his right forearm from a treeclimbing accident and has "Semper Fi" tattooed acrossed his shoulder blades and dragon straddled by US and MC on his left bicep. Always wears his USMC diver's watch and has a gold chain with a tigershark's tooth on it ( taken from his catch on a deepsea fishing trip). To become Claymore, he wears a black jumpsuit with red trimming. Has considered wearing a mask, but hasn't bothered so far.
ATTRIBUTES: IQ:11 Skill Bonus: 0 ME: 12 Save Vs. Psionics/Insanity: 0 MA: 9 Trust/Intimidate: 0 PS: 21 S.D.C. Damage Bonus: +6 PP: 23 Melee Combat Strike/Parry/Dodge Bonus: +4 PE: 28 Save Vs. Magic/Poison: +7* Coma/Death: +26%* PB: 17 Charm/Impress: 35% SPD: 50 Running: 44mph
EDUCATION AND SKILLS: ( Programs, +%)
SKILLS: Bonus Base %/lvl Total Pilot: Automobile 60% +2% 62% American ~ ~ 98% Literacy: American ~ ~ 98% Basic Math 45% +5% 50% WP Paired Weapons * * * *
Skill Program (Military Specialist )
Military Program
Running * * * Climbing +25 40/30 +5 70/60% Military Etiquette +20 35 +5 60% Basic Radio +20 45 +5 70% WP Rifle * * *
Military Demolitions Program
Basic Electronics +20 30 +5 55% Basic Mechanics +20 30 +5 55% Demolitions +20 60 +3 83% Demolitions Desposal +20 60 +3 83% Underwater Demolitions +20 56 +4 80%
Espionage Program
HTH Martial Arts * * * Detect Ambush +15 30 +5 50% Intelligence +15 32 +4 51% Wilderness Survival +15 30 +5 55% Tracking +15 25 +5 45% Interrogation +15 40 +5 60%
Modern Weapon Proficiency Program
WP Auto Pistol +3 aimed, +1 burst WP Sub Machine Gun +3 aimed, +1 burst WP Shotgun +3 aimed, +1 burst
Physical Program
Gymnastics +15 * * * Sense of Balance 15+ ( 50 +3/lvl) 68% Climb Rope 15+ ( 60+2 / lvl) 77% Work Parrellel Bars 15 + ( 60+3 /lvl) 78% Backflip 15+ (70+2 /lvl) 87% General Athletics * * * Boxing * * * Swimming +15 50 +5 70%
Rogue/Communication Bonus Skills
Prowl +20 25 +5 50% Streetwise +10 20 +4 34% Pick Locks +10 30 +5 45%
Secondary Skills
Surfing/Water Skiing 40 +4 44% Cook 35 +5 40% Photography 35 +5 40% Language: Spanish 50 +5 55% Computer Operation 40 +5 50%
Super Abilities
Lightning Reflexes - makes him fidgety and has trouble sleeping besides bonuses
Detonation/ Explosive Power - can generate an explosive blast radiating from himself that causes 3D6 ( 2d6 +1d6/lvl) damage. Range of 4,10,15,20 or 30ft - or punch/ kick with explosive power 3d6 damage+ knocks victim off feet for 1d4 yds/lvl. Causes loss of initiative and one attack - attacks cost two attacks/ melee
Divine Healing - Enhanced healingfor 4d6 hp or sdc 3 times/daily. - recover 1 sdc every 10 minutes and 1 hp every 20 minutes. - No scarring when healed and broken bones heal 5 times faster than normal - Fatigues at 1/10th normal rate - takes only 1/2 damage from cold, fire and poison - can regenerate limbs in 6d6 days, finger/toe in 1d6 days - has a life span of about 250 years - can go into a healing trance for at least 1d6 hours to regain 1d6x10 hp and 2d4x10 SDC per hour. Cannot be woken from trance. - can heal other by touch, 4d6 hp or sdc or nullify poisons and reduce disease effects by half. each time he takes 4d6 sdc or 2d6 hp - can resurrect recent dead by concentrating for 1d6 hours and spending 2d4x10% of hp(1d6 lost permanent). revive with 1d6 hp. chance of sucess: 50 +5/lvl %. Can only be done once per 24 hours.
