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Post by doc on Jun 17, 2013 21:46:39 GMT -5
1d20+2
Tom easily manages to shake off the explosion. "You like the drums? Me, I prefer string instruments." Tom uses his magnetic powers to drive the leg shears into Homicide's leg.
1d20+3 (Strike, if that's needed)
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Post by foxx on Jun 18, 2013 7:30:35 GMT -5
Roll with Punch: 1d20+7
Sara shrugs off the blast detonated by Homicide and goes back to firing her guns at Homicide; seeing her team mate was already made of metal it shouldn't bother him too terribly much.
"Aww, poor baby." Sara taunts. "No more lovin' feelin' now the odds against you?
"Why don't you quit before I put you on one of these meat slabs."
93R Berretas
1st Pistol Strike 1d20+1 Dmg: (short burst) 3d6 x 2 = 22
2nd Pistol Strike 1d20+1 Dmg: (short burst) 3d6 x 2 = 12
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Post by bones0 on Jun 18, 2013 19:18:30 GMT -5
"Something just blew up." Long pours on as much speed as he can possibly muster out of desperation.
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Post by dakota on Jun 20, 2013 7:07:43 GMT -5
Homicide grimaced as the scissors pierced his leg, and even as Angel saw one of her shots connect again while the other deflected off him, his hands were morphing again into the wicked three bladed claws that he had nearly killed her with not long ago, both sets slashing at Sara as he threw himself at her.
strike1d20+8 dmg 3d6+18 3d6+18
At the same time, the smoke from the fire Homicide had started, along with that added by the explosion was starting to get acrid.
Rusty was faster than either Long or Trevor, but she skidded to a halt and turned to face the pair, "Don't you to losers get it? You can't win." She picked up a stretcher and hurled it at their feet to trip them up.
1d20+6
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Post by bones0 on Jun 20, 2013 21:42:29 GMT -5
(I'm not sure this is possible with the game mechanics, but I'm gonna give it a shot. Let me know it this will not work.)
Long dodges the oncoming stretcher by jumping over it. And while jumping he gives Rusty a kick. 1d20+1 for dodge 1d20 for strike <script type="text/html" id="overlay_tmpl"><div id="<%= overlayId %>" class="_ziggytv_overlay_style" style="left: <%= overlayLeft %>; top: <%= overlayTop %>; width: <%= overlayWidth %>; height: <%= overlayHeight %>"></div></script>
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Post by doc on Jun 21, 2013 15:01:58 GMT -5
"Sorry, grudge matches later, you go down now." Tom will try to magnetize Homicide to the walls.
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Post by foxx on Jun 24, 2013 20:00:15 GMT -5
Parry: 1d20+9
Homicides claws cut Sara deep as both sets hit her, tearing open her jacket. Sara grunts out loud painfully as she pulls away, whipping blood over the examining room.
"Ugh, screw you and those damn claws!" Sara says. The pain should have slowed her down, it would have anyone else but her dead nerves allow for her to keep going. Its not the pain of being sliced open that concerns her its the bleeding out that worries her. She holster her guns and grabs the desk, ripping it from the floor and at Homicide to give her some breathing room and allow for Tom to do his magnetic power thingie.
Strike: 1d20
Damage: don't know what the damage score is for a desk.
---- HP: 51 SDC: 28/81
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Post by dakota on Jun 25, 2013 16:20:59 GMT -5
Homicide tried to duck the desk 1d20+6, then was about to strike again when Tom took ahold with metal control, holding Homicide by the metal objects he was carrying. "Oh what the hell is this? Angel, you never could cut it on your own, just now you got tin can boy to carry you." He laughed and struggled to try to advance, his pockets starting to tear from the strain.
Long tried to jump the stretcher, but tripped up over it and stumbled to the floor. At the same time, Trevor gave a burst of flame and flew at Rusty, catching her off guard. She easily overpowered him, pinning him up against the wall with a forearm across his throat. Trevor was struggling, but he couldn't last long against her strength.
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Post by doc on Jun 25, 2013 20:21:35 GMT -5
"not Tin. Titanium." Tom lashes out with a roundhouse punch to Homicide's face.
1d20+3 (power punch strike) 2d6+35 (Damage if it hits)
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Post by foxx on Jun 26, 2013 18:00:19 GMT -5
While Tom went for the punch to the face, Angel went to slam the desk into Homicides legs; she very much like to either pin him there or break both of them. At least he wouldn't be leaving or chopping them up for a mintue.
Strike: 1d20
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Post by bones0 on Jun 27, 2013 22:13:53 GMT -5
1d20+1 for initiative
While lieing on the floor Long spins around on his back to do a leg sweep. And at the same time attempts to do a leg lock to pin her to the floor.
1d20 to strike <script type="text/html" id="overlay_tmpl"><div id="<%= overlayId %>" class="_ziggytv_overlay_style" style="left: <%= overlayLeft %>; top: <%= overlayTop %>; width: <%= overlayWidth %>; height: <%= overlayHeight %>"></div></script>
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Post by dakota on Jul 1, 2013 3:52:43 GMT -5
Homicide tried to get an arm up to block Tom's blow 1d20+8 , while Angel's desk slam glanced off her nemesis' thigh. At the same time, lashed out at Tom with his blade 3d6+18, trying to rake him across the stomach.
Long took Rusty's feet out from under her, causing both her and Trevor to drop to the floor. While she recovered enough to grab Long's leg and roll away with it, contorting his knee 1d20+6 , Trevor sat on all fours gasping for air, unable to do anything to help
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Post by doc on Jul 1, 2013 9:30:56 GMT -5
Tom attempts to parry the blade with his hand. Regardless, his next action will be a kick to Homicide's face.
1d20+3 (Parry) 1d20+3 (Strike) 2d6+29 (Damage if it hits)
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Post by bones0 on Jul 1, 2013 22:01:32 GMT -5
Long flips over to ease the pain of his twisted leg and commences to kick Rusty in the face.
(Should I get any pluses for that since my feet are right near her anyways?)
1d20 to strike plus (I'm not sure I can do this in the same round. Disregard if I can't.) 1d20 Auto-Kick <script type="text/html" id="overlay_tmpl"><div id="<%= overlayId %>" class="_ziggytv_overlay_style" style="left: <%= overlayLeft %>; top: <%= overlayTop %>; width: <%= overlayWidth %>; height: <%= overlayHeight %>"></div></script>
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Post by foxx on Jul 2, 2013 19:01:20 GMT -5
Sara tosses the desk aside and goes to work on Homicides body, if they can resolve this by bringing him (with broken ribs) that would makes this a great day. First, of course, they had to subdue him.
Strike: 1d20+1 Dmg: 2d4+28
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