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Post by dakota on Sept 12, 2009 6:59:25 GMT -5
so we've had it for a while. Anyone still not clear on how to use it?
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Dome
Resident
Game Master
Posts: 5,371
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Post by Dome on Sept 12, 2009 8:53:05 GMT -5
Call me what you will, I don't even know where it is ... ... I found it, guess I have to stop using the quick reply.
Dome
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Post by jeflint on Sept 12, 2009 20:37:38 GMT -5
Aside from now knowing how to do 5d6 and stuff like that I've got the jist.
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Post by dakota on Sept 13, 2009 6:36:47 GMT -5
Aside from now knowing how to do 5d6 and stuff like that I've got the jist. you have to do individual roll and total them... [dice=6][dice=6][dice=6][dice=6][dice=6] = 19 for different dice, just change the number... [dice=8][dice=20][dice=100] notice it shows you what die you used underneath the result to add bonuses, just add them on ... for 1d20+3 [dice=20+3] [rand=05919498305334664793450577735378699464633440840825132187176671028]
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Post by jeflint on Sept 13, 2009 6:42:35 GMT -5
See I was kinda hoping it was just type in 3d6 and it would do it. Now that I know that though I'll just do that.
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Post by Renekin Skywalker on Sept 13, 2009 7:16:45 GMT -5
Also awesome is that it doesn't change if you edit or preview the post with the roll, so you can roll, then go back and see the result, and if you want to post a fail (or success, if appropriate, say damage if you know it's a strike, dodges notwithstanding) for fun, you can!
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Post by jeflint on Sept 13, 2009 13:17:39 GMT -5
That is cool
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Post by sasqaricious on Sept 13, 2009 23:21:59 GMT -5
if we really wanted and someone setup time and effort easiest fix would be for example
3d6 = [dice=16+2] 4d6 = [dice=21+3] 2d4 = [dice=7+1]
and the likes if that helps you out. Only reason I do not use it is because, well actually I have no answer to that.
I used to use this method all the time on my graphics calculator to make characters and so know how to manipulate this type of program.[rand=6067127255127881110747566720065094093389961467883265501997117566]
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Post by sasqaricious on Sept 14, 2009 0:06:08 GMT -5
On a side note yes I do know that this skips the law of averages and numbers will go to more extreme numbers.....but that is neither here nor there.
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Post by dakota on Nov 19, 2009 22:34:41 GMT -5
Looks like someboby broke the dicebot. So until I (or someone else) can find another code , we're back to the old way of doing things.
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Post by Renekin Skywalker on Nov 20, 2009 8:29:36 GMT -5
[dice=100][rand=9073203056727575901317801751893128870547469348184321921320150121]
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Dome
Resident
Game Master
Posts: 5,371
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Post by Dome on Nov 20, 2009 9:58:19 GMT -5
[dice=6][dice=6][dice=6][dice=6][dice=6][dice=6][dice=6][dice=6][dice=6][rand=72180172415850422210592251204642874690701159420353779600183770031]
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