Enhancement:
Attempted to make him Invulnerable Physical Transformation - PS is Extraordinary Attempted to Increease Physical Dexarity and Agility- ambedextrous Attempted to increase Speed- can jump 15 ft high and 20 ft long
Bonuses: Attacks: 8 Parry: +7 Roll: +11 Strike: +4 Dodge: +8 Disarm: +1 Initiative: +8 Pull Punch: +7 Autododge: +3 Saving Throw Bonuses: +51% to save vs. coma/ Death, +6 to save vs. Toxins and Drugs, +4 to save vs. Disease, +13 to save vs poisons, +7 to save vs. Magic takes 1/2 damage from explosions, heavy impacts, fire, cold and poisons Equipment: 50' nylon cord, two pr handcuffs, utility belt, knapsack, magnifying glass, penlight, flashlight, pocket tape recorder, 35mm camera, gun cleaning kit, shoulder holster rig for pistols, shotgun bandoleer, 2 magazine clip pouches, tool kit, first aid kit, laptop computer, cd player, mp3 player, and personal items and clothing. Has Five copies of his costume and still has his dress uniform complete with saber. He has a small well furnished three room cottage.
Money: 1600 dollars
Weapons: 2 Springfield Armory 1911A1 automatic pistols . 4D6 dmg, 165ft range 7 rnd magazine. Has 8 clips and 300 rnds ammunition Winchester Defender 12ga Shotgun (no stock, pistol grip and tactical forestock) 4d6 shot/ 5d6 slug dmg, 100 ft range, 7rnd tube mag. Has 100 rnd of shot an 100 slugs.
Special Equipment:
Powered Punch Gauntlets 40 punches/hour, adds +4d6 to puches, looks like a pair of oversized sap gloves with cables that run back his arms to the power pack mounted to between his shoulder blades.
Hover Board hovers 3 to 30ft off the ground, top speed 300 mph, gas tank good for 8 hours. 60SDC, AR 10. Looks like a modified snowboard.
Vehicle: 2005 Ford Mustang GT ( Black convertible w/ grey " Shelby stripes" and grey interior)
Bio: 1st Sergeant Avery " Avi " Martinez was assigned by USMC command to join the special operations project in Central America because he had shown an affinity for demolitions in advanced training and his latin heritage, not to mention he had no love for drug dealers after his sister died from an overdose when he was fifteen. After several missions, he proved himself to be a valuable operative in the battle against the Central American drug lords and was approached to partake in a 'black ops' project. Being young and gung ho, Avi agreed. He was transferred to a hidden facility hidden beneath the embassy in Bogota to take part in Project Wyvern.
After spending nearly two months undergoing exposure to a combination of chemicals and exposure to radiation, all eight test subjects in the project became violently ill and only Avi survived the rehabilitation process. When he finally walked out of the facility, he was a changed man. The experiments had given him abilities well beyond the range of normal people, and it didn't take him long to put them to the test. One of the drug lords had discovered the location of the facility and launched a retalitory strike. Avi did his best to defend the facility, but they were overwheled by the cartel's forces and forced to retreat so the lab's self destruct could be detonated. With the facility destroyed, the project scientist killed and his notes lost, the project was cancelled and Avi was transferred back to field duty.
After demonstrating his new abilities, Avi was asked to partake in a vital rescue operation to recover a squad of engineers that had been taken hostage in Nicaragua. He accepted the mission was able to engineer their escape , but the rebels gave chase and he was beleived to have been lost holding them off so the engineers could make the rendezvous with a waiting helicopter. waiting as long as possible, the chopper pulled out while under attack and Avi was listed killed in action.
Two months later, an unsigned letter with a return address of Lima, Peru showed up on Avi's superior officer, Major Glenn Densmore's desk:
Dear Sir,
I'm alive and well despite your lack of efforts to recover me. You left me for dead and no rescue mission was put together. Fortunately, the rebels had little experience dealing with someone with powers like mine and I managed to escape. You can find what's left of their camp at the co-ordinates at the bottom, not that I left much. Don't bother looking for me. Thanks to you , I'm officially dead and plan to keep it that way. I'll fight the cartels in my own way now. You can read about it in newspaper. You'll know which ones are my handiwork.
