Dome
Resident
Game Master
Posts: 5,371
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Post by Dome on Jun 12, 2008 17:31:32 GMT -5
I'm debating. Can I use the new RT book for my character?
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kurff
Gamer
BorderFleet Chronicles GM
Posts: 3,049
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Post by kurff on Jun 12, 2008 17:50:34 GMT -5
Sure, I still need to get it, but yeah I can trust you.
I'll post a character sheet up for ya. I'd like to have a standard one close to the forums standard.
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kurff
Gamer
BorderFleet Chronicles GM
Posts: 3,049
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Post by kurff on Jun 12, 2008 17:51:20 GMT -5
Player Name: Name: Alias: nick name, military call sign...optional Race: put clan or Genetic Line in ( )’s after race. I find having a clan or tribe adds to character. No need to be precise, just a name will do for help with character history. Character Class: Alignment: Any good, Selfish or Aberrant only. Experience Level: 1 Experience Points: XP total for Next Level: Disposition: Insanity: optional. If you do have something in this category considers the characters disposition in mind. I.E an icy being that fears fire, a carbonarite with a phobia of light, or a Dylarian not liking lead would be appropriate.
ATTRIBUTES (roll 1 Bonus dice for exceptional rolls, add 4 points to for you to place as you wish. This to ensure you get the OCC you want with out everyone having 30's.) I.Q.: M.E.: M.A.: P.S.: P.P.: P.E.: P.B.: Speed:
PHYSICAL DATA: HP: SDC: as standard for race plus any modifiers ISPs: Age: Sex: Height: Weight:
Racial abilities: (Remember Each Borderfleet Genetic Line has special abilities not found in standard Masters forces.) also list life support and survival needs for your Race here as well.
O.C.C. Skills Native Language and Litericy is standard as is Trade/English to allow races to communicate.
OCC Related/Other Skills (please put when you are supposed to get new skills here)
Secondary Skills (please put when you are supposed to get new skills here)
Combat Data HTH Type: Number of Attacks: Initiative Bonus: Strike Bonus: Auto Parry Bonus: Dodge Bonus: Roll w/Punch: Pull a Punch: Crit Strike Natural Entangle Damage: Disarm:
Attacks and Damages: Weapon Proficiencies
Saving Throws
Equipment
Small Arms:
Armor:
Money:
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Post by Marcethus on Jun 17, 2008 5:43:24 GMT -5
I am interested still working out chara idea in pm
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kurff
Gamer
BorderFleet Chronicles GM
Posts: 3,049
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Post by kurff on Jun 19, 2008 17:12:25 GMT -5
Your PMed Idea is workable. Infact it inspred a few ideas.
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Post by Marcethus on Jun 19, 2008 21:17:50 GMT -5
always glad to inspire more ideas
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kurff
Gamer
BorderFleet Chronicles GM
Posts: 3,049
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Post by kurff on Jun 20, 2008 14:51:17 GMT -5
Sections up and I'm setting it up.
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Post by Marcethus on Jun 21, 2008 1:55:39 GMT -5
Awesome
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kurff
Gamer
BorderFleet Chronicles GM
Posts: 3,049
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Post by kurff on Jun 26, 2008 15:15:23 GMT -5
Okay kids..I'm open for business. It'll be a bit odd with Aliens as PC's and no RDF/REF but it can be fun and I picked an enemy we can ALL hate!!
So I'm going to limit to 6 PC's for now. Prefferably alien or lost humans. For those who don't have The Sentinal, the RDF and Shadow chronicles characters WILL be accepted as will Invid Invasion OCC's/human. just give me a good story how they go lost in deep space.
And no Dr. Smiths.. ;D
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Post by Barcodum on Dec 3, 2020 18:15:47 GMT -5
Kruff. May I use some or all of this? I am running up a history timeline for my Dimension Four Macross (Robotech) game. If so, please let me know at barcodum@icloud.com.
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