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Post by sasqaricious on Sept 14, 2012 22:43:03 GMT -5
on a funny note, and not in this game but thought it was funny none the less, was at Walmart and they had all the seasons of Talespin on for $10/season.
On a note I would give a guess what the lanky arrow is but not in the game, would not be right. Either way if I did no way I would want to be captain, lol.
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Post by Renekin Skywalker on Sept 17, 2012 20:47:22 GMT -5
The Anthropomorphic plane-flying game has begun!!
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kurff
Gamer
BorderFleet Chronicles GM
Posts: 3,049
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Post by kurff on Sept 20, 2012 1:36:02 GMT -5
Surprised no one wanted to be Shear Khan...(By far the scariest Disney villain. even more so in a business suit.) put up a PC. Hope it fits, the Apprenticeship is alterable..if really needed.
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Post by Renekin Skywalker on Sept 28, 2012 13:55:19 GMT -5
Dome and Brianfenris, are either of you still interested?
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kurff
Gamer
BorderFleet Chronicles GM
Posts: 3,049
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Post by kurff on Sept 29, 2012 23:25:49 GMT -5
I'm ready I think. let me know when I'm in play. Emily has plane gauges to fix.
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Post by nowhere65 on Oct 22, 2012 21:26:34 GMT -5
I need to withdraw from the game.
Thank you for the chance to play.
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Post by sellsword on Nov 13, 2012 14:39:00 GMT -5
The Anthropomorphic plane-flying game has begun!! and ended??
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Post by Renekin Skywalker on Dec 2, 2012 20:27:02 GMT -5
Yeah...
I'm sorry to announce that the GMing pool has run dry, for the moment. Serious writer's block/artist's block.
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Post by sellsword on Dec 3, 2012 7:34:51 GMT -5
Its a solid concept with tons of potential.Beat that block down and let the creativity flow!
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kurff
Gamer
BorderFleet Chronicles GM
Posts: 3,049
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Post by kurff on Dec 5, 2012 0:29:11 GMT -5
Rene. you get this going again send me a tell Its a game idea that is well thought out and very good idea.
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Post by Renekin Skywalker on Jan 14, 2013 19:58:24 GMT -5
Well... A month later, I'm still not sure. I'm debating either keeping drama-style (you know, and ATB version of Galaxy), or going MMRPG-style, where players end up working for themselves, taking jobs as they come, so that they can pay for their own Lady Ducks or Lanky Arrows, and using buck/cash in lieu of experience (you know, easier to do for math).
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kurff
Gamer
BorderFleet Chronicles GM
Posts: 3,049
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Post by kurff on Jan 16, 2013 20:15:24 GMT -5
Well that using cash as xp has some promise. we can go with the cash we get as xp. so no math for the encounter. all we get the xp based on what we receive for successful missions. If we develop our planes and work as fleet it could be like Ice Road Truckers..
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Post by Renekin Skywalker on Jan 22, 2013 21:57:46 GMT -5
Something like all that, yes. Though, I do mean cash. Not experience points. Can't buy engines with experience.
As for the things you could buy, it would be more or less as written in HU2, or Ninjas and Superspies, with reasonable limitations (i.e.: no lasers). To sweeten the deal, there would be optional missions for cool gear (i.e.: lasers).
To further intestingify things, I could offer financing (eee!) go to your boss, they pay have the plane, and then they take half the pay until it's payed off.
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kurff
Gamer
BorderFleet Chronicles GM
Posts: 3,049
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Post by kurff on Jan 22, 2013 23:53:33 GMT -5
I figured you meant to use the xp and cash as the same number. So we were close. Hmmm I can see it now...My own Iron Vulture and band of Air pirates...I shall rename myself...Donna Carnage!! (Kidding about the rename part,,,LOL!)
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Post by Renekin Skywalker on Jan 23, 2013 9:04:29 GMT -5
If players want XP to level up (Baloo was never a slacker in the pilot's seat), I can assign per-mission XP, with the pay and XP both related to the difficulty of the mission. They would not be the same number. For example (these are not set in stone), an easy job would maybe pay $1000, but only have, say, 100-200 XP. A tough job with many challenges (helping take out a pirate base) would pay well (say, 10,000), and provide higher experience points (1000 or more).
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