By the time the major had the letter, Avi was already back in the States, but far from his home in Texas. He moved to the East Coast, buying a small cottage just outside Portsmouth, NH. From there he began to stage his one man war up and down the Eastern Seaboard and taking on the personna of Claymore, naming himself after the antipersonnel mine because of his ability to blow himself up. He wasn't afraid of any repercussions from the brass after the world started to go to hell, but after a chance encounter with another meta who worked for the government that tried to recruit him, Avi decided it was time to rethink his goals of going it alone and began to cautiously keep an eye out for like-minded metas.
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Post by dakota on Feb 25, 2017 18:02:13 GMT -5
BHeXqghC3d6 3d6 3d6 3d6 3d6 3d6 3d6 3d6
sdc 3d64d62d41d6 spd 1d64d4 hp 1d63d6·3d6·3d6·3d6·3d6·3d6·3d6·3d6·3d6·4d6·2d4·1d6·1d6·4d4·1d6
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Post by dakota on Feb 25, 2017 18:12:16 GMT -5
Dion Carter ALIASES: Buckler HP: 21 S.D.C: 67 XP: CLASS: Super Invention Level: HEIGHT: 6'0" RACE: Human WEIGHT: 192 lbs GENDER: Male AGE: 25 ALIGNMENT: Unprincipled LAND ORIGIN: Philadelphia, Pa DISPOSITION: Friendly, outspoken, a bit of a wiseass and tends to be self reliant
ATTRIBUTES: IQ: (10) Skill Bonus: ME: (9) Save Vs. Psionics/Insanity: MA: (11) Trust/Intimidate: PS: (11) 16 S.D.C. Damage Bonus: +1 PP: (15) Melee Combat Strike/Parry/Dodge Bonus: PE: (14) 16 Save Vs. Magic/Poison: +1 Coma/Death: +4 PB: (10) Charm/Impress: SPD: (5) 19 Running:
EDUCATION AND SKILLS: ( Programs, +%) SKILLS: Bonus Base %/lvl Total Pilot: Automobile +15 60% +2% 75% American ~ ~ 98% Literacy: American ~ ~ 98% Basic Math 45% +15% 45%
Skill Program: Police Training
Physical Program (+15)
Boxing * Wrestling * General Athletics * Prowl (25+5) 40
Basic Military Program (+20)
Running * Climbing (40/30+5) 60/50 Military Etiquette (35+5) 55 Radio: Basic (45+5) 65 WP Rifle +3/+1
Espionage Program (+20)
HTH Martial Arts * Detect Ambush (30+5) 50 Intelligence (32+4) 52 Wilderness Survival (30+5) 50 Tracking (25+5) 45 Interrogation (40+5) 60
Modern Weapon Proficiencies
WP Auto Rifle +3/+1 WP Auto Pistol +3/+1 WP Shotgun +3/+1
Police/ Law Enforcement (+10)
WP Revolver +4/+1 Criminal Science (no Forensics) (35+5) 45 Streetwise (20+4) 30 Law (25+5) 35
Piloting (+15)
Pilot Racecar (55+3) 70 Pilot Motorcycle (60+4) 75 Pilot Truck (40+4) 55
Secondary Skills
First Aid (45+5) 45 WP Shield + 1 Parry Basic Mechanics (35+5) 35 Cooking (35+5) 35 Computer Operation (40+5) 40
The Gloves:
(level 6) SDC 12 130SDC
Super Energy Expulsion: Energy range 700 ft 9d6 dmg or super blast 1d6x10+6d6+30 (uses all but one attack)
Energy Expulsion: Electromagnetic Pulse 20ft radius or 70ft direction 88% success
Energy Claws 3d6 dmg +1 parry +2 disarm
Energy Shield +3 parry , indestructible. last up to 60 min
Bonuses: Attacks: 5 Parry: +3 Roll: + 6 Strike: + Dodge: +3 Initiative: +2 Pull Punch: + 3
crush 1d4 squeeze 1d4 pin/incapacitate 18+
Equipment: Web belt, 3 pouches, 6 magazines, gun cleaning kit, shoulder holster, 2 pr handcuffs, flashlight, sunglasses, combat boots, biker "skull" 1/2 face mask
Weapons: Colt .45 (4d6)
Armor: Riot Jacket AR 10 SDC 60
Vehicle: 1998 Honda Nighthawk 650